Our Token Druid deck list guide features the best Rise of Shadows deck list for Season 61 of Hearthstone (April 2019). Our Token Druid guide also contains Mulligan advice, card combos and strategy tips.
Token Druid is a Hearthstone deck that has been around in many forms of the years, with its heyday taking place in 2018 thanks to some incredibly powerful cards in The Witchwood and Boomday expansion sets. After the class saw a number of nerfs around Rastakhan’s Rumble, however, the deck fell out of the top tier.
With Rise of Shadows, though, there’s a chance that Token Druid could be returning to its former glory thanks to a handful of new spells and minions that encourage a heavy aggro approach. It’s been finding a lot of success on the ranked ladder already, and some players are considering it to be a bit of a sleeper hit in the early days of the new expansion.
Not wanting you to miss out on this chance to soar up the ranking while the getting’s good, we’ve fully updated our Token Druid guide with the latest deck list that’s crushing many opponents in Hearthstone. Further down, you can also read our basic strategy advice on how to play the deck as well as our breakdown of many key combos found in it to get the best results.
Token Druid deck list and strategy
This version of Token Druid comes courtesy of Dog and is considered to be the strongest iteration of the deck right now. As we’re in the early days of Rise of Shadows, though, we’ll be sure to update this list if there are any drastic changes.
|2 x Acornbearer||2 x Argent Squire|
|2 x Power of the Wild||2 x Mecharoo|
|2 x Blessing of the Ancients||2 x Saronite Taskmaster|
|2 x Savage Roar||2 x Dire Wolf Alpha|
|2 x Soul of the Forest||2 x Hench-Clan Hogsteed|
|2 x Tending Tauren||2 x Scarab Egg|
|2 x The Forest's Aid||2 x Microtech Controller|
|2 x Witch's Cauldron|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZICD8edA9OcA86UA8OUA+yMA8SJA4yAA/b9AuH7Au73AtkH9QXmBfcD /QIA
Token Druid is a very fast aggro deck that aims to flood the board with extremely cheap minions and then make them progressively stronger by applying a number of group buffs. Each turn your plan is very straightforward: empty as much of your hand onto the board as possible and then buff those creatures. Play aggressively, only take trades when necessary and push for face damage at all opportunities.
What makes Token Druid thrive in the current environment, though, is its ability to very rapidly re-establish a board presence turn after turn. Many decks – even the most extreme control ones – simply don’t have enough area of effect removal in order to stop the onslaught and so your opponent is left completely helpless. The Forest’s Aid, the new Rise of Shadows spell, plays a big role in the deck’s success.
Early game: Flood the board with all your early drops and slowly start chipping away at your opponent’s life total. You may lose a creature or two to removal effects, or be forced to make a trade in some situations, but that’s not too much of a problem as you always have more cheap minions ready to go. Look to find ways to trade up or eke out more damage with the likes of Dire Wolf Alpha or your buffs cards such as Power of the Wild and Blessing of the Ancients. With the latter two, you’re aiming to hit a board of at least 3 minions to get good value from either spell.
Mid game: Keep making your board as wide and as overwhelming as possible. You’ll want to be moving into a position where you can end the game in the next few turns to ensure slower decks can’t stabilise. A well-timed Savage Roar on an especially wide board is a devastating finisher – even this early!
You’re entering dangerous board clear territory too, so look to buff your minions out of damage range, or give yourself some insurance if they are killed with Soul of the Forest.
Late game: If the game isn’t won yet, your opponent is, hopefully, on their last legs so you can finish them off very soon. If they’ve managed to wipe out all of your previous boards, you can immediately give them a wall of problems to deal with once again using The Forest’s Aid. As it’s a Twinspell, a copy will sit in your hand ready to be used again in the future. Meaning, if they somehow find more board clears, you’re prepared to establish another on the next turn once again. Not a lot of decks can weather all that constant pressure!
- 1. Tier List - Hearthstone: Tier List (Rise of Shadows)
- 2. Heal Druid - Heal Druid deck list guide (Rise of Shadows)
- 3. Token Druid - Token Druid deck list guide (Rise of Shadows)
- 4. Malygos Druid - Malygos Druid deck list guide (Rise of Shadows)
- 5. Best Decks - Best Rise of Shadows decks
- 6. Budget Decks - Budget Rise of Shadows decks
These tips will help you overcome aggro decks you face on ladder:
- 1. There is no overt board control in this deck so look for some trades against aggro in order to prevent them from steaming ahead.
- 2. Aggro decks often lack strong board clears, so once you start generating and buffing token creatures you can make more efficient trades and take control of the game.
- 3. If you absolutely must, you can use Savage Roar to give you some extra attack power to kill off your foe’s creatures, although you'd prefer to save it for the kill.
- 4. The extra Shaman spells you generate from Witch’s Cauldron can be a huge help in finding extra removal or burst damage against aggro.
Here’s some advice when dealing with control opponents:
- 1. This deck is already very aggressive, but you’ll want to play even more quickly against control to defeat them as soon as possible.
- 2. You’ll want to play as much as you can on the board each turn but do be cautious of committing all your resources to a single play if you think a board clear could be coming next turn.
- 3. That said, Soul of the Forest and The Forest’s Aid are both excellent counters to board clears as your opponent will have to find a way to deal with a whole new board immediately.
- 4. The best way to win against control is to surprise them with lethal damage. Save cards such as Savage Roar to achieve this.
- 5. With no hard removal, your best way to deal with big threats is to generate a large enough board to push through them, or aim to defeat your opponent before they can get them down on the battlefield.
Token Druid Mulligan guide
While we’re in the early days of Rise of Shadows we’re holding off on giving too specific Mulligan advice until the meta settles. For now, though, you’ll want a good balance of your cheap minions and maybe a single buff spell in your opening hand. You’ll also be very happy if you have a couple of one-drops and a two-drop to get you started quickly.
Token Druid tips, card combos and synergies
It’s a fairly straightforward deck, but these are some of the important combos to Token Druid:
- Once you’ve got a healthy board established in the early turns, look to get those creatures buffed as soon as possible using Power of the Wild and Blessing of the Ancients.
- Try to ensure you place Dire Wolf Alpha between two minions so they both receive the extra Attack buff. It’s great to help your minions trade up or sneak in a couple of extra points of damage.
- All the buff cards in the deck mean you should have multiple ways to activate Scarab Egg and hatch more tokens onto the board.
- All friendly characters - including your hero - gain two points of Attack when Savage Roar is cast. This is your core finishing move.
- Soul of the Forest gives all of your minions a Deathrattle effect that summons a 2 / 2 Treant in their place when they die. These can sometimes be stronger than the cards you had in the first place and can leave you with wide boards after your opponent has used an area of effect spell.
- Witch’s Cauldron is perfect for this deck as all the small token creatures they can die quite easily and grant you lots of bonus spells.
Card choices and substitutions
Token Druid has got under a substantial change of direction in Rise of Shadows. Here are all the key cards in the latest version of the deck:
- Acornbearer: Fairly unassuming one-drop but comes with the bonus of granting you extra token creatures on death, which you can use to flood the board immediately.
- Saronite Taskmaster: The downside isn’t too much of a concern considering the massive stat boost this minion gains for a one-drop!
- Power of the Wild: A powerful card that can buff your entire board by +1/+1. You shouldn’t be using it to summon a minion.
- Dire Wolf Alpha: All the tiny token creatures in the deck have rather piddly Attack power and this cards helps them do extra damage to your opponent or trade up against their creatures.
- Blessing of the Ancients: Similar to Power of the Wild but there’s the chance to get even more value out of it thanks to the Twinspell keyword, which will give you another copy of the card after it’s been cast.
- Savage Roar: Perfect for finishing off your opponent with some surprise burst damage if you’re well entrenched on the board.
- Soul of the Forest: An insurance policy against your opponent’s board clears that ensures something will remain even if they wipe out your creatures.
- Witch’s Cauldron: Perhaps not a vital card, but its hand refill potential is huge in a deck which usually has lots of small creatures on the board.
- Tending Tauren: Useful mid-game card as it can be used to further buff your board if you’re in a dominating position, or help you re-establish one if you’ve fallen behind.
- The Forest’s Aid: A huge part of the deck’s success. Many aggro decks will have run out of steam by turn eight, but this spell ensures you have a way to build a wide board fast again on two subsequent turns.