Our Zoo Warlock deck list guide features the best Saviors of Uldum deck list for Season 66 of Hearthstone (September 2019). Our Zoo Warlock guide also contains Mulligan advice, card combos and strategy tips.
Zoo Warlock is a Hearthstone deck that’s existed since the very early stages of the game. Its power has fluctuated up and down many times over the years but it always seems to make an appearance in the game. Usually a go-to choice for players at the start of a new expansion cycle, it appears to be sticking around a bit longer for Rise of Shadows as it is finding some success on ladder and in tournaments.
We always like to keep our Zoo Warlock guide up to date as well because it is such as great deck to play for beginners. Not only is it often relatively cheap to put together in terms of dust, but it also goes a long way to teach you many of the fundamentals of playing Hearthstone well. Things like minion trading and placement, when to go for life total damage and how to most effectively play around your opponent’s deck.
With all that in mind, scroll on down to find the top Zoo Warlock deck list in Hearthstone at this very moment. You’ll also find a wealth strategy advice to help you get the most from the deck, plus we have the best cards to pick during the Mulligan phase and all of the important card combos too.
Zoo Warlock deck list and strategy
This is a solid Day 1 deck for you to try out in Saviors of Uldum, created by CzechCloud and utilising a whole lot of new cards. Check back for updates once the meta has calmed down!
|2 x Flame Imp||2 x Abusive Sergeant|
|2 x Grim Rally||2 x Crystallizer|
|1 x The Soularium||2 x Mecharoo|
|2 x Voidwalker||2 x Knife Juggler|
|2 x EVIL Genius||2 x Serpent Egg|
|2 x Neferset Thrasher||2 x Magic Carpet|
|2 x Diseased Vulture||1 x SN1P-SN4P|
|2 x Defender of Argus|
|2 x Sea Giant|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAf0GAo+CA5+3Aw4w0wHyAfsFsQjCCPb9Avr+AtyGA4idA7WfA/ukA4GlA72mAwA=
- 1. Saviors of Uldum - Hearthstone: Saviors of Uldum guide
- 2. Tier List - Hearthstone Tier List (Saviors of Uldum)
- 3. Zoo Warlock - Zoo Warlock deck list guide (Saviors of Uldum)
- 4. Quest (Plot Twist) Warlock - Quest Warlock deck list guide (Saviors of Uldum)
- 5. Highlander Warlock - Highlander Warlock deck list guide (Saviors of Uldum)
- 6. Mecha'thun Warlock - Mecha'thun Warlock deck list guide (Saviors of Uldum)
Saviors of Uldum has added some frightening new tools for Zoo Warlock, based both on Lackey synergy, as well as self-damage.
Taking control of the board is easy with this deck, as you have a huge number of early minions that can trade easily and a Hero Power that directly draws you more cards to play.
You’ll want to storm out into a lead with the deck’s powerful early game drops and stretch your advantage so far that your opponent is unable to respond. If they can’t get a foothold in the game you can deny them at every turn before they can even establish their game plan.
Play out your minions, and when you get the chance, send out a Lackey with EVIL Recruiter for a ludicrous tempo swing. Towards the end of the game, just keep drawing cards and playing them. You should have enough to get through.
Contest the board with your powerful early drops and make sensible trades where possible. Remember, Zoo Warlock is a board control deck and not one for blindly rushing face damage. Look for high-health minions that stick to the board, and generate Lackeys with EVIL Genius to ensure a swift early push whilst creating value in hand too. You never want to be floating mana, so try to get as many minions onto the board as you can.
Continue applying pressure with your minions. Pairing them up with the effect from Magic Carpet is an excellent way to get more value out of those cheap drops immediately for trades. Alternatively, you can use the Diseased Vulture mixed with self-damage from cards like Neferset Thrasher and Flame Imp to generate random 3-cost minions each time: a huge amount of benefit for a relatively small sacrifice.
At this stage, you should consider weaving in a Life Tap every turn where possible to ensure you don’t run out of resources or cast The Soularium to dig deeper into your deck. Just remember that cards pulled from the latter are discarded if you don’t play them on the same turn so watch your mana costs!
If you’ve stormed out into a lead then the game may already be over at this point, or you’ll at least be looking for that last extra chunk of damage. Build up that board and buff them up with Grim Rally, slamming down Sea Giants if the opportunity arises. Soon enough, you should be overwhelming your foe with value.
We’ve put together a few tips to deal with other aggro decks you may face on ladder:
- 1. It’s even more important to trade cleverly against aggro decks, as Zoo Warlock has very few comeback mechanisms if you fall behind on the board.
- 2. Magic Carpet allows you to give your cheap minions Rush, which means they can trade immediately with early boards.
- 3. Voidwalker is a great early play, often grinding early aggression to a halt while you look to stabilise.
- 4. Don’t Life Tap when you don’t need to. Aggressive enemies will take advantage and could kill you swiftly.
- 5. You're trying to be aggressive too - a bunch of small minions paired with a cheap Sea Giant can really mess up your enemy's plans if they've set up a wide board.
Keep these tips in mind when you come up against control decks:
- 1. Definitely play more aggressively against control, as you want to finish them off before they get a chance to stabilise.
- 2. At the same time, be cautious of over-extending into a board clear if you know one could be coming on the next turn. Make sure you have some resources saved in reserve, just in case.
- 3. Be careful with your high-value cards. You may want to save a strong board, like a couple SN1P-SN4Ps, for after you’ve baited out a board clear from the enemy.
Zoo Warlock Mulligan guide
As you might expect from the fast-playing Zoo deck, you’ll want to get your one-drops into your hand in the Mulligan phase. Here are the specific ones you want to see:
- 1. Flame Imp: Still one of the best one-drops in the game based on the stats alone and well worth the hit to your Health.
- 2. Serpent Egg: A great target for Grim Rally or EVIL Genius, you're getting a 3/4 minion for just 2 mana, albeit a delayed one.
- 3. Magic Carpet: Allows you to regain control of the board if you fall behind by Rushing your small buddies in.
- 4. Crystallizer: 1 mana for 1/3 worth of stats remains worth it, despite the extra upside this card holds later in the game with Diseased Vulture.
Zoo Warlock tips, combos and synergies
It’s one of the game’s oldest archetypes but the Zoo Warlock formula does change a little with each set release. Make sure you know all of the following combos available in the deck before you jump into your first match:
- Use Spirit Bomb to keep the enemy side of the board clear, but be careful not to finish yourself off in the process!
- The Soularium is a great way to refill your hand if you don’t want to risk a Life Tap, but remember you need to use all three cards on the same turn or you’ll Discard them.
- Neferset Thrasher is a seriously strong turn 3 play, especially when followed up with Diseased Vulture.
- If Magic Carpet can survive for a turn after it’s played you can get some excellent value out of it, as it’ll buff all your one-drop minions with one extra Attack and grant them Rush when they're played.
- When you play EVIL Genius you’ll get two random 1/1 Lackeys for 1 mana with powerful Battlecry effects added to your hand. These include:
- Ethereal Lackey - Discover a Spell
- Faceless Lackey - Summon a random 2-cost minion
- Goblin Lackey - Give a friendly minion +1 Attack and Rush
- Kobold Lackey - Deal 2 damage
- Witchy Lackey - Transform a friendly minion into one that costs (1) more
- Titanic Lackey - Give a friendly minion +2 Health and Taunt
Card choices and substitutions
These are some of the key cards in the current version of Zoo Warlock, as well as some potential substitutions. As most are so cheap in terms of dust you shouldn’t need to look for replacements.
- Flame Imp: Strong stats for a one drop that you’ll happily take three damage for in order to assert yourself on the board early.
- Diseased Vulture: Offers board presence and value for something you’re probably doing a lot already: damaging your own Hero.
- Abusive Sergeant: Offers a powerful Attack buff on one of your minions to help with a trade or extra face damage. You can choose to run only one copy of this in favour of Cult Master for the extra card draw, or Leeroy Jenkins to offer more burst in a control heavy meta.
- Crystallizer: The negative isn’t too bad to get this solid drop on the board as it’s just a straight Health for Armor replacement. You can run Soulfire in its place if you don’t own this epic or want more burst damage.
- Grim Rally: Zoo Warlock often goes very wide on the board, so you can remove a weaker minion from the field to give everything else a significant buff for a minimal cost.
- The Soularium: Vital card draw to keep the pressure up as Zoo Warlock. As many of the deck’s cards are super-cheap you shouldn't be too worried about not having the mana to play everything you draw.
- EVIL Genius: It would be a nasty downside but there are cards like Scarab Egg that are great to target it with, plus it’ll give you two one-drop minions with powerful effects that work well in Zoo Warlock.
- Knife Juggler: With all the cheap minions in Zoo Warlock you can get a lot of dagger throws off that can be hugely helpful as extra Health or minion damage.
- Neferset Thrasher: Although it damages your Hero, it damages the enemy more. Health is just a resource after all, so only avoid playing this if you’re absolutely inches from certain death.
- Magic Carpet: Offers a very nice buff to your one-drops that can ensure they have a more substantial impact on the board more quickly.
- Sea Giant: You should have a wide board very often, so you’ll see substantial discounts on Sea Giant that mean you can drop it much earlier than intended. It demands an immediate answer from your opponent.