Our Hearthstone Monster Hunt guide contains details of the Tracker, Cannoneer, Houndmaster and Time-Tinker heroes, and how equipment and gear is earned. Tips and strategy advice will be added at launch.
Along with the news that Hearthstone's eighth expansion would be themed around a spooky forest on the outskirts of Gilneas known as The Witchwood, we also received the first details of the single-player content that will be included.
Titled Monster Hunt, this is an evolved version of the Dungeon Run content that so many players fell in love with during the launch of Kobolds and Catacombs. Here's the headline stuff before we dive deeper into our guide:
- Release date: With the launch of The Witchwood expansion, presumed to be towards the middle of April based on previous Expansion 1 launch dates.
- Heroes: There will be a total of four heroes in Monster Hunt that are completely unique to the mode: the Tracker, Cannoneer, Houndmaster and Time-Tinker
- Monsters: In each Monster Hunt you'll have to face off against eight different monsters. Like Dungeon Run, we imagine your selection of Monsters will be drawn from a much bigger pool of possible encounters.
- Bosses: Having emerged victorious from these encounters, you'll then have to do battle with a final boss. Again this is very much like Dungeon Run, where one of four particularly bothersome beasts await you at the end of each run.
- Cards: You'll once again have to build a deck of cards as you go, selecting one of three card “buckets” as you beat each encounter.
- Equipment: As well as these cards, you'll also occasionally earn the right to choose a powerful artifact that should make a big difference to your performance.
Beyond that rough outline, details are relatively thin on the ground right now, but we wanted to put together a quick Monster Hunt guide that covers everything that's currently known about the new mode. Between now and release we'll add more information to this article, and we'll of course bring you strategy tips once the expansion actually goes live.
If you think we've missed anything, do let us know in the comments. When you're finished with this article, make sure you head over to our core Hearthstone Witchwood guide. It contains every last drop of information about what to expect from the next expansion!
First of all though, here's the official explanation for the new mode:
”Deep within the woods, an evil presence stirs. A curse has fallen on the Witchwood. You must venture into the forest and root out this foul darkness once and for all. But, beware; strange howls pierce the moonlit night, and fearsome creatures prowl the gloom among the ancient trees and gnarled firs. Hold fast, and let courage see you through this night!”
Monster Hunt: Tracker, Cannoneer, Houndmaster, Time-Tinker
Here are all of the new heroes that are coming with Monster Hunt, along with their equivalent archetype in the core game. Each one of them has a unique hero power, as well as a unique pool of cards.
- Tracker (Rogue)
- Cannoneer (Warrior)
- Houndmaster (Hunter)
- Time-Tinker (Mage)
We're especially excited about the possibilities suggested by the name of the alternative Mage hero!
Monster Hunt: Monsters and Bosses
The initial reveal for The Witchwood didn't give up any details on the bosses themselves, but it seems likely that we'll see around 50 possible mobs in the mode, based on the number available in Dungeon Run.
They'll also presumably be “tiered” as well, meaning you're more likely to see certain monsters earlier on in the Hunt than you will later on. This helps to ensure there's some semblance of fairness and balance as you slowly build your arsenal of cards and equipment.
As soon as we have the first details on the monsters and bosses available in Monster Hunt, we'll add them in here. We'll also have loads of tips, tricks and strategy advice for beating each one once the expansion goes live.
We would expect Blizzard to release quite a bit of information on this mode in the weeks that lie between now and the release of The Witchwood, so stay tuned for updates.
Monster Hunt: Items and Equipment
As with Dungeon Run you'll be able to add some tasty new equipment and cards to your loadout as you progress through an individual Monster Hunt run. Here's what we know so far about gearing up in the new mode:
- Whenever you finish an encounter you'll be able to choose new loot to improve your Monster Hunt deck.
- You'll be able to choose between three sets of three cards, each one of which belongs to a thematic “bucket” of cards.
- At certain moments in your Monster Hunt, you'll also be able to add extra special cards that either boost your hero power, or synergise with your hero in another way.
It all sounds very much like Dungeon Run as we're sure you'll agree, but given how much fun that was we've no real complaints to make.
Monster Hunt: Rewards
We know that there's a card back reward associated with Monster Hunt, but the exact criteria for unlocking it hasn't been revealed by Blizzard yet. It seems reasonable to assume though that - like Dungeon Run - it'll be earned by beating the mode using all four of the unique heroes.
Here's what it looks like:
Just before the launch of Dungeon Run, Blizzard confirmed that completing your first run would result in a free Kobolds and Catacombs card pack. We'll have to wait and see whether or not that particular reward makes it into The Witchwood.
That's the end of the second edition of our Monster Hunter guide. As soon as more information on this single-player content is revealed by Blizzard we'll update this guide.
Once the new mode is actually live in the game, we'll also flesh it out with help on beating specific encounters and picking the best gear and other upgrades as you make your way through this dank and dark forest...