Our High Priest Thekal guide explains how to defeat Rumble Run's Thekal boss, with tips, Shrines and Prize Fighter details to help you beat them.
Rumble Run is now available in Hearthstone, bringing with it a tough-as-nails roguelike adventure to the game. If you’ve dived into Dungeon Run or Monster Hunt before, then this new mode will feel very familiar.
For those of you who’ve not delved into a Hearthstone dungeon run experience in the past, here’s a quick breakdown of what you can expect from Rumble Run when it launches:
- When your Rumble Run begins, you’ll choose between three Shrines, which each represent three of the nine teams taking part in the endeavour.
- Each team has three potential Shrines apiece, but when you first start off you’ll only have access to one.
- Pick a side and you’ll then face off against eight different bosses which represent the big baddies of each team.
- Progress through Rumble Run and you’ll earn Passive Treasures, new minions and more that'll all power up your deck.
High Priest Thekal is one of the bosses you’ll face in Rumble Run, and on this page you’ll find everything we know so far about this encounter. Read on below for the Shrines and cards you’ll come up against in the duel with High Priest Thekal as well as some strategy tips to help you emerge victorious.
Head back to our core Rumble Run guide for more help with the latest single-player content.
This article contains additional reporting by James Pickard
Other Rumble Run boss guides:
- Wardruid Loti - Wardruid Loti guide (Rumble Run)
- Zul'jin - Zul'jin guide (Rumble Run)
- Hex Lord Malacrass - Hex Lord Malacrass guide (Rumble Run)
- High Priest Thekal - High Priest Thekal guide (Rumble Run)
- Princess Talanji - Princess Talanji guide (Rumble Run)
- Captain Hooktusk - Captain Hooktusk guide (Rumble Run)
- Zentimo - Zentimo guide (Rumble Run)
- High Priestess Jeklik - High Priestess Jeklik guide (Rumble Run)
- War Master Zoone - War Master Voone guide (Rumble Run)
High Priest Thekal Shrines
Here’s a look at all three of Thekal’s Shrines. They will use a randomly selected one for each encounter.
- Shirvallah's Grace - After you cast a spell on a friendly minion, cast a copy of it on this one
- Shirvallah's Protection - After a friendly minions survives damage, give it Divine Shield
- Shirvallah's Vengeance - After your hero takes damage, deal 5 damage to the enemy hero
High Priest Thekal Cards
Below we’ve listed a number of cards which have leaked on Reddit ahead of the Rumble Run launch. Rest assured that Thekal will be packing many more when the mode goes live, and we’ll update this list accordingly when the time comes.
- Blessed One: Battlecry: Draw spells until your hand is full
- Exactor of Justice: Divine Shield. Overkill: Gain Divine Shield
- Gloryseeker: Whenever this minion takes damage, your hero takes it instead
- Lightchucker: After a characters is healed, destroy a random enemy minion
- Parading Marshal. Start of Game: Draw this. Battlecry: Equip a Truesilver Champion
- The Walking Fort. Taunt. This minion can only take 1 damage at a time.
High Priest Thekal Tips and Strategy Advice
We’ve put together a few handy tips for dealing with each Shrine that High Priest Thekal can use in a match:
- This Shrine can cause the game to get out of your control very quickly. Aim to take it down as quickly as possible.
- Also, take a strong control approach in the early game. If he has no minions on the board to buff then that’s a large majority of his power nixed.
- Thekal will do his best to stop you from killing the Shrine, however, by throwing lots of buffs such as Blessing of Kings, Seal of Champions and Divine Strength onto it and his other cards. Allow too many of these to be applied and you may find it difficult to take down.
- It’s usually worth holding onto some hard removal or buff removal effects so you can eliminate the Shrine if it’s buffed up beyond the range of your minions.
- If you’ve got his Health reasonably low then it could be worth considering trying to push for direct damage to race him down rather than killing minions.
- The least threatening of the three Shrines available to High Priest Thekal. The effect is quite rubbish and at four Health it isn’t too much of a problem for you to destroy.
- Don’t waste attacks removing Divine Shield from other minions until the Shrine if dormant.
- Once the Shrine is out of play then board control is your best bet to give yourself an easy victory.
- Remember that the effect will come back into play immediately when the Shrine revives, so try to ensure Thekal’s side of the board is clear before his turn begins. On your next turn, you can take down the Shrine straight away again.
- Aside from that you shouldn’t run into too many problems with this Shrine. The Walking Fort is perhaps the biggest issue you might run into, so save any hard removal you have for that.
- Similar to the self-harm Shrine available to High Priestess Jeklik, you can exploit Hearthstone’s questionable A.I. to make this encounter much easier.
- Take out the Shrine quickly and Thekal will continue to play effects that damage him, except now, that extra five damage won’t be going your way too.
- If Thekal plays a Bittertide Hydra onto the board and the Shrine is dormant then do everything you can to exploit the self-damage effect on the minion. Run your smaller minions into it and do little bits of chip damage to whittle his Health down even more.
- Gloryseeker can be an annoying little card against this deck if he has it. Without the Shrine on the board, though, it just becomes another way for you to deal additional damage to his life total.