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Phaoris Mage deck list guide - Saviors of Uldum - Hearthstone (August 2019)

Our guide to playing Phaoris Mage in the Saviors of Uldum meta.

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Our Phaoris Mage deck list guide features the best deck list for Season 65 of Hearthstone (August 2019). You can also find some general strategy advice and a breakdown of the deck’s key combos. We will continue to update the list to help you play the best possible Phaoris Mage list.

King Phaoris is a new neutral minion for Saviors of Uldum that summons a minion of equal mana cost for each spell in your hand. It’s a polarising card, with some in the community describing it as a big play card that can close out a tight battle, and others claiming that it is far too unreliable to be competitive.

This early in the expansion cycle, we’d recommend holding off crafting any of these cards if your arcane dust supplies are low. Check back to see our top decks to play in the ever-developing meta!

Phaoris Mage deck list and strategy

Here is the version of Phaoris Mage we’re using for the start of Saviors of Uldum. The meta is going to be hotly contested, so come back here for updates and changes!

MageNeutral
1 x Archmage Arugal1 x Zilliax
1 x Khadgar1 x Siamat
2 x Arcane Intellect1 x King Phaoris
2 x Conjurer's Calling
1 x Frost Nova
2 x Messenger Raven
1 x Pyromaniac
1 x Arcane Keysmith
2 x Polymorph
1 x Luna's Pocket Galaxy
2 x Blizzard
1 x Toki, Time-Tinker
2 x Flamestrike
1 x Hex Lord Malacrass
2 x Power of Creation
2 x Tortollan Pilgrim
1 x Kalecgos
1 x Puzzle Box of Yogg-Saron
1 x Pyroblast

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0EDssEvwi+7ALP7wLM9ALG+AKggAOkhwOvhwOWmgOKngPYoAPCoQOEpwMITckDqwTsB+eVA4OWA6CbA4ukAwA=

More great Mage guides:

General strategy

This deck plays a control style with an emphasis on big spells. This is both useful for the late game swing that can be offered as well as the enormous potential held by King Phaoris.

Early Game: It’s possible to throw your Archmage Arugal onto the board early and just use it as early tempo with an upside potential of duplicating minions in your hand. Draw cards with Arcane Intellect and play out your early cards, discovering other playable minions through Messenger Raven and selecting your Arcane Keysmith Secret carefully. Playing well, you should be able to get over the first hurdle, and you have spells like Polymorph and Frost Nova on hand if things get a bit too dicey.

Mid Game: Towards the mid game, you should be in possession of a pretty hardcore hand. If you can spare the 5 mana, Luna's Pocket Galaxy is a phenomenal card to play as early as possible. There’s always the chance of drawing a 1/1 King Phaoris which given the correct circumstances might just win you the game single handedly. Aside from that, keep playing out your minions when you can. Toki, Time-Tinker can do some exciting things if you’re lucky, but prioritise clearing the enemy’s board with spells. Tortollan Pilgrim is a great way to generate extra copies of the spells you want to cast without losing out on the value they’ll be generating later on.

Late Game: Hex Lord Malacrass brings you a great deal of value. Combinations such as Khadgar and Power of Creation can chuck a big board in your opponent’s way too. You may have even drawn some big minions for 1 mana, allowing you to toss them onto the board for a tiny cost. Imagine a 1 mana Kalecgos allowing you to discover and cast a spell, and having a whole 9 mana left - honestly, it’s a dream come true.

What you’re really here for is the big goat-looking chap himself, King Phaoris. He’s not exactly easy to play, taking up your entire turn unless you’ve got lucky with Luna's Pocket Galaxy, but if you have a decent number of spells in hand, you should be able to immediately summon a big board of minions in the same vein as Dragoncaller Alanna. The difference here is that you want big spells to still be in your hand for this, rather than having been cast already. It means you’d prefer to play King Phaoris sooner rather than later if possible, as it’s not the best idea to cast away your potential value unnecessarily.

In general though, your King Phaoris should be just one part of your overall plan. Control the board, keep killing your opponent’s stuff, and generally just play like the board-hogging legend you are. Eventually, the opponent will run out of answers and you should get over the finish line.

Phaoris Mage Mulligan Guide

Stay in the game early, setting up for your bigger turns later on.

1. Keep small minions, including Messenger Raven. It’s a decent, aggressively-statted minion that generates more value for you to play out as you see fit.

2. Arcane Intellect can help you get your card draw going early in the game. You’ll need it for later on.

3. If you worry about surviving until later in the game, Zilliax and Siamat can be amazing turn 5 and 7 stall plays. Zilliax is notorious for being arguably the best card in the game, offering ludicrous amounts of utility and that all-important healing, whilst Siamat looks to be a similar kind of minion, as it is able to adapt to whichever situation you find yourself in.

Phaoris Mage tips, combos and synergies

Be careful to not get aggro’d down. Keep an eye out for our favourite synergies and combos to make best use of Phaoris Mage:

- Frost Nova can be a good card for stalling out early aggression. You can play it to hold enemy minions on the board until you can play a bigger board clear, or to protect your own board of minions from trades.

- Arcane Keysmith can discover any Mage secret in the Standard format. This is a useful tool to add some unpredictability to your deck, as well as some counter play too.

- Toki, Time-Tinker may not be the most powerful minion on her own, but her potential is huge. Don’t rely on her though, for every Dr. Boom you get, there’s an equal chance of Lynessa Sunsorrow.

- Puzzle Box of Yogg-Saron is often a final gambit meant to avoid certain death. Not usually a card to be played when the player is ahead, this is useful in some ways considering that you usually want spells in hand for King Phaoris.

- Khadgar's minion effect triggers when King Phaoris is played, meaning you can double up on your value (board space permitting) if you manage to stick Khadgar on the board without him dying.

- You don’t always have to save Conjurer's Calling for huge cost minions (although it is great with King Phaoris). Replacing an Arcane Keysmith with two random 4 cost minions is almost always a positive move.

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