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Rush Warrior deck list guide - Rastakhan - Hearthstone (December 2018)

Now includes the latest deck list and a huge amount of strategy advice.

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John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Rush Warrior deck list guide features the best Rastakhan deck list for Season 57 of Hearthstone (December 2018). Our Rush Warrior guide also contains Mulligan advice, card combos and strategy tips.

Rush Warrior is a Hearthstone deck archetype that was pushed a huge amount by Blizzard in the build up to the launch of The Witchwood expansion, though it never really gained much traction after that. With the Rastakhan’s Rumble set, however, it appears to be getting a few additional tools that could help it find a more stable place in the meta, while building on the core foundation of good old Tempo Warrior to provides tonnes of value at every stage of the game.

If the keyword has passed you by, Rush cards are able to attack other minions on the turn they're put into play, but not the enemy hero. That provides the Rush Warrior player with a huge amount of initiative, particularly in the early game, but without creating the kind of problems that have been historically associated with Charge. Suffice to say you should have lots of answers to your opponent's plays at each stage of the game.

In this latest update to our Rush Warrior guide, we’ve highlighted a deck list for you to use at the launch of the Rastakhan’s Rumble expansion. We've also got detailed strategy advice and Mulligan tips after that, followed by a breakdown of all the big combos this deck contains. All aspects of this guide will be expanded upon further in the months ahead as well!

Rush Warrior deck list and strategy

Here is a experimental version of Rush Warrior to try out in the early days of Rastakhan’s Rumble. As the deck sees more play we’ll be refining the list further, but this should get you off to a good start:

WarriorNeutral
2 x Spirit of the Rhino2 x Fire Fly
2 x Town Crier1 x Prince Keleseth
2 x Frothing Berserker2 x Acolyte of Pain
2 x Rabid Worgen1 x Zilliax
2 x Blood Razor1 x Countess Ashmore
2 x Kor'kron Elite1 x The Lich King
2 x Militia Commander
1 x Darius Crowley
1 x Dyn-o-matic
2 x Festeroot Hulk
1 x Sul'thraze
1 x Akali, the Rhino
1 x Grommash Hellscream
1 x Scourgelord Garrosh

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQcKnOICze8CnvsCoIADiIcDm/ACmocD0gKf0wLCzgIK68ICkpgDnfAC+wyOBbrsAszNAhzR9QKc8wIA

More great Warrior guides:

General strategy

Rush Warrior is a minion heavy deck that relies on high tempo plays to eke out small advantages over its opponents over the course of a game. With the new Spirit of the Rhino card in Rastakhan’s Rumble, you can exploit this even further by making your Rush minions Immune on the turn they are played. They can enter the battlefield, trade with an opposing minion and then stick on the board for the next turn at full health.

Outside of that the deck archetype hasn’t received many new tools, just further support to bump it up in power a little. Akali, the Rhino offers some impressive handbuff power that’s more helpfully targeted than Don Han’Cho. Meanwhile, Sul’thraze offers some excellent potential value with the Overkill effect that allows you to take extra attacks when activated. Overall, the deck just feels more rounded and primed for success

Early game: You’ll be looking to establish a board presence with your early game minions as soon as possible. Fire Fly and Town Crier are great starts, as is Spirit of the Rhino if you know it’s safe from harm and you have some Rush minions ready to follow up on the same turn or the next one. If you’re able to slam down Prince Keleseth on turn two you will be beyond happy and well-positioned for the rest of the match.

Mid game: Continuing playing your minions and looking for efficient trades with your opponent’s. If your minions have stuck around you’ll be putting on so much pressure from the early stages that the game might already be falling away from them if they’re unable to find a board clear. Even more Rush and Charge minions are available now, including big-hitters like Darius Crowley and Zilliax to help you keep things in check as your opponent tries to play through their hand.

Late game: As you approach the late game, and if you find yourself running out of resources, then you have lots of potential card draw. Acolyte of Pain is fine enough to play down on its own, but look to combine it with the effects from Blood Razor or Dyn-o-matic to get the most card draw out of it. Countess Ashmore is also terrific if at this stage your hand is running thin - she can draw you up to three cards depending on what’s left in the deck.

If all has gone well in the early and mid game you should be in a dominant board position by now and ready to secure the win. Rush Warrior has many powerful finishing moves, most notably a damaged Grommash Hellscream swinging in for ten damage. You can activate him in a similar way to Acolyte of Pain, or with the new hero power from Scourgelord Garrosh.

Other big minions that can seal your victory include The Lich King and Akali, the Rhino – or the Rush minion the latter one buffs

Aggro opponents

These tips will give you an advantage over the aggro opponents you come up against:

  • 1. With your army of Rush minions you should be able to keep their side of the board clear without too much of an issue.
  • 2. The deck runs no area of effect spells, so your best bet for a emergency board clear is the one damage whirlwind effect on Blood Razor.
  • 3. You can also gain a lot of value from Sul’thraze by killing off a lot of their lower health minions and swinging in for repeat attacks. Just watch your life total!
  • 4. If you can build up a large Frothing Berserker, Festeroot Hulk or Darius Crowley, aggro decks don’t tend to run much hard removal, so they’ll be forced to trade multiple minions into it or risk taking huge damage to their life total.
  • 5. It’s wise to take more of a control approach throughout the game. If you can starve them of resources then your late game will significantly overpower theirs.

Control opponents

Keep the following words of advice in mind when up against control decks:

  • 1. With no hard removal in the deck it’s tough for you to deal with single large minions. Sometimes it’s worth swinging in with multiple smaller minions to deal with the threat, or you may be better off trying to race the opponent down instead.
  • 2. That said, Militia Commander is an excellent minion to use to trade up into stronger creatures, as she gains a bonus three attack the turn she enters the battlefield.
  • 3. Don’t underestimate the power of your late game cards. The Lich King is a solid body with a handy bonus effect, Countess Ashmore is efficient card draw and Grommash Hellscream can offer surprise lethal damage.
  • 4. Don’t over-commit too much on a single minion. Your 10 / 4 Frothing Berserker may look great, but the multiple removal options in control decks can eliminate him in a swift strike. Always leave something in reserve.
  • 5. Even if you’re falling behind, Rush minions can get you back into the game quicker than you might expect – especially if paired with a buff from Akali, the Rhino or an Immune effect from Spirit of the Rhino.

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Rush Warrior Mulligan guide

With Rush Warrior you’re hunting for your efficient early game minions during the Mulligan stage.

  • 1. Prince Keleseth: The sooner this minion goes out into play, the more benefit you'll gain from your empowered minions over the course of the entire match.
  • 2. Town Crier: A powerful Turn 1 play that immediately replaces itself - in your hand - with a Rush minion.
  • 3. Fire Fly: More great value for the early game, allowing you to contest the board and add further fuel to your hand.
  • 4. Frothing Berserker: If you've got earlier turns taken care of, this is another fantastic keep.
  • 5. Spirit of the Rhino: Can grant you huge tempo advantages over your opponent if your Rush minions can survive trades and stick on the board.

Rush Warrior tips, combos and synergies

In order to extract all the value offered up by Rush Warrior, you need to be familiar with every combo that powers it. Here's a complete breakdown of the biggest interactions that you need to be aware of when piloting this deck.

- If you've any Rush minions left in your deck, Town Crier will grab one of them and pop it into your hand.

- When Prince Keleseth is played, every minion remaining in your deck gains an extra +1 / +1 of stats. This provides huge value, and so you want to get this character out on the board as fast as you can.

- Frothing Berserker gains one extra point of Attack each time a friendly minion takes damage. Cards like Blood Razor can be used to boost this character up neatly.

- The following minions all have the Rush keyword, which means they can attack other minions as soon as they're played: Rabid Worgen, Militia Commander, Zilliax, Darius Crowley and Akali, the Rhino.

- An important thing to consider with all of those above minions is that they will be Immune for a turn if played alongside Spirit of the Rhino too.

- Similar to Rush, the following minions can attack all targets the moment they're put into play: Kor'kron Elite and Grommash Hellscream.

- Dyn-o-matic can be used to activate certain minion effects, including the card draw from Acolyte of Pain, attack increase on Frothing Berserker and Enrage effect on Grommash Hellscream.

- When you hit End Turn, The Lich King will randomly pick a card from the Death Knight pool and pop it into your hand. Here's what you can potentially draw into:

CostNameDescription
2Death CoilDeal 5 damage to an enemy, or restore 5 Health to a friendly character.
2Death GripSteal a minion from your opponent's deck and add it to your hand.
2ObliterateDestroy a minion. Your hero takes damage equal to its Health.
3Death and DecayDeal 3 damage to all enemies.
4Anti-Magic ShellGive your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”
5Doom PactDestroy all minions. Remove the top card from your deck for each minion destroyed.
6Army of the DeadRemove the top 5 cards of your deck. Summony any minions removed.
7FrostmourneDeathrattle: Summon every minion killed by this [5 / 3] weapon.

- Spirit of the Rhino will make your Rush minions Immune the turn they’re summoned - while it’s still in play - so use this effect to make trades while keeping your creatures alive.

- When Akali, the Rhino deals enough damage to Overkill a creature, it’ll draw a Rush minion from your deck and buff it +5 / + 5, giving you a huge boost in stats for when you choose to play it.

Rush Warrior card choices and substitutions

These are some of the most important cards in the Rush Warrior deck, as well as a few options for replacements if you’re missing some in your collection.

  • Spirit of the Rhino: A new Rastakhan’s Rumble card that synergises brilliantly with all the Rush cards included in this deck to make them Immune the turn they are played. An invaluable effect.
  • Town Crier: Helpful for digging through your deck to find important Rush minions buried deep within it.
  • Prince Keleseth: You lose the ability to play Woodcutter’s Axe and Redband Wasp by running Prince Keleseth, but the sacrifice is well worth it for the buff effect on your entire deck of minions.
  • Darius Crowley: Can grow out of control if you use him to trade with weaker minions and force some hard removal from your opponent.
  • Zillax: A solid Rush minion that also gives the deck a bit of useful Lifesteal, among all the other handy keywords printed on the card! Not a must-have if you don’t have the dust for it though.
  • Sul’thraze: You can find some serious value in this card by clearing off a lot of low health minions in a single turn. An Arcanite Reaper is an OK replacement if you’re missing this card.
  • Countess Ashmore: Will draw you up to three cards, which is some terrific value along with the 6 / 6 body. If you don’t own her then try Shield Block for the draw if desperate.
  • Akali, the Rhino: A big part of why this deck could be more viable in the latest expansion thanks to the big buff it can give to your Rush minions.
  • Grommash Hellscream: A powerful finisher that can offer some surprise burst damage to your opponent. If you need another activator, you can swap a Whirlwind into the deck for Dyn-o-matic.
  • Scourgelord Garrosh: A solid card to fill out the deck that also comes with a useful one damage whirlwind hero power for activating many card effects in the deck.
  • The Lich King: A big body you can throw down on turn eight that demands a response from your opponent. Plus the additional spells you gain can be extremely useful.

Comment on this article

  • Bedders #1 A year ago
    I've updated this guide with a much much better Tempo Warrior deck list.
    Sign in to reply
  • Bedders #2 A year ago
    @Xentro I would just try and work in your stickiest mid to late game Deathrattle minion in there and see how you get on - try a few different ones out. It's tricky to be specific without seeing your collection.
    Sign in to reply
  • Xentro #3 A year ago
    I just crafted N'zoth. I don't have enough dust left for cairne, any good replacement for the card or should I just not bother with this deck then?
    Sign in to reply
  • birmill #4 2 years ago
    Was also thinking about Finley but i'm not sure he would be as efficient as in dragon warrior.
    Sign in to reply
  • birmill #5 2 years ago
    Yeah I play one Arathi aswell and find it quite strong. It really helps when you don't draw your Fiery war axe, and you can often find ways to do a good trade on turn 4 with all the 1/2 damage spells you have in the deck, or just trade creatures better.

    I cut a fierce monkey to fill her in.
    Sign in to reply
  • Bedders #6 2 years ago
    @spriken2468 I've not tried the Arathi Weaponsmith version myself so can't really comment. I'll add that note about Varian as well - thanks!
    Sign in to reply
  • spriken2468 #7 2 years ago
    Oh, and also, in the Varian Wrynn section it may be helpful to add the fact that you do not want to end your turn before checking to see if Varian put any charge minions onto the battlefield--this has gotten me q couple of times.
    Sign in to reply
  • spriken2468 #8 2 years ago
    I've also found that Arathi Weapomsmith is really quite effective. Thoughts?
    Sign in to reply

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