Our Hearthstone Rumble Run guide contains a release date, details of the new Shrines, Prize Fighter minions and an overview of how the mode works.
The next Hearthstone expansion was confirmed as Rastakhan's Rumble at BlizzCon. As well as introducing more than 100 new cards for the game, Hearthstone's tenth expansion will also add a new single-player mode to Hearthstone called Rumble Run.
Rumble Run marks a return to the roguelike adventure content we enjoyed in The Witchwood and Kobolds and Catacombs eras. You start off with a small collection of cards, which you then gradually expand as you work your way through a series of unpredictable boss encounters.
In this article, we've gathered together all of the information about Rumble Run that's been confirmed by Blizzard so far. As new details are revealed in the run-up to launch, we'll be sure to add it in here.
Once Rumble Run goes live, we'll also have plenty of strategy advice to help you beat every encounter.
Rumble Run Release Date
Blizzard has established a pattern of launching single-player content a little while after the core expansion set has hit the game. This gives the new cards a chance to shine separately from the single-player content.
Rastakhan's Rumble will be released on 4th December, while the Rumble Run release date is Thursday 13th December 2018.
Rumble Run Overview
Here's an overview of everything we currently know about Rumble Run. Expect more updates to this section of our guide in the weeks ahead:
- Players will begin their adventure as Rikkar, a Troll champion that does not yet have a team to fight for.
- At the start of each Rumble Run attempt, you'll chose from one of three randomly selected teams. This effectively fixes your "class" for the run in question.
- Each team has three Shrines (see the section below) associated with it, and the Shrine you pick will always be active at the start of each encounter.
- As you destroy opponents in each Rumble Run you'll be able to choose new minions and spells to add to your deck.
- Depending on the class you choose, you'll also gain access to something Blizzard is calling Prize Fighter minions. Further details on these mode-specific cards has not yet been confirmed, however.
- We know that you'll have to beat eight opponents from an overall pool of bosses in order to finish a run, although the number of bosses has not yet been confirmed. Around 40 were included in previous roguelike content, and it seems reasonable to expect a similiar number this time around.
- Blizzard has not yet confirmed whether or not there'll be a big bad end boss to defeat, although it seems thematically likely they'll use the opportunity to face you off against King Rastakhan - and perhaps some of his key friends as well.
In the next section of our Rumble Run guide, we explain how Shrines work in the new single-player content.
Rumble Run Shrines
Shrines are special cards that are the equivalent of the Passive bonuses available in previous single-player Hearthstone challenges.
If enough damage is done to a Shrine, it will go into a dormant state for three turns, and the Shrine's owner will lose its benefits for the duration of this dormancy period.
Targeting your opponent's Shrine at the right moment - while protecting your own - will be an important part of your Rumble Run strategy.
Here are all of the Shrine cards that have been confirmed for Rumble Run so far:
- Gonk's Armament - Druid - 0 / 5 - Whenever you gain Armor, refresh your Mana Crystals
- Shirvallah's Vengeance - Paladin - 0 / 5 - After your hero takes damage, deal 5 damage to the enemy hero
- Shirvallah's Grace - Paladin - 0 / 5 - After you cast a spell on a friendly minion, cast a copy of it on this one
- Bwonsamdi's Covenant - Priest - 0 / 8 - Healing enemies damages them instead.
- Tribute from the Tides - Shaman - 0 / 3 - Your Battlecries trigger two additional times
Rumble Run Rewards
A cosmetic cardback is available for beating the Rumble Run content. Here's how it looks: