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PTR Patch Notes - October 20th - Overwatch

All the latest changes now being tested on the PTR.

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A fresh round of hero tweaks have just been applied to the Overwatch Public Test Realm, with balancing changes in the works for a pretty broad selection of Heroes. The changes are live now so you can start getting a feel for what's changing, although note that all of these tweaks are subject to further refinement.

For an idea of what you can expect, here's a breakdown of everything that's being tested right now.

Hero Balance Changes


  • Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter), no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes

D. Va

  • Mech health increased to 200 (formerly 100). Armor remains at 400
  • Movement speed while firing has been increased by 25%

Soldier: 76

Pulse Rifle
  • Bullet damage increased from 17 to 20
  • Maximum bullet spread Increased from 2.2 to 2.4


Nano Boost
  • No longer increases move speed

Our most popular Overwatch guides:


  • Ultimate cost has been increased by 15%


Amp It Up

  • Healing-per-second has been decreased by 10%


Particle Barrier

  • Power gained from barriers decreased by 20%

Projected Barrier

  • Power gained from barriers decreased by 20%


  • Scrap is now automatically generated over time
  • The amount of scrap collected from a fallen enemy has been decreased by 40%

Forge Hammer

  • Swing speed increased by 25%
  • Damage decreased by 27%

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