The Overwatch team released a new video at the end of last week, one where Jeff Kaplan outlined a few new details about the upcoming Competitive Play mode. You can see it further down the page but, as always, here's a quick summary of what's featured in the video, in case you don't have time to watch the whole thing yourself.
- New maps later this year
- Quality of life: improved spectate mode for broadcast and observing.
- Coming end of June
- Seasons used to be one month. Now 2.5 month seasons, 2 week break
- Format changes coming to Assault to ensure matches go on long (details coming soon).
Competitive rating (Skill Rating)
- Old system was tied to progression. The new system focuses on skill.
- No tiers in the new Competitive Play mode.
- Skill Rating instead determines your ranking and is measured between 1 and 100.
- After completing placement matches, you'll be given your Skill Rating.
- At the start of all matches, every player's Skill Rating will be visible, along with team average Skill Rating.
- Transparency is key. Players in parties will be flagged in UI as such.
- There will be "unfair" matches where you'll be the underdog, but winning those matches will give a big Skill Rating boost.
Competitive Play Rewards
- Cosmetic rewards only
- There'll be sprays and icons gained through playing in a Season.
- "Golden Guns" are coming, and the highest skilled players will be able to unlock that stuff sooner than anyone else.
- There'll also be exclusive, cosmetic rewards only the highest skilled players can get.
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