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Odd Paladin deck list guide - Rastakhan - Hearthstone (December 2018)

We've overhauled our Odd Paladin guide with a massive amount of strategy advice!

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Odd Paladin deck list guide features the best Rastakhan deck list for Season 57 of Hearthstone (December 2018). Our Odd Paladin guide also contains Mulligan advice, card combos and strategy tips.

Odd Paladin is a Hearthstone deck many have returned to due to its continued dominance in the current Rastakhan meta. It's a deck that specialises in fielding lots of minor minions onto the board, then buffing them up using any number of powerful boosts. The centrepiece of the deck is Baku the Mooneater, which upgrades the Paladin's Hero Power so it produces two Recruits with each button press.

In this latest version of our deck guide, we're highlighting the most competitive deck list that's seeing play as of today. We've also got detailed strategy and Mulligan advice for you, as well as a look at all of the card combos you have to weave together in this exact formulation of the archetype.

Finally we've got an overview of the signature cards in the deck so you can start forging ahead with your own creations, before finishing up with a breakdown of all the cards that can't be included in this deck - not if you want Baku the Mooneater's awesome Hero Power boost to activate, that is!

Odd Paladin deck list and strategy

Here is the strongest Odd Paladin deck list seeing play right now. Shockingly, it includes no new cards from Rastakhan’s Rumble, but has a very high win rate at this time.

PaladinNeutral
2 x Blessing of Might2 x Acherus Veteran
2 x Lost in the Jungle2 x Argent Squire
2 x Righteous Protector2 x Fire Fly
1 x Divine Favor2 x Raid Leader
2 x Unidentified Maul2 x Stonehill Defender
2 x Level Up2 x Fungalmancer
2 x Vinecleaver1 x Leeroy Jenkins
2 x Corridor Creeper
1 x Stormwind Champion
1 x Baku the Mooneater

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FBK8EpwXxBZ74Ag1G9QX5CpvCAuvCAoPHArjHAuPLApXOAvvTAtHhAtblArXmAgA=

More great Paladin guides:

VIDEO GUIDE - The Odd Paladin deck list being used in this guide is slightly different to the one posted above but the fundamentals are much the same. Watch the whole thing through if you'd like some advanced tips for playing the archetype:

Odd Paladin is a midrange deck that makes use of Baku the Mooneater to upgrade the class Hero Power to summon two 1/1 Silver Hand Recruit tokens on use, and so build a wide board of minions. Even though it’s missing many key Paladin cards such as Truesilver Champion, the deck is also packed with cards that can buff each other in order to over-run opponents with many empowered threats.

Early game: Fight for board control with your early drops so you can look at buffing any surviving minions in later turns. Don’t be afraid to spend a turn just using your improved Hero Power, as the army of Silver Hand Recruit tokens can quickly build if your opponent is unable to remove them both each time – especially if you can throw a cheap buff on them. Unidentified Maul can also help maintain your board presence by using it to take out your opponent’s early drops.

Mid game: Continue the tide of minions into the mid game, but also now think about some of the best ways you’re going to be able to buff them too. Fungalmancer can hit two adjacent creatures for a +2 /+2 buff, while your Silver Hand Recruits can become truly threatening with a well-timed Level Up! If a lot of your small creatures have died then you should be able to set up a big tempo play with Corridor Creeper.

Late game: If your opponent hasn’t been able to keep your previous boards in check then the game should be yours for the taking by now. If they’ve controlled it well, the good news is you have lots of options to flood the board yet again. More Silver Hand Recruits come via Vinecleaver, and your Hero Power can send wave after wave of your own men back onto the battlefield ready to be buffed up all over again. There’s also Leeroy Jenkins, who can give you the burst damage needed to see off the game.

Aggro opponents

Here are a few tips for when you’re up against aggro decks:

  • 1. Your improved Hero Power goes some way to helping you keep up with aggro decks, so weave it into your turns as much as possible.
  • 2. As Consecrate is a four-Mana card you can’t run it in Odd Paladin, which takes away your major board clear. With that in mind, maintaining board control by other means becomes even more important.
  • 3. Stonehill Defender is a decent early game Taunt minions for stalling aggro.
  • 4. Unidentified Maul enables you to get some extra value over your opponent too, and keep your minions safe on the board.

Control opponents

These tips will help you out against any control decks on the ranked ladder:

  • 1. You’ll want to open more aggressively so as to dominate the board as quickly as possible before they can get their game plan into gear.
  • 2. As you should always keep in mind when up against control, though, do not go too wide on the battlefield if a board clear could leave you with nothing.
  • 3. All the same, you have a lot of late game reach in Odd Paladin that can help you stick it out with the heavier control decks after they’ve burned their removal.
  • 4. Stonehill Defender is particularly powerful in Paladin as you have a good chance of finding either Sunkeeper Tarim or Tirion Fordring – two huge late game threats that will really help against Control opponents.

Odd Paladin Mulligan guide

These are the cards you want to divine into your opening hand as Odd Paladin...

  • 1. Righteous Protector: Rubbish core stats for the cost but because of the Divine Shield it becomes a solid all-round one drop.
  • 2. Argent Squire: Another strong early game minion for Paladin.
  • 3. Lost in the Jungle: The more Silver Hand Recruits the better, and this offers some decent early pressure.
  • 4. Fire Fly: Another strong early-game minion that effectively regenerates itself for your hand.

Odd Paladin tips and card combos

Understanding how all of the cards in this deck come together is a vital part of playing Odd Paladin. Take a bit of time to brush up on the following combos before hitting the ladder:

- Acherus Veteran applies a permanent +1 Attack buff to the friendly minion you target. Blessing of Might provides an extra +3 Attack to the target as a spell effect.

- As long as Raid Leader is in active play, all of your other minions will gain an extra point of Attack. When the opponent removes or silences this card, however, the effect ends.

- When you play Divine Favor you'll keep drawing cards until your hand size is equal to your opponent's. It goes without saying that the thinner your hand, the better when it comes to timing the play of this card.

- When you drop Fungalmancer onto the board, the minions positioned either side of it will gain a chunky +2 / +2 of stats. Corridor Creeper can be a great target for this effect in particular.

- Similarly, all of those little Silver Hand Recruits you've been bringing into play gain +2 / +2 stats when Level Up! is cast.

- Stormwind Champion is another card that provides a big buff to all other friendly minions - as long as he remains active, that is. They'll get +1 / +1 of stats, and so gain extra power and durability.

- Whenever you swing with Vinecleaver you will generate an extra pair of Silver Hand Recruits for your side of the board.

- Unidentified Maul gains one of four buffs, selected at random when it passes from your deck pile and into your hand. Here are the possibilities:

  • Purifier's Maul - Give your minions Divine Shield.
  • Sacred Maul - Give your minions Taunt.
  • Champion's Maul - Summon two 1 / 1 Silver Hand Recruits.
  • Blessed Maul - Give your minions +1 Attack.

Odd Paladin was already reasonably well-refined in the previous meta so the deck list is mostly laid out already. These are some of the important cards along with standouts from the new set.

  • Lost in the Jungle: A good way to start getting Silver Hand Recruits onto the board quickly and efficiently.
  • Divine Favour: Playing lots of cheap cards means you’ll soon run out of resources, but this should allow you to draw back up to a reasonable hand size if you’re out-pacing your opponent.
  • Stonehill Defender: A fairly standard three-drop, but as Paladin Taunt minions will be prioritised this is an excellent way to get either Sunkeeper Tarim or Tirion Fordring into your hand.
  • Leeroy Jenkins: Offers you the burst damage you might need to finish a game off quickly – especially against Control decks.
  • Level Up: Considering all the Silver Hand Recruit tokens you’ll be summoning this card can be used to create a truly formidable fighting force.
  • Corridor Creeper: Given Odd Paladin’s strategy of flooding the board with many minions, this should be discounted fairly quickly and set up some potentially huge tempo plays.
  • Vinecleaver: An expensive weapon, but the additional Silver Hand Recruit tokens it generates fits in perfectly with the intentions behind this list.
  • Baku the Mooneater: A pain when you draw it. You’re really only using it for the improvement to you Hero Power and nothing more.

Baku and Paladin cards in the Classic / Basic sets

The Paladin loses a lot of very popular tools from the Classic and Basic sets if you want to build a deck around Baku. Here's what you'll lose:

Classic

  • Argent Protector (2 Mana)
  • Equality (2 Mana)
  • Avenging Wrath (6 Mana)
  • Lay on Hands (8 Mana)
  • Tirion Fordring (8 Mana)

Basic

  • Holy Light (2 Mana)
  • Blessing of Kings (4 Mana)
  • Consecration (4 Mana)
  • Hammer of Wrath (4 Mana)
  • Truesilver Champion (4 Mana)

Baku and Paladin cards in the Standard format

In this section we've highlighted all of the cards that Baku excludes from your deck, as well as those 2017 sets that will also form a part of Year of the Raven.

We're going to have a Neutral breakdown of affected cards in a future update, and we'll add a link out to that as soon as it's ready.

The Witchwood

  • Rebuke (2 Mana)
  • Sound the Bells (2 Mana)
  • Cathedral Gargoyle (2 Mana)
  • Bellringer Sentry (4 Mana)
  • The Glass Knight (4 Mana)
  • Silver Sword (8 Mana)

Un'Goro

  • Hydrologist (2 Mana)
  • Primalfin Champion (2 Mana)
  • Lightfused Stegodon (4 Mana)
  • Spikeridged Steed (6 Mana)
  • Sunkeeper Tarim (6 Mana)
  • Dinosize (8 Mana)

Frozen Throne

  • Dark Conviction (2 Mana)
  • Desperate Stand (2 Mana)
  • Arrogant Crusader (4 Mana)
  • Chillblade Champion (4 Mana)
  • Light's Sorrow (4 Mana)
  • Blackguard (6 Mana)

Kobolds and Catacombs

  • Drygulch Jailor (2 Mana)
  • Lesser Pearl Spellstone (2 Mana)
  • Potion of Heroism (2 Mana)
  • Call to Arms (4 Mana)
  • Crystal Lion (6 Mana)
  • Val'anyr (6 Mana)

Other Baku / Genn deck guides:

Baku the MooneaterGenn Greymane
Odd DruidEven Druid
Odd HunterEven Hunter
Odd MageEven Mage
Odd PaladinEven Paladin
Odd PriestEven Priest
Odd RogueEven Rogue
Odd ShamanEven Shaman
Odd WarlockEven Warlock
Odd WarriorEven Warrior

Baku and Paladin cards in the Wild format

The Wild meta will obviously change all over again with the launch of Rastakhan’s Rumble, but we've taken a look through some of the most popular Wild Paladin decks currently being played to see what the implications are (spoiler: building around Baku is not going to go well in this regard...):

Dude Paladin

  • Annoy-o-Tron (2 Mana)
  • Drygulch Jailor (2 Mana)
  • Equality (2 Mana)
  • Knife Juggler (2 Mana)
  • Shielded Minibot (2 Mana)
  • Call to Arms (4 Mana)
  • Lightfused Stegodon (4 Mana)
  • Crystal Lion (6 Mana)
  • Sunkeeper Tarim (6 Mana)

Aggro Paladin

  • Knife Juggler (2 Mana)
  • Rockpool Hunter (2 Mana)
  • Shielded Minibot (2 Mana)
  • Call to Arms (4 Mana)
  • Gentle Megasaur (4 Mana)
  • Old Murk-Eye (4 Mana)
  • Sunkeeper Tarim (6 Mana)

Anyfin Paladin

  • Bluegill Warrior (2 Mana)
  • Knife Juggler (2 Mana)
  • Shielded Minibot (2 Mana)
  • Call to Arms (4 Mana)
  • Old Murk-Eye (4 Mana)
  • Mysterious Challenger (6 Mana)
  • Sunkeeper Tarim (6 Mana)
  • Anyfin Can Happen (10 Mana)

Comment on this article

  • Blueabyss #1 11 days ago
    Are you sure Shirvallah belongs in this deck? It doesn't have a lot of spells to begin with...
    Sign in to reply
  • OddestPaladin #2 2 months ago
    @P4m0nh3ir0 Sword of justice is a extremely good weapon,but i suggest you replace it with either fire fly or acherus veteran instead of stormwind champion.The deck is flooded with 1 mana cards and replacing something like stormwind champion would perhaps make the deck to cheap. Stormwind champion will be good to buff your minions in the late game.Another thing to do if you do decide to take this advice into consideration;put in tar creeper in place of argent squire.It provides much more support to defend your stormwind champion
    Sign in to reply
  • OddestPaladin #3 2 months ago
    Would having shrink ray and wild pyromancer be a good board clear just to counter large pushes?Is having a frostwolf warlord for some extra value of the hero power be good?
    Sign in to reply
  • fanap #4 4 months ago
    Where’s Baku?
    Sign in to reply
  • P4m0nh3ir0 #5 5 months ago
    May i suggest replacing Stormwind Champion by Sword of justice?
    Sword of justice is great for early-game pressure, use it in combo with Lost in the jungle and your hero power for 4 2/2 minions, it can push some stronger mass removals from the opponent, so it doesn't frustrate you when Level up! was used. And if he doesn't have 2+ health removal it can lead to a solid 8 damage in turn 4.
    Also it's harder to remove since it's a weapon and in late game you don't spend too much mana on it, so it can lead to some more combos.
    The drawbacks are: It's useless if it's the only card in your hand since it's 1 damage and depends on you saving one Lost in the jungle so it can be effective.
    Sign in to reply

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