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Token Druid deck list guide - Scholomance Academy - Hearthstone (August 2020)

Our extensive guide to playing Token Druid in the Scholomance meta.

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About James Law

James can usually be found wearing dungarees.

Our Token Druid deck list guide features the best Scholomance Academy deck list for Season 77 of Hearthstone (August 2020). Our Token Druid guide also contains Mulligan advice, card combos and strategy tips.

Token Druid is a Hearthstone deck that we saw riding high at the peak of the competitive tier list in the later days of Descent of Dragons. It's got a few decent tools too, so we're excited to see how it performs in Scholomance Academy.

In this update to our Token Druid guide, we’ve reassessed the best version of the deck you can play right now. It’s still full of the new minions and spells that emphasise its powers, but just know that it’s not quite as dominant as it once was a little while ago. We also have lots of in-depth strategy advice on how to pilot the deck in the best way possible, as well as some important Mulligan tips and a breakdown of the key card combos you need to know.

Token Druid deck list and strategy

Here is the best version of Token Druid available to play in Hearthstone right now.

2 x Lightning Bloom2 x Intrepid Initiate
2 x Acornbearer2 x Voracious Reader
2 x Gibberling1 x Speaker Gidra
2 x Nature Studies
2 x Adorable Infestation
2 x Dreamway Guardians
2 x Power of the Wild
2 x Rising Winds
1 x BEEEES!!!
2 x Savage Roar
2 x Blessing of the Ancients
2 x Soul of the Forest
2 x Twilight Runner

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General strategy

Token Druid is a very fast aggro deck that aims to flood the board with extremely cheap minions and then make them progressively stronger by applying a number of group buffs. Each turn your plan is very straightforward: empty as much of your hand onto the board as possible and then buff those creatures. Play aggressively, only take trades when necessary and push for face damage at all opportunities.

Early game: Flood the board with all your early drops and slowly start chipping away at your opponent’s life total. You may lose a creature or two to removal effects, or be forced to make a trade in some situations, but that’s not too much of a problem as you always have more cheap minions ready to go. That said, Wrath can be used as a way to clear your opponent’s minions while keeping yours safe and BEEEES!!! is a fantastic option to simultaneously clear the enemy’s minions and keep some tokens alive for later buffing.

Where you can, look to find ways to trade up or eke out more damage with your buffs cards such as Power of the Wild and Blessing of the Ancients. With both of these, you’re aiming to hit a board of at least 3 minions to get good value from either spell.

Mid game: Keep making your board as wide and as overwhelming as possible. You’ll want to be moving into a position where you can end the game in the next few turns to ensure slower decks can’t stabilise. A well-timed Savage Roar on an especially wide board is a devastating finisher – even this early!

You’re entering dangerous board clear territory too, so look to buff your minions out of damage range from the likes of Chaos Nova, or give yourself some insurance if they are killed using Soul of the Forest.

Late game: If the game isn’t won yet, your opponent is, hopefully, on their last legs so you can finish them off very soon. If they’ve managed to wipe out all of your previous boards, you can immediately give them a wall of problems to deal with once again using The Forest's Aid. As it’s a Twinspell, a copy will sit in your hand ready to be used again in the future. Meaning, if they somehow find more board clears, you’re still able to establish another on the next turn. Not a lot of decks can weather all that constant pressure!

More great Druid guides:

Aggro opponents

These tips will help you overcome aggro decks you face on ladder:

  • 1. Wrath and Swipe are your best bets for board control in this deck. The latter you might want to prioritise in aggro matchups as a way to clear their board and keep your minions safe.
  • 2. Aggro decks often lack strong board clears, so once you start generating and buffing token creatures you can make more efficient trades and take control of the game.
  • 3. If you absolutely must, you can use Savage Roar to give you some extra attack power to kill off your foe’s minions, although you'd prefer to save it for the kill.

Control opponents

Here’s some advice when dealing with control opponents:

  • 1. This deck is already very aggressive, but you’ll want to play even more quickly against control players to defeat them as soon as possible.
  • 2. You’ll want to play as much as you can on the board each turn, but do be cautious of committing all your resources to a single play if you think a board clear could be coming next turn.
  • 3. That said, Soul of the Forest and The Forest's Aid are both excellent counters to board clears as your opponent will have to find a way to deal with a whole new board immediately.
  • 4. The best way to win against control is to surprise them with lethal damage. Save cards such as Savage Roar and even the likes of Swipe to achieve this.
  • 5. This deck has no hard removal, so the best way to deal with big threats is to generate a large enough board to push through them, or aim to defeat your opponent before they can get them down on the battlefield.

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Token Druid Mulligan guide

These are the cards you’ll want to have in hand at the start of the match when playing Token Druid:

  • 1. Fungal Fortunes: For 2 mana you can draw 3 cards. That's massively valuable, and this deck contains barely and minions so the card's downside is far less relevant.
  • 2. Crystalsong Portal gives you minions to play, which is important since this deck has almost none.
  • 3. Dreamway Guardians: Strong spell that can establish you on the board very quickly with some added survivability too.
  • 4. Minion-summoning spells like BEEEES!!! and Rising Winds are great early on, giving you targets to buff up.

Token Druid tips, card combos and synergies

It’s a fairly straightforward deck, but these are some of the important combos to Token Druid:

- Once you’ve got a healthy board established in the early turns, look to get those creatures buffed as soon as possible using Power of the Wild and Blessing of the Ancients.

- All friendly characters - including your hero - gain two points of Attack when Savage Roar is cast. This is your core finishing move. Don’t miss out on that damage from your Hero attack!

- BEEEES!!! will only deal all the damage available if you need to. However, if an enemy minion is put to 0 health, you'll keep the remaining bees for future turns.

- Soul of the Forest gives all of your minions a Deathrattle effect that summons a 2 / 2 Treant in their place when they die. These can sometimes be stronger than the cards you had in the first place and can leave you with wide boards after your opponent has used an area of effect clearance.

- Glowfly Swarm summons a 2/2 for every spell in your hand - count this out carefully, since you'll have likely generated minions in hand with the likes of Crystalsong Portal.

- With 3 Treants on board, Aeroponics costs 0 mana. 0 mana to draw 3 cards is absurdly strong - don't accidentally end your turn before taking advantage of this.

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  • Bedders #1 A year ago
    @guitardude No version of Token / Treant Druid is part of the competitive meta at the moment but this is the version seeing most play. Consider this a warm-up for a better version of the archetype to come next week. I've mentioned this in the update at the top of the article.

    The reason for the cards you've mentioned being in the article - yet not in the list - is explained in the intro to that same section ("as well as some cards that see play in variants from our deck:")

    Token Druid is top of the list for a Rise of Shadows update and there'll be a proper overhaul of the guide then.
  • guitardude #2 A year ago
    Is this a joke article? This list is horrible, it runs Tortollan Forager for no reason, a bunch of bad treant cards that support other bad treant cards and just doesn't run the actual good Druid cards. Spreading Plague, UI, Branching Paths, Oaken Summons, ways to actually stay alive.

    It runs no card draw or armor in the class with the most available card draw and armor. If you don't curve out you will instantly lose board, and when you do curve out your cards are weak so you'll lose board anyway.

    It also talks about Violet Teacher and Malfurion but they're not in the deck, and it says Whispering Woods "is based on the cards in your hand so is more effective earlier on in a game" which is literally the opposite of when it's good.

    Just play the Witchwood version from a year earlier + Zilliax, it's way better than whatever this is. It's a great treant deck but an awful token deck.
  • Kurthnaga #3 2 years ago
    Your new lineup for this deck adds up to 31 cards.
  • YT-BrokenTeapot #4 2 years ago
    Hello all.

    Could I add one or two copies of Evolving Spores to this deck? Half for fun, but half because SOME of the adaptions are great (+3 attack, windfury etc.) for Token Druid, and I think it would be a very good experimental mechanic.

    Should I add some copies; if yes, should I add one or two, and what card(s) should I remove?

    I’d love to hear your comments!
  • Bedders #5 2 years ago
    Hi folks, apologies for the delay in getting an update for Token Druid up on the site. I've been on holiday for the last week, but have now slotted in what seems to be the most popular new version of the archetype.

    I've also tweaked the rest of the guide to reflect those changes. I'll take another look at the deck when the November season starts.
  • Nerrkanta #6 2 years ago
    @Kurthnaga Scavenger still works well with Chain gang and Plague...have for the time being slotted in 2x Vicious Fledgeling for Inventor, for some early game pressure, which this deck was lacking anyway...not as annoying for opponent as Inventor, but still often forces a hard removal card. And have won some games on a sole Fledgeling :)
    PS: in the 'card choice and substitutions' Oaken Summons and Violet teacher are still mentioned --> remnants from an earlier version of this deck.
  • Kurthnaga #7 2 years ago
    @StevenWard94 Let me know if you figure something out!
  • StevenWard94 #8 2 years ago
    @StevenWard94 and, on a related note, I guess I'm looking for Strongshell Scavenger replacements as well now...
  • StevenWard94 #9 2 years ago
    @Kurthnaga I have precisely the same question. GI is (pretty much) as good as dusted now that it's a 7 drop but I've been struggling to find a comparable replacement in a number of my decks. I guess this is sort of a lost cause as Blizzard probably wouldn't have nerfed GI like that if there were a bunch of other equivalent minions in the mix but I'm still not sure of the "best" way to substitute for the utility that Giggling Inventor provided.
  • Kurthnaga #10 2 years ago
    Should Giggling Inventor be switched out for something else now that it costs 7 mana to summon?
  • oostin #11 2 years ago
    Hey what would be a good replacement for Flobbidinous Floop?
  • Bedders #12 2 years ago
    @PhoenyxSam Whoops! Thanks for this and the nice feedback on the guide. Token Druid is on the update list for today so I'll get that tweaked for you. Appreciate the heads-up.
  • PhoenyxSam #13 2 years ago
    @Bedders Thank you for this awesome guide. I just started playing Token Druid and made my first two wins with it. I found this guide very useful. Just a little note regarding it. "- All friendly characters - including your hero - gain three points of Attack when Savage Roar is cast." Savage Roar gives +2 Attack instead of +3. Thank you again.
  • Nerrkanta #14 2 years ago
    @Bedders Aye, understand. Lots of stuff happening right now -- and I'm having a lot of fun with Whizbang instead of Token Druid atm anyway :)
  • Bedders #15 2 years ago
    @Nerrkanta Hi Nerrkanta. As I say in the update section the rest of the guide will be converted once things settle down a bit - otherwise we're just re-writing the same thing over and over again!

    I just wanted to get a fresh deck list in front of people first and foremost, so everyone's got a new version to get stuck into. There are dozens and dozens of articles to update fully in launch week but we'll get there eventually!
  • Nerrkanta #16 2 years ago
    @Bedders Now that you're at it - should also change the Mulligan part ("Next up is Oaken Summons, which not only provides you with some handy Armour, but will also drag Ironwood Golem into play.").
  • Bedders #17 2 years ago
    @AlferdPacker Hey sorry I'm an idiot and missed both your comment and the mistake! Thanks for letting me know about this. I've revised that section in the latest version of the guide which I've updated this morning.
  • AlferdPacker #18 2 years ago
    - Oaken Summons always brings Ironwood Golem into play, as its the only qualifying minion. Obviously you need a copy of that creature in your deck for the effect to go off!

    This isn't true, as it can also summon either of the Violet Teachers you have in the deck.
  • Vorodirr #19 3 years ago
    Should add vicious fledgeling synergy with adapting for windfury as this lets its adapt twice per turn
  • lunathelynx #20 3 years ago
    @DeaditeGroove don't run other murlocs without finja, but yeah you could add like another defender O.A., argent, just very zoo like / cheap token cards.
  • DeaditeGroove #21 3 years ago
    Is there any good replacement for finja? Or should I just wait for the dust to craft it?
  • Bedders #22 3 years ago
    @BetaMomb Noted and fixed, thank you!
  • BetaMomb #23 3 years ago
    Nothing too important, but Finja is labeled as a Druid card.
  • Bedders #24 3 years ago
    @buffguy404 Yeah it's a lot of fun, I keep going back to it!
  • buffguy404 #25 3 years ago
    I find this deck incredible and also very cheap! Its a great deck to play if you are a veteran (such as myself) and it is also a great cheap deck for new players! Overall i really suggest this deck to new and old players as it is incredibly fun to play .
  • potchfrog #26 4 years ago
    do you think you can add video guides on the play style and how to use these decks properly?
  • Bedders #27 4 years ago
    @Twisted-Code I don't agree that Yogg is useless and - outside of tournament play - I'm far from alone in that opinion right now. I may yet be proved wrong, along with far better players.

    Having mentioned this current uncertainty right there in the update section of the guide though, I think those with limited resources to spend on crafting dust should consider themselves fairly warned. That's critical thinking...
  • Twisted-Code #28 4 years ago
    you published this right after the yogg nerf patch, and recommended people use yogg, a card that is now pretty much worthless in all decks except those that are extremely desperate. After the patch, this legendary better lives up to his title "hope's end": if you want him in your deck, you have no hope.... and no apparent capacity for critical thinking
  • arigunowibowo58 #29 4 years ago
    @eldiavolo72 onyxia
  • arigunowibowo58 #30 4 years ago
    What can i replace bloodmage thalnos with ?
  • eldiavolo72 #31 4 years ago
    @Bedders LOL. Any other replacement that you can recommend for Cenarius? In the mean time i am using Wisps.
  • Bedders #32 4 years ago
    @Ironsam Oh dear...
  • Ironsam #33 4 years ago
    @Bedders no problem, i dont wanna be that guy, but cenarius is druid right? Unless theres a new expansion out now
  • Bedders #34 4 years ago
    @Ironsam Hello, sorry about that. I always do a quick count to double-check before posting but my mental arithmetic has let me down here. Have fixed now and thanks for letting me know!
  • Ironsam #35 4 years ago
    Theres only 29 cards on this decklist?
  • HammehHS #36 4 years ago
    Tried Chakki's version? I need to try out the Finley Mrggl rather than a second Leper!
  • vuxkomplexash76 #37 4 years ago
    Can I repleace raptor with shade of naxx?And is it good?
  • tomdemuyt94 #38 5 years ago
    I've had terrible mulligans with this :\ But every game with this deck was a good fun game where I had a shot.
  • Lapin #39 5 years ago
    @Lapin for real guys. Went from rank 13 to 19 in about an hour
  • Lapin #40 5 years ago
    do not play this deck....