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Pirate Rogue deck list guide - Rastakhan - Hearthstone (December 2018)

Our massive guide to master Pirate Rogue in the new Rastakhan's Rumble meta.

Our Pirate Rogue deck list guide features the best Rastakhan’s Rumble deck list for Season 57 of Hearthstone (December 2018). Our Pirate Rogue guide also contains Mulligan advice, card combos and strategy tips for the archetype.

Pirate Rogue is a Hearthstone deck that's looking to make quite the comeback with Rastakhan's Rumble, thanks to the addition of a number of Pirate-flavoured cards that feature in the new set. Whether it proves to be quite as intimidating as it once was is yet to be seen, but we're intrigued to see its return nevertheless.

With the release of the expansion upon us, it’s become clear that a version of Pirate Rogue centered around the Kingsbane weapon is most likely to see success, and so this is the one we’re focusing on for our first edition. While Blizzard has printed cards that push for a more aggressive focused Pirate deck, their overall strength seems far lower than the potential offered by slotting Raiding Party – one of the set’s most powerful cards – alongside a Kingsbane package.

Over the coming days we’ll see just how much this deck lives up to the hype and make any tweaks to the guide as the meta develops. For now, you can find the top deck list, as well as a closer look at its key cards, and some advice on how to approach different match-ups.

Pirate Rogue deck list and strategy

Below we have a version of Pirate Rogue many players are eager to try with the launch of Rastakhan’s Rumble. As the deck develops over the next few days we’ll be sure to update it with any changes.

This particular version of Pirate Rogue was created by Vicious Syndicate.

RogueNeutral
2 x Preparation2 x Toxicologist
2 x Deadly Poison2 x Dread Corsair
2 x Doomerang1 x Captain Greenskin
1 x Kingsbane
2 x Cavern Shinyfinder
2 x Leeching Poison
2 x Sap
2 x Cutthroat Buccaneer
2 x Fan of Knives
2 x Raiding Party
1 x Blade Flurry
2 x Vanish
2 x Sprint
1 x Valeera the Hollow

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaIHBLvvAqgIyAOA0wINhgnLA7HOAuXRAqnNAs0DovcCyfsCmwXVjAPuBsQB9gQA

More great Rogue guides:

General strategy

The highly-rated Raiding Party card from the Rastakhan’s Rumble set plays a vital part in the new game plan for Pirate Rogue. With this strong draw effect, plus the focus on buffing up the attack power on your Kingsbane weapon, you’ll be able to make huge tempo plays with a pair of discounted Dread Corsair minions.

That said, in the build up to that swing play you’ll be playing many cards that all work towards making Kingsbane an enormous threat. The deck list is full of buff effects from both spells and minions, plus a whole host of ways for you to quickly and efficiently redraw the weapon once it goes back into your deck. As it retains all previous enchantment effects before being shuffled back in, it’ll get progressively stronger throughout the game, and to the point where you can use it to go directly for your opponent’s life total.

Early game: Your aim in the early game is to start buffing your Kingsbane weapon as soon as possible. If you’ve got lucky then you’ve drawn it in your opening Mulligan, so you can get it equipped and play through your buff cards to rapidly build up its attack power. After that, don’t be afraid to be liberal with weapon attacks to clear off opposing minions, as you don’t want to fall too far behind on the board – and Kingsbane will be right back in your hand soon enough.

If you haven’t started with the weapon in your hand, there are so many ways in the deck for you to find it quickly. Cavern Shinyfinder is an obvious early-game option, or you can tutor Kingsbane along with a couple of Pirates using Raiding Party. Combine it with Preparation to leave you with some mana spare to start establishing a board too.

Mid game: The plan remains much the same as you head into the mid game: continue buffing and drawing Kingsbane, while keeping your opponent’s side of the board under control. If you’re starting to feel a little overwhelmed, then Blade Flurry can be used to offer some area of effect damage.

Late game: As you approach the late game your Kingsbane should be massive by now. Even if you’ve used it multiple times, you’ll still have ways to draw through your deck to find it again with Sprint. You also have a desperation board clear with Vanish, which can also work in your favour to return weapon buff minions to your hand so you can build Kingsbane up even further if needed. With all the damage from the weapon (plus Lifesteal), your opponent’s life total is usually the target to aim for to finish the game.

Aggro opponents

These tips will give you an advantage over the aggro opponents you come up against:

  • 1. With a focus on Kingsbane, this version of Pirate Rogue doesn’t really establish much of a strong board, so use spells and weapon attacks to slow your opponent down.
  • 2. Try to get Lifesteal on Kingsbane as soon as possible so your health pool remains high – especially if you intend to use weapon attacks to kill off opposing minions.
  • 3. Instead of rushing to keep up with aggro decks, it may be wiser to let them over-extend into powerful board clears such as Fan of Knives, Blade Flurry or Vanish.
  • 4. If you can play your Kingsbane alongside both copies of Dread Corsair, you can put up an annoying wall of Taunt minions they’ll have to break through, while preserving your life total for a turn or two.
  • 5. When things get truly desperate, you also have Valeera the Hollow to make you Immune for a single turn, which can sometimes be enough to prevent aggro from securing the kill.

Control opponents

Keep the following words of advice in mind when up against control decks:

  • 1. Against slower aggro decks you should have more time to build up the strength of Kingsbane unimpeded, which will give you an early advantage.
  • 2. Although it’s not disastrous, be cautious of weapon removal effects. Sure, Kingsbane will just go back into your deck, but it can be a significant loss of tempo if you’ve spent a number of turns building up the weapon’s power for it to be immediately dismissed.
  • 3. Without significant hard removal in the deck you’re relying on cards like Vanish or Doomerang to deal with the biggest threats in Control decks. Save them for those situations.
  • 4. Once you have a powerful enough Kingsbane, it’s usually worth just ignoring your opponent’s minions and going straight for their life total if possible. The effort to clear minions is wasted if you can kill your opponent in two or three attacks.
  • 5. You’ll want to try to end the game fast, so push for high tempo plays using Preparation with Raiding Party to get creatures out quickly, or Preparation with Sprint to ensure your hand is full of resources.

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Pirate Rogue Mulligan guide

These are the cards you’ll want to have in your opening hand when playing Pirate Rogue:

  • 1. Kingsbane: The centrepiece of the deck. The sooner you can start buffing this the better.
  • 2. Cavern Shinyfinder: If you don’t start with Kingsbane in your hand then this is the quickest and cheapest way to draw it, while also giving you a small board presence.
  • 3. Raiding Party: This card does so much for three mana - and can have such a huge impact on the game - that it’s worth keeping in the Mulligan phase.
  • 4. Deadly Poison: A cheap spell that can be used to start buffing Kingsbane quickly.

Pirate Rogue tips, combos and synergies

Lots of the synergies in this version of Pirate Rogue are focused on buffing Kingsbane, so it’s worth knowing all of the possibilities so you can get the most additional value from each play. We’ve listed all the important ones for you below:

- Here’s the obvious and most important one: any buffs you put on Kingsbane such as Deadly Poison or Leeching Poison are retained when the weapon is destroyed and shuffled back into your deck.

- Any spell you cast after playing Preparation will have its mana cost reduced by three. Sprint and Vanish are common cards to combo with it, or you can use it with Raiding Party to draw three cards for zero mana.

- Raiding Party will draw two Pirates from your deck at a base level, but when used in a combo it will also draw a weapon from your deck - and that's guaranteed to be Kingsbane.

- The mana cost of Dread Corsair is reduced by one for each point of attack on your weapon. You can very easily buff the attack on Kingsbane to four, meaning Dread Corsair will cost nothing whatsoever to play.

- Cavern Shinyfinder will always put Kingsbane back into your hand when played, as it's the only weapon that exists in this deck list.

- Doomerang can be used to deal your current Kingsbane attacking strength directly at a minion. The weapon will ping back to your hand after the spell is cast, ready for you to equip it again.

- You can use Blade Flurry to exploit the attack power of a charged-up Kingsbane to potentially wipe the board.

- Captain Greenskin grants your weapon an extra point of Attack and Durability when played onto the board. Meanwhile, Toxicologist and Cutthroat Buccaneer both give it one point of Attack when fielded into play.

- Valeera the Hollow grants you stealth for the opponent's next turn, and also adds a token spell to your hand which mimics the last card you played.

Pirate Rogue card choices and substitutions

In this version of Pirate Rogue many of the existing cards from the Kingsbane variant of previous patches have remained the same, but here are the key ones that make the deck successful:

  • Preparation: Offers a huge discount on many of the deck’s more expensive spells, so you can play them earlier.
  • Deadly Poison: An vital buff for Kingsbane that will steadily build up its damage potential.
  • Doomerang: Can deal some serious damage to a minion if you’ve been buffing up Kingsbane.
  • Kingsbane: The card the deck is built around. Its Deathrattle means you’ll just send it back to your deck once the Durability is spent, and all those buffs will stick around for the next time you draw it.
  • Cavern Shinyfinder: Guaranteed to pull Kingsbane from your deck. Very useful if you can’t find it in your opening Mulligan, or need to fish it back out again in the late game.
  • Leeching Poison: Another buff for Kingsbane. This gives you the sustain you need to survive into the late game if you focus heavily on minion trading with the weapon.
  • Raiding Party: A new spell from Rastakhan’s Rumble that fits perfectly into the deck. If you use it with its Combo effect you’re effectively drawing three cards for three mana. That’s value!
  • Dread Corsair: Once Kingsbane hits four Attack you’ll be able to play these for free, which can set up a huge tempo swing in your favour.
  • Captain Greenskin: Great weapon buff with the Durability bonus. Greedy players will enjoy casting Vanish to put it back into your hand to reapply the buff again.
  • Valeera the Hollow: Offers some survivability in the late game, and sometimes that one extra turn is all you need to secure the win against faster opponents in particular.

Comment on this article

  • Bedders #1 A year ago
    @Orcchi Hi there thanks for alerting us to this. I've made the changes.

    RE: The image issues, you may need to refresh your browser if you've spent a long time on the page and reviewed many cards. There's no quick fix for this at our end but it is something we're aware of.

    Thanks again for the feedback.
    Sign in to reply
  • Orcchi #2 A year ago
    There are some mistakes in this article, can you please double check when you post something?

    - Southsea Captain is in both lists (rogue and neutral)
    - Every now and then in your posts card images are linked incorrectly

    Thanks
    Sign in to reply
  • Le4nder #3 A year ago
    Maybe put in sap for strong taunt minions?
    Sign in to reply
  • Lewi #4 2 years ago
    I made this deck and changed a few cards to test it, i now play it without the SI:7 agents and i added in a sprint and a nat pagle, i also experimented and think that taking out a corsair and putting in another bpade flurry would be better than it is now, i say this only because i find myself needing one more often than not and its also often my win condition given because of the weapon buffs (bucaneers, poison, oils, and captian greenskin) thanks for your time and have a great day
    Sign in to reply

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