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Blizzard set to ban more than 40 cards from Arena - Hearthstone

Future patch will be the first attempt to dramatically rebalance Hero viability.

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Blizzard has announced plans to ban more than 40 Hearthstone cards from the Arena drafting pool in an upcoming patch. The move is part of a new effort to proactively balance the game mode, where a handful of Heroes currently dominate in terms of pick preference.

All Heroes - with the exception of Paladin - will see a selection of cards removed from their drafting pools. Traditionally strong Heroes are seeing some of their sharpest tools removed, while weaker Arena Heroes will lose some of their worst, increasing the chance of receiving a more powerful pick instead.

This isn't the first time that Blizzard has chosen to proactively ban cards from the Arena drafting process. C'Thun and his many minion friends were excluded due to the heavy nature of their synergies, and the Priest's recent Purify card was also dropped, following outcry from the community at the addition of a card that would only weaken Arena's least effective Hero even further.

Here's the full list of cards that will be removed from Arena in a future patch.

Banned Arena cards


  • Savagery
  • Poison Seeds
  • Soul of the Forest
  • Mark of Nature
  • Tree of Life
  • Astral Communion


  • Starving Buzzard
  • Call Pet
  • Timber Wolf
  • Cobra Shot
  • Lock and Load
  • Dart Trap
  • Snipe


  • Forgotten Torch
  • Snowchugger
  • Faceless Summoner


No changes


  • Mind Blast
  • Shadowbomber
  • Lightwell
  • Power Word: Glory
  • Confuse
  • Convert
  • Inner Fire


  • Goblin Auto-Barber
  • Undercity Valiant


  • Vitality Totem
  • Dust Devil
  • Totemic Might
  • Ancestral Healing
  • Dunemaul Shaman
  • Windspeaker


  • Anima Golem
  • Sacrificial Pact
  • Curse of Rafaam
  • Sense Demons
  • Void Crusher
  • Reliquary Seeker
  • Succubus


  • Warsong Commander
  • Bolster
  • Charge
  • Bouncing Blade
  • Axe Flinger
  • Rampage
  • Ogre Warmaul

As well as these initial changes, the team intends to explore further opportunities to bring greater balance to Arena, such as tweaked probabilities of any given card appearing during the drafting process.

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  • Klck #1 4 years ago
    @Bedders I think mostly the same. My average ammount of wins on arena this season were close to 6 till yesterday when i went 2/3... 3 times... IN A ROW. Now im close to 5.
  • Bedders #2 4 years ago
    @Klck To be honest I could go a lot further with all of these changes but I also think Blizzard are in a difficult situation here.

    On the one hand you don't want to mess with the purity of what makes Arena so distinct. Three cards, luck of the draw, build the best you can and play your heart out. I think it matters that you have that sense of the unknown and planning if you enjoy the draft.

    On the other hand, it's very difficult at this stage of the game's life to keep developing fun and distinct Heroes in constructed - where you can weave whatever synergies you like together - without some kind of artificial tinkering to keep Arena sane.

    I think it's probably time for these and other changes, even if it takes a little of the fundamental magic away from Arena for me. It's just time for this kind of meddling in the background.
  • Klck #3 4 years ago
    I would also recommend to ban OP legends like nat, cho and other crap. Dont you drive crazy when you get legendary pick and you would actualy want decent common than those legends.
  • Klck #4 4 years ago
    Pure mage lost his best arena minion. Rogue wont feel any diffrence, should be si7 banned.