Our War Master Voone guide explains how to defeat War Master Voone, with tips, Shrines and Prize Fighter details to help you beat the Rumble Run boss.
Rumble Run now is now live in Hearthstone, so you can jump right into this brand new roguelike adventure. You’ll face off against eight increasingly tough bosses, and as you progress, you’ll begin bolstering your deck with Passive Treasures and powerful new minions.
If you’re new to this kind of experience, here’s what you can expect from Rumble Run:
- At the beginning of every Rumble Run, you’ll have the chance to choose between one of three Shrines. They each represent three of nine teams taking part in the run.
- Each team has three Shrines, but you’ll only be able to access one of them when you start.
- Once you’ve picked a side, you’ll face off against eight different bosses who represent the leaders of each team.
- Progress through Rumble Run and you’ll be able to add new minions, Passive Treasures and more to your deck. What you choose can have a huge impact on your run, so it’s important you pick your cards wisely.
One of the bosses you’ll be facing off against is War Master Voone, and in this article you’ll find everything you’ll ever need to know about this encounter, with tips and tricks on how to take down the boss with ease.
Head back to our Rumble Run guide for more info on this new single-player content.
This article contains additional reporting by James Pickard
Other Rumble Run boss guides
- Wardruid Loti - Wardruid Loti guide (Rumble Run)
- Zul'jin - Zul'jin guide (Rumble Run)
- Hex Lord Malacrass - Hex Lord Malacrass guide (Rumble Run)
- High Priest Thekal - High Priest Thekal guide (Rumble Run)
- Princess Talanji - Princess Talanji guide (Rumble Run)
- Captain Hooktusk - Captain Hooktusk guide (Rumble Run)
- Zentimo - Zentimo guide (Rumble Run)
- High Priestess Jeklik - High Priestess Jeklik guide (Rumble Run)
- War Master Zoone - War Master Voone guide (Rumble Run)
War Master Voone Shrines
Below we’ve listed all three of War Master Voone’s Shrines. He’ll use a randomly selected Shrine whenever you encounter him.
- Akali's Champion: This minion's Attack is always equal to your Armor
- Akali's Horn: Your minions have "Overkill: This can attack again"
- Akali's War Drum: After you summon a Dragon, reduces the Cost of Dragons in your hand by (1)
War Master Voone Cards
A handful of War Master Voone’s cards have leaked over on Reddit ahead of launch. We’ve listed them down below, but expect him to use a whole lot more when it goes live.
- Herald of Flame: Whenever you play a Dragon, give it a Rush and draw a Dragon
- Ironhorn Drummer: Your minions can't be reduced below 1 Health on your turn
- Rallying Quillboar: Adjacent minions have Taunt. Start of Game: Draw this
- Redcrest Rocker: Rush. Overkill: Discover a Dragon. If you control a Dragon, keep all 3
- Seasoned Pitbrawler: Whenever you gain Armor, gain twice as much
- Unbound Punisher: Battlecry: Destroy all enemy minions. Gain 2 Armor for each minion destroyed
War Master Voone Tips and Strategy Advice
Depending on which Shrine you come up against, War Master Voone can either be a serious threat or a pushover. Whatever the case, here are some tips on how to take him down:
- With the Akali’s Champion Shrine, War Master Voone can be extremely dangerous. Do everything you can to deplete him of Armor so the Shrine has minimal Attack or try to ensure you keep the Shrine killed off whenever possible.
- Be aware that the turn the Shrine revives it will be able to Attack immediately. Before this turn, then, you’ll want to reduce the amount of Armor War Master Voone has stacked up.
- Be especially careful of the Unbound Punisher minion he has in his deck. This eight mana 4 / 8 will not only kill every minion under your control but also grant War Master Voone 2 Armor for each one he destroys. If it hits an especially wide board it could take you out of the game completely.
- The good news is that after Unbound Punisher the deck has no other area of effect removal, so that’s when you can go wide on the board. Be cautious of other single target removal cards like Bash or Execute, though.
- You’ll also want to keep his Armor low as Geosculptor Yip is another card in his deck. With enough Armor, this can summon incredibly strong minions that can overwhelm you very quickly.
- This is perhaps the weakest of War Master Voone’s possible Shrines. The effect isn’t amazing and it has minimal Health, so if you play a straightforward game you can win out easily.
- Even though it’s power isn’t all that great, it’s usually worth killing off the Shrine at the start of the game and whenever possible after it revives. It doesn’t require much to do so and prevents the rare occasion when he can have a huge turn with it.
- Outside of that you’ll just want to play a simple board control game, killing minions as and when they’re played so you can eke out a lead. The deck has minimal comeback cards so if you get ahead there’s little chance of him coming back.
Akali's War Drum:
- This Shrine shouldn’t cause you too much of a problem, but if left unchecked can very easily spiral out of control into the late game.
- As the effect becomes more powerful over the course of a game, the best approach is to try and finish off War Master Voone as quickly as possible when he has this Shrine. If you’re playing a particularly fast deck and it’s still the early rounds, you can quite comfortably ignore the Shrine and go for face damage to rush him down.
- However, as the mid to late game rolls around, this is when the deck can be very powerful. If it doesn’t look like you’re going to secure the win soon, focus your attention on killing the Shrine so his hand isn’t massively discounted.
- The deck with this Shrine is absolutely packed with Dragons, meaning if the Shrine is up when he plays one the majority of his hand will receive a huge reduction in mana cost that will enable him to make big tempo plays in forthcoming turns.
- Be aware of all the immensely powerful Dragons this deck can draw upon in the late game. With this Shrine you’ll be up against both Deathwing and Deathwing, Dragonlord. This version of the deck also runs the likes of Twilight Guardian, Crowd Roaster and Emberscale Drake too.
- Board control options only come in the form of a single copy of Brawl, so keep that in the back of your mind as you approach Turn 5. You plan to rush him down may end up in ruins if you over-extend on the board prior to that turn.