The Fury Warrior is World of Warcraft’s take on the barbarian berserker fighter archetype. Its trademark is a fast-paced, high risk-reward playstyle that is at its best when fighting waves of enemies. In this Fury Warrior guide, we’ll show you the ropes of how to best play this specialisation.
In WOW Legion, Blizzard made it a priority to differentiate the two damage-focused Warrior specialisations even further from one another. As a result, Fury Warriors will find that their Rage resource places less limitations on their normal attack sequence. Instead, it's now intended to be pooled before the player unleashes their devastating Rampage ability.
In this Fury Warrior guide, we’re going to showcase an optimal build that will take you through the levelling process. Should you enjoy it, you'll find that - with minimal tweaking - this build will also prove a good starting point for end-game content. We’ll also go through the basic rotation you should practice in order to play the spec effectively, against both single targets and in multiple target situations.
We’ll also specify the best path to take when upgrading your Artifact Weapon, the beautiful and deadly Warswords of the Valarjar, which grant you the devastating AoE ability Odyn’s Fury - an ability that we’ll help you smoothly integrate into your rotation.
We intend to update this guide regularly as the expansion progresses, covering everything from additional builds for specific endgame content, to the optimal stats and gear you should pick while questing and running dungeons and raids. Check back soon for more updates!
Editor’s note: Update #1 - Patch 7.1 - The recent Return to Karazhan patch brought with it an overall damage buff to several Fury abilities. Raging Blow, Rampage, Execute, Bloodthirst, Odyn’s Fury, Furious Slash and Dragon Roar all had their damage increased by 8%, in a clear attempt to make Fury a more appealing raid spec when compared to the more reliable Arms specialisation. Our recommended talents and rotations, however, remain unchanged.
All articles in this series
Fury Warrior talents
If you choose to play the game as a Fury Warrior, you'll have access to all of the following talents. A little further down the page we've got a breakdown of the talents we recommending picking as for this spec.
|Level||Option 1||Option 2||Option 3|
|15||War Machine - Killing an enemy increases your Haste and movement speed by 30% for 10 seconds.||Endless Rage - Your auto attacks generate 30% more Rage.||Fresh Meat - Upgrades Bloodthirst with an additional 30% critical strike chance against targets above 80% health.|
|30||Shockwave - A frontal cone attack that deals negligible damage to enemies while stunning them for 4 seconds. Its cooldown is 40 seconds but reduced by 20 seconds if it strikes at least 3 targets.||Storm Bolt - A long range, single-target 4-second stun on a 30 second cooldown.||Double Time - Upgrades Charge, granting it an extra charge and reducing its cooldown by 3 seconds.|
|45||Wrecking Ball - A passive that gives your your attacks a chance to increase the damage of your next Whirlwind to by 200%.||Outburst - Upgrades Berserker Rage, making it trigger Enrage when activated.||Avatar - Increases your damage by 20% for 20 seconds while freeing you from roots and snares.|
|60||Furious Charge - Is another upgrade to Charge, making it increase the healing of your next Bloodthirst by 300%.||Bounding Stride - Upgrades Heroic Leap, having it increase your movement speed by 70% for 3 seconds, and reducing its cooldown by 15 seconds.||Warpaint - Upgrades Enrage , reducing the extra damage taken while enraged by 10%.|
|75||Massacre - Upgrades Execute, causing its critical strikes make your next Rampage free.||Frothing Berserker - Is a passive ability that activates when you hit 100 Rage, upon which it increases your damage dealt by 10% and your movement speed by 30% for the next 6 seconds.||Carnage - Reduces the cost of Rampage by 15 Rage.|
|90||Bloodbath - A new active ability that when activated, causes all attacks and abilities to deal an additional 40% Bleed damage over 6 seconds. This lasts 10 seconds and is on a 30-second cooldown.||Frenzy - Upgrades Furious Slash , making it increase your haste by 4% for 10 seconds. This bonus can be stacked 3 times with repeated use.||Inner Rage - Changes Raging Blow so that it can be used while not Enraged, and deals 150% extra damage, but adds a 4.5-second cooldown.|
|100||Bladestorm - A massive damage AoE that lasts for 6 seconds and has a 90 seconds cooldown. You cannot use other offensive abilities for the duration, but are also immune to crowd control effects.||Reckless Abandon - Upgrades your Battle Cry , making it generate 100 Rage.||Dragon Roar - An AoE that deals moderate damage (which ignores armor and always crits) to nearby hostiles and increases your damage by 20% for 6 seconds. It has a 25 second cooldown.|
Fury Warrior talent build
Certain talents will prove a lot more helpful than others when it comes to playing the Fury Warrior. Here are the talents we recommend taking, along with a quick explainer of why we've chosen each one.
|15||War Machine - Killing an enemy increases your Haste and movement speed by 30% for 10 seconds.||Fury kills enemies quite fast and the movement speed increase will prove a good quality-of-life booster, allowing you to smoothly move between enemy groups while questing.|
|30||Double Time - Upgrades Charge , granting it an extra charge and reducing its cooldown by 3 seconds.||Charge will often be your opener, so you’ll want it constantly accessible.|
|45||Wrecking Ball - A passive that gives your your attacks a chance to increase the damage of your next Whirlwind to by 200%.||While questing fights are often against at least two enemies and short in duration. This is the talent that makes the most out of those situations.|
|60||Furious Charge - Another upgrade to Charge, making it increase the healing of your next Bloodthirst by 300%.||Since we opted to upgrade Charge on Tier 2, it’s good to compound on that ability here, gaining some survivability in the process.|
|75||Carnage - Reduces the cost of Rampage by 15 Rage.||Rampage is a core part of your rotation and this helps increase its uptime.|
|90||Inner Rage - Changes Raging Blow so that it can be used while not Enraged, and deals 150% extra damage, but adds a 4.5-second cooldown.||This gives you more reliable access to a key tool for striking down tougher enemies.|
|100||Dragon Roar - An AoE that deals moderate damage (which ignores armor and always crits) to nearby hostiles and increases your damage by 20% for 6 seconds. It has a 25 second cooldown.||While Bladestorm is better for large packs of enemies, Dragon Roar is on a much shorter cooldown and is useful in nearly all fights due to its damage-boosting effect.|
Fury Warrior rotation
While Fury Warrior rotations don't appear too complex from the start, this is a spec where timing is crucial. The core objective of a Fury player should be to have the highest Enrage uptime possible, as it’s through this buff that you will be able deal a good amount of damage to your targets.
While the typcal way to gain Enrage is via a random Bloodthirst critical strike, several Fury talents give you alternative means to either generate it directly, or guarantee that Bloodthirsts lands as a crit. As a result, a Fury player needs to keep track of the Enraged state and be aware at all times of the next ability to cast in order to prolong it.
Your other main concern should be Rage management. A well-balanced rotation should generate enough Rage to sustain itself, and if you are ever starved out of Rage these is not much you can do except fill it up using basic attacks. What you will most often need to take care of is Rage excess, making sure you don’t top off the Rage meter and so waste any more of it that you generate. You should be able to avoid this by using Rampage, even if that means overwriting a fresh Enrage timer.
Fury Warrior - Single target rotation
You must be fluid when adopting this rotation, as while it is built in order to grant you a good basis for Rage generation and Enrage uptime, what we mentioned earlier is vital: you need to be aware at all time of your Enraged status and the available abilities that you can use to refresh it.
While the priority may appear confusing at first, the gist of it is this: if you have a Battle Cry available, you should use it in conjunction with Bloodthirst to activate Enrage. If you don’t have a Battle Cry available, it is preferable to activate Enrage with Rampage. If none of these are available, you will have to try your luck with a regular Bloodthirst and hope for a critical strike.
|Action||Conditions / Further Instructions|
|3.||Battle Cry||This will make your first Bloodthirst crit and activate Enrage.|
|4.||Bloodthirst||If Battle Cry is active. This will activate Enrage.|
|5.||Rampage||If Enrage is inactive, or you have 100 Rage|
|6.||Bloodthirst||If Enrage is inactive.|
|7.||Odyn’s Fury (Ability provided at Lvl 100 with your Artifact Weapon)||If there are two targets.|
|8.||Execute||If target is at less than 20% Health and Enrage is active.|
|9.||Whirlwind||If Wrecking Ball is active.|
|12.||Repeat from Step 2||If none of the above are yet available, use Furious Slash as filler.|
Fury Warrior - Multiple target rotation
When facing multiple targets, your priority should be to use Whirlwind before each Rampage or Bloodthirst, as this will activate the Meat Cleaver buff that will make those two abilities hit several targets instead of a single one.
|Action||Conditions / Further Instructions|
|3.||Whirlwind||This will activate Meat Cleaver|
|4.||Battle Cry||This will make your first Bloodthirst crit and activate Enrage.|
|5.||Bloodthirst||If Battle Cry and Meat Cleaver are active. This will activate Enrage.|
|6.||Rampage||If Enrage is inactive, or you have 100 Rage and Meat Cleaver active.|
|7.||Bloodthirst||If Enrage is inactive and Meat Cleaver is active.|
|8.||Odyn’s Fury (Ability provided at Lvl 100 with your Artifact Weapon)|
|9.||Whirlwind||If Wrecking Ball is active.|
|10.||Repeat from Step 2|
More WOW class guides:
Other WOW guides:
Fury Warrior Artifact and Relics
Fury warriors get the Warswords of the Valarjar Artifact Weapon, earning the powerful Odyn's Fury ability, a heavy-hitting AoE attack that benefits from all of the warrior's damage increase cooldowns. As such, it is imperative that you sync it with the usage of your damage-boosting abilities to get as much out of it as possible.
There's a lot of freedom in the Warswords' trait tree, with multiple paths available to you. However, because some traits offer very little return on investment, we strongly recommend thgt you stick to the path we outline below, so as to avoid committing your valuable artifact power to a path that will slow down your damage-dealing progression.
As far as relics go, you want to increase your overall Artifact Weapon item level as a priority, so you should focus on relic item level above all else. If the level diference between two relics is none or minor (let's say, 5 item levels or less), prioritize them by traits in the following order:
- Unrivaled Strength
- Wrath and Fury
- Raging Berserker
- Uncontrolled Rage
- Everything else
Artifact Trait Recommended Path
|1||Unstoppable||Rampage is one of our best damaging abilities, so we'll start by upgrading it.|
|2||Unrivaled Strength||Battlecry is one of the cornerstones of our rotation, so this buff will have a good uptime.|
|3||Raging Berserker||As our playstyle and rotation focuses on being Enraged as often as possible, this is our next essential upgrade.|
|4||Focus In Chaos||Yet another significant boost while Enraged.|
|5||Wrath and Fury||Raging Blow is not our first line of offense, but this minor trait will clear the way for two major traits, and it's still a good upgrade on its own.|
|6||Odyn's Champion||A fantastic major trait, the reduction in offensive cooldowns will make the rotation much more fluid and efficient.|
|7||Helya's Wrath||Being able to use Battle Cry more often trumps rushing to the next major trait.|
|8||Deathdealer||A good boost to Execute, and a stepping stone to the second major trait.|
|9||Juggernaut||Yet another considerable upgrade to Execute.|
|10||Sense Death||Instead of rushing to the final major trait, we're taking the time and artifact power to fully upgrade our Execute.|
|11||Battle Scars||This is an ok boost to survivability, but it is far too costly. The reason to get it is because it's blocking our final major trait.|
|12||Rage of the Valarjar||This is a fantastic major to finish our main upgrade path on, as it builds on all the crucial abilities we've been upgrading. The remaining traits are filler from her on out.|
|13||Wild Slashes||Furious Slash is your filler, so this trait that upgrades it fits that same category.|
|14||Uncontrolled Rage||Extra rage is nice, but your standard generation should be plenty already.|
|15||Bloodcraze||A minor, situational survivability increase.|
This concludes our Warrior guide - for now! Soon we’ll follow up with helpful gearing advice. In the meantime, please take to the comments section below and let us know what you would like our next focus to be.