Our Project A release date page explains when Riot Games’ Project A will launch, if you can sign up to play the game early and everything we know so far about the upcoming competitive shooter.
Riot’s League of Legends 10th Anniversary Celebration didn’t just play host to LoL reveals, it also showcased a host of future projects the company is working on.
Easily one of the most exciting reveals was “Project A” a competitive hero shooter, which looks highly reminiscent of Counter Strike, with a splash of Overwatch in there too. It’s being penned as a “tactical FPS” by the bods at Riot, which aims to build on the genre rather than just join it.
When does it launch? Can I play early? What even is Project A? Well, we’ll answer all of these questions below and keep this page updated as more information comes our way.
Does Project A have a release date?
Currently, Riot hasn’t announced a release date for Project A. However, head on over to the game’s landing page and it says “Follow us on Twitter to be the first to hear new information in 2020”. It’s clear then, that it will be released sometime in 2020.
Judging by the reveal trailer showcased during the anniversary livestream, it’s clear Project A still needs time in the oven. Executive Producer Anna Donlon who presents the trailer, rounds off its gameplay footage with the words, “we’re going heads down for a while, but expect to hear more from us in 2020”.
This reaffirms, again, that we’ll hear more about the game next year. However, we may still see some snippets and teasers on the official Riot Games twitter channel. Keep an eye on the site for all the latest!
Can I sign up for a beta?
There is currently no way to sign up to play in a beta for the game. It’s still a way off yet, so expect a closed beta early next year and stay tuned for updates when it arrives.
What is Project A?
Project A is a competitive, character-based first person shooter for PC. Going purely on the gameplay we’ve seen so far, it’s like Counter Strike and Overwatch’s lovechild.
There’s a focus on “precise gunplay” and it’s set on a “near future earth”. It’s home to a hero roster, all with unique abilities. So far, we’ve seen a hero who can summon walls, which presumably, block projectiles. We’ve also seen a character who can dash and summon lethal knives to fling at her enemies.
We are making Project A because we are passionate about tactical shooters. We believe there is so much to build on in the genre as well as several problems to fix.https://t.co/hwq6CqHLWynicolo (@niiicolo) October 16, 2019
Time to kill is very low, meaning accuracy, map knowledge and teamplay will be key to victory. Unlike Overwatch’s game-changing abilities, Riot Games CEO Nicolo stresses that they’ll only “augment” gameplay, and players will still need to practice their aim as “shooting matters”.
Thoughts from a playtester
Ron Rambo Kim has posted a video detailing his thoughts on his time playtesting Project A. He's a former FPS (CS:GO) pro-player, who used to play on the same team as one of the game designers Volcano, who incidentally, is one of the co-creators of legendary CS:GO map Cache.
While Kim can't share much as he's under NDA, he's able to give his general thoughts on the game - and it's great news for FPS fans.
He makes it clear he's highly critical of FPS games, but he believes Project A is really fun, rewarding and very well paced. Guns feel precise, hitboxes are clean and general movement is crisp.
Riot's emphasis on countering "peeker's advantage" also seems to have paid off. You feel rewarded for getting to a position faster than the opposition, and players can't "jiggle peek" to obtain information for free.
Heroes and their abilities aren't overpowering or overwhelming, and there's far more emphasis on shooting and movement above all else.
All in all, great news. We'll keep this page updated with more info as it arrives - stay tuned!