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Quest Shaman deck list guide - Saviors of Uldum - Hearthstone (August 2019)

How to get started with Quest Shaman in the Saviors of Uldum meta.

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About James Law

James can usually be found wearing dungarees, playing Hearthstone, drinking coffee, or all of the above. For his sins, he has been cursed to forever main heavies in Smash.

Our Quest Shaman deck list guide features the best deck list for Season 65 of Hearthstone (August 2019), and the beginning of Saviors of Uldum. You can also find some general strategy advice and a breakdown of the deck’s key combos, but we will continue to add more over time.

This deck is built around strong Battlecries, allowing some serious damage to be done when you finally get the Quest done and dusted. The reward, Heart of Vir'naal, allows you to spend 2 mana to double your Battlecries this turn.

Corrupt the Waters even synergises with itself. There’s no need to compromise your deck or playstyle in order to complete the Quest, it just gives extra value and power to your existing cards.

This deck will need some refinement, as new cards are constantly getting released and the deck is still so new to the format, so check back here for updates.

Quest Shaman deck list and strategy

Here is the version of Quest Shaman we’re playing for the beginning of Saviors of Uldum. Expect further refinements with card reveals and meta shifts, and we’ll be sure to update this page as and when they happen.

ShamanNeutral
1 x Corrupt the Waters2 x EVIL Cable Rat
2 x Sludge Slurper2 x Novice Engineer
2 x EVIL Totem2 x Questing Explorer
2 x Sandstorm Elemental2 x Vulpera Scoundrel
2 x Bog Slosher2 x Lifedrinker
2 x Plague of Murlocs1 x Barista Lynchen
2 x Weaponized Wasp2 x Former Champ
1 x Swampqueen Hagatha1 x Giggling Inventor
1 x Shudderwock1 x Siamat

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaoIBu/3AuL4ArmZA72ZA4SnA+GoAwycAu/xAouFA6uMA7SRA8aZA6WhA7ulA8+lA9WlA+GlA/mlAwA=

More Shaman guides:

General strategy

Battlecries are often seriously powerful, and this deck is flexible enough that you’ll be able to get a lot of Battlecries out early. Here is the gameplan you should be following.

Early Game: Once the Quest is active, you have a main goal: get the Battlecries going. Sludge Slurper and EVIL Cable Rat are extremely strong in the early game, because Lackeys are themselves Battlecry minions. Two Sludge Slurpers and one Cable Rat are enough to complete the entire Quest given that they’re essentially two cheap Battlecries in one card.

Your EVIL Totem is another fantastic early game card. Generating one Lackey at the end of your turn means that you’re guaranteed at least one to be added to your hand. Decent value in itself, but it increases exponentially the longer the opponent allows it to survive, meaning you’re in an excellent position to complete the Quest and start benefiting from the reward: Heart of Vir'naal.

Mid Game: You can generate some really strong tempo if your Quest is complete. Doubling up on Battlecries like Weaponized Wasp leads to an excellent impact, and any Lackeys you have left will be hugely advantageous. Depending on your matchup, it might be wise to play Plague of Murlocs as a pseudo board clear, particularly if your opponent is making a board full of Mountain Giants through Conjurer's Calling.

Other than this, doubling up on your Battlecries in this deck is a solid plan of action, using the Heart of Vir'naal hero power with cards like Lifedrinker or Barista Lynchen for card generation, or Former Champ and Mind Control Tech for board control.

Late Game: As a Battlecry-focused Shaman, Shudderwock is clearly a scary play. Of course, it’s not guaranteed that he’ll win you the game like Shudderwock Shaman decks of old, but doubling up on Battlecries that can damage your opponent, your Swampqueen Hagatha minion, value generation and so on can put you out of reach of the enemy.

Your sustained pressure from the early game - which ramped up when you completed the Quest - should begin to overwhelm the enemy, and buffed cards like Lifedrinker can provide the final push to get you over the finish line.

Quest Shaman Mulligan Guide

Your mulligan should be based mostly on Quest completion.

1. Corrupt the Waters is vital. Forego your turn 1 in favour of some nutty turns later on.

2. Questing Explorer is a Battlecry card, which adds to Quest completion, and is a solid card to have in your opening hand, allowing you to draw out more of your deck with the potential of more Battlecries being available to you.

3. Any and all Lackey generating cards are a must. The strong Lackey Battlecries will both complete your Quest and keep you in the early game, and after the Quest is completed, their impact quite literally doubles. They can help you run away with a game early on, so shouldn’t be underestimated.

Quest Shaman tips, combos and synergies

Quest Shaman is all about Battlecries. Here are our top synergies and tips for playing the deck as best you can:

- Expensive Battlecries like Giggling Inventor are more helpful later on in the game. Playing them alongside your Hero Power once Corrupt the Waters is completed is usually the best course of action.

- Former Champ offers an extra 5/5 minion if played alongside your Quest reward.

- Plague of Murlocs is your deck’s counter to foes with large boards of big minions. Against decks that get big boards of Mountain Giants and the like out early, you’ll be delighted to turn them all into little Murlocs.

- Barista Lynchen does not necessarily need to be a huge value play. Getting a couple of Lackeys into your hand is more than enough considering the Battlecry focus of this deck.

- Mind Control Tech is another excellent counter to wide boards. When used in conjunction with your Heart of Vir'naal Hero Power, it can steal two minions from the enemy for just 5 mana.

- Swampqueen Hagatha's Battlecry generates a Drustvar Horror, which itself has a Battlecry to cast two spells Discovered by the player. This doubles up with Shudderwock's Battlecry, so it may be wise to pick non targeted area-of-effect spells to avoid self-damaging when Shudderwock recasts them randomly.

- You should be on the front foot for a decent portion of the match, but you have catchup mechanics if needed too. Giggling Inventor can stall out opponents for long enough for you to get some Lifedrinker healing on, and with your Quest completed, you can summon two extra Annoy-o-Trons for just 2 extra mana.

- Siamat is incredibly strong with his Battlecry doubled. This minion gains Rush, Divine Shield, Windfury and Taunt, which is ludicrously valuable.

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