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Tempo Mage deck list guide - Boomsday - Hearthstone (August 2018)

Our advanced Tempo Mage guide now features the strongest deck list in play.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Tempo Mage deck list guide features the best deck list for Season 53 of Boomsday (August 2018). Our Tempo Mage guide also contains Mulligan advice, card combos and strategy tips.

Tempo Mage is a Hearthstone deck that's absolutely stuffed to the brim with Secrets and spells, and it's the type of deck that will leave the other player constantly fighting to keep up. All the way throughout each match they'll have to do their best to try and read the possible pitfalls that might lie ahead of them, and respond to your fiendish collection of Secrets as best they can - or can't, as will often turn out to be the case.

While they're trying to read the board state, you'll be working to snowball your own side of the board with an increasingly deadly fighting force of your own. How exactly you play this process out depends very much on how those Secrets influence the board state, and the difficulties the opponent forces you to deal with too.

In our Tempo Mage guide, we've got the latest and greatest Boomsday deck list for you to use, along with in-depth strategy advice and tips for completing the Mulligan stage correctly. To wrap things up we've also covered all of the combos you can utilise using this exact version of the archetype. Making all of the plays second nature is absolutely vital for travelling the uncertain path each game is going to present you with!

UPDATE - BOOMSDAY #4

With the launch window behind us we're now able to properly update all of our deck guides on Metabomb. In the case of Tempo Mage that means fully integrating the new deck list into our existing article, and then going big on all the strategy and combo advice contained within it - enjoy!

(This article contains additional reporting by James Pickard)

Tempo Mage deck list and strategy

Here's the most popular version of Tempo Mage that's being played in the current Boomsday meta. We will as always update our recommendation over time!

MageNeutral
2 x Arcane Missiles
2 x Mana Wyrm
2 x Shooting Star
2 x Arcanologist
1 x Celestial Emissary
2 x Frostbolt
2 x Primordial Glyph
2 x Sorcerer's Apprentice
2 x Arcane Intellect
2 x Cinderstorm
1 x Counterspell
2 x Explosive Runes
2 x Kirin Tor Mage
1 x Stargazer Luna
2 x Cosmic Anomaly
2 x Fireball
1 x Aluneth

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0EBO+AA+72AqLTAnENuf8Clf8C++wCj9MCmMQCwcEC7AWWBeYEtASr BJUDuwIA

More great Mage guides:

General Strategy

The goal of Tempo Mage is to contest for the board early with minions, use an entire tome’s worth of spells to maintain that position throughout the game, and then finish off your opponent using burn damage. The deck has answers to practically everything and simply denies any opponent at every turn – whether they’re playing minions or spells – to prevent them from finding a foothold in the match.

With The Boomsday Project, Tempo Mage has gained a few new tools to feed some bonus spell power into the deck, as well as additional options for card draw and area of effect damage. It still remains an incredibly efficient deck that can very quickly run away with games, even against the heaviest control opponents.

Early game: If your hand looks like our Mulligan advice hopes for, then you’re all set for a perfect start. Mana Wyrm, Sorcerer’s Apprentice and Arcanologist are all excellent early game plays that can curve into each other. If you can follow that up with a Kirin Tor Mage and a Secret on turn three then all is looking well. Freely use some of your cheaper damage spells to remove enemy minions from the board too as maintaining control is very important for the deck’s success.

Mid game: Keep controlling your opponent’s board and shutting down their actions, whether that’s with an Explosive Runes to scorch whatever minions they play, or a Counterspell to deny whatever trickery they’re hoping will get them back into the game. Tempo Mage can start to look thin on resources at this stage, so use Arcane Intellect and Stargazer Luna to dig deeper into your deck. If you’re in range of burning your opponent down, then definitely consider a Fireball or two to the face.

Late game: At this stage of the game Tempo Mage can really start to fade off, so play Aluneth and hope it draws you that last bit of pressure or damage you need to secure victory. A lucky find from Primordial Glyph can also wrap things up, especially if you happen upon another Fireball or Pyroblast. Pairing these with the bonus spell power from cards such as Celestial Emissary and Cosmic Anomaly can sometimes be just enough to tip you over the finishing line.

Aggro opponents

Here’s some advice for dealing with aggro opponents on the ranked ladder:

  • 1. Use your cheap spells in the early game to take out your opponent’s minions and prevent them from taking a lead.
  • 2. If you can pair these spells with an early Mana Wyrm it may get too far out of control before your opponent can deal with it.
  • 3. As aggro decks are minion-based, prioritise playing the Explosive Runes Secret to stop your opponent getting creatures on the board - you’ll also likely deal some bonus damage to their life total in the process.
  • 4. Combining spell power boosts with cards such as Cinderstorm and Shooting Star can serve as decent board clears in place of the more expensive Flamestrike.
  • 5. Try to save Fireball to deal that last bit of burn damage. Only use it to clear a minion if you’re in bad shape.

Control opponents

These tips will help you overcome control decks:

  • 1. You want to take more of an aggro approach against control decks to finish the game before they can stabilise.
  • 2. Be cautious of over-extending into their board clears, and make sure you have extra resources to apply the pressure again immediately if you run into one.
  • 3. Better yet, hold onto Counterspell and play it before a big board clear turn to nullify it completely. You could try just playing Explosive Runes too and hope your mind games make them question using any board clears.
  • 4. Your hard removal options are practically non-existent in this deck, so if you think you’re going to need something like a Polymorph then hope for some luck off Primordial Glyph.
  • 5. Burn damage is also vitally important in this matchup so try to save both copies of Fireball. You might want to swap in a Pyroblast if you run into control decks often for more consistency.

Tempo Mage Mulligan guide

Search for these cards to get your game off to the best start with Tempo Mage:

  • 1. Mana Wyrm: A very powerful one drop that can easily trade up into your opponent’s minions after a spell cast or two.
  • 2. Arcanologist: Solid stats for a two drop and it also thins out your deck by drawing a Secret into your hand ready to play on turn three.
  • 3. Sorcerer’s Apprentice: A good body to play on the board for two Mana and the spell cost discount can set up some early tempo plays.
  • 4. Kirin Tor Mage: Allows you to play that Secret you drew from Arcanologist for free along with a robust 4/3 minion for the perfect opener.

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Tempo Mage tips, combos and synergies

There are quite a lot of combos to juggle with any kind of Tempo Mage, and the latest Boomsday version is certainly no exception.

Here's what you need to be thinking about when playing this deck out:

- Every time a spell is played your active Mana Wyrm will gain an extra point of Attack power. Something to always keep in mind as you're planning out your turn, especially if this combo starts happening later on in the match than you might have liked.

- Arcanologist will choose a remaining random Secret from your deck and put it in your hand when played.

- Celestial Emissary boosts the strength of the next spell you cast on the same turn by an extra two points of damage.

- Cosmic Anomaly also provides an extra two points of Spell Damage, but the effect persists for as long as the minion is out in play.

- Stargazer Luna will draw you an extra card every time you spend the card that's currently furthest to the right in your hand.

- You get to play a Secret for free after putting Kirin Tor Mage onto the board. Keep that in mind when planning out your potential Mana options on any given turn.

- Not only will Primordial Glyph allow you to Discover a new spell, the cost of that spell will be reduced by two Mana when it's in your hand.

- As long as Sorcerer's Apprentice is on the board, all of your spells will cost one Mana less. This effect stacks with multiple copies of this minion.

- If the opponent plays a minion with six or less Health then it will be destroyed automatically by your active Explosive Runes. If that minion has less than six Health, any excess damage is applied to the opponent's Health pool.

- Aluneth will give you three extra cards at the end of each of your turns. Watch the size of your hand so you don't end up burning any crucial cards! As a tempo orientated player though, you should be emptying your hand pretty rapidly.

Card choices and substitutions

These are some of the key cards that make up Tempo Mage, plus a couple of alternatives you can consider depending on the current state of the meta.

  • Mana Wyrm: Important early game drop that can get you off to a strong start after a few spell casts.
  • Shooting Star: Some strong early game removal against aggro decks. You might consider cutting one for a Pyroblast if you find you need the extra burn against slower decks, though.
  • Arcanologist: Draws a Secret from your deck for you so you can get to the other good stuff quicker. Plus, you can play that Secret on Turn 3 if it fits!
  • Primordial Glyph: The amount of times this will give you something helpful makes it more than worthy of inclusion.
  • Kirin Tor Mage: Decent stats for a three Mana minion and it comes with the added bonus of letting you play a Secret for free along with it – a terrific tempo play!
  • Stargazer Luna: A new Legendary minion from The Boomsday Project that gives the deck some more refill potential earlier. Useful too because it can mean you end games quicker, and before slower decks can stabilise.
  • Fireball: Important burn damage to finish off your opponent. Only really use this on a minion if you’re desperate.
  • Aluneth: Does an incredible job of refilling your hand in the late game to find those final few resources that you need to secure the win.

Comment on this article

  • CloakandVanish #1 14 days ago
    Just went 7-3 on the first go.
    Not bad, just need to mulligan hard sometimes and take the risk.

    Sometimes I switch to 2x pyro if I don't get aluneth so I have a chance at a late game finisher.
    (take out arch or a lifedrinker
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  • randallsandals #2 23 days ago
    I've lost every single game because I can never pull Mana Wyvern on turn 1. This deck sucks. How was it ever in the meta? I can make a better build for tempo that doesn't jam as hard as this one. Big piece of advice: if you're going to have a secret tempo deck, the cards need to be low cost and secrets need to come out faster or support a minion with a +/+ effect when playing secrets. Also consider replacing Kirin Tor with Kabal Lacky since you don't do much damage and it'll only cost 1 mana.
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  • Bedders #3 A month ago
    @Mordwind Yeah I think that's definitely a viable switch. I've found myself agonisingly close to finishing opponents sometimes and just in need of that extra reach before they can recover.
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  • Mordwind #4 A month ago
    I was looking for a little more oomph when using Aluneth, so I swapped one of the Arcanologists for a second Pyroblast. It's helped out immensely, especially when you're looking at an empty deck and not quite enough firepower to seal the deal.
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  • erwin-teigen #5 4 months ago
    playing potion of polymorph and then playing explosive runes will ensure you destroying ANY minion and dealing 5 damage to the enemy. Having two of either Kirin Tor Mage and or Kabal Lackey is even stronger.
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  • Bludsh0t #6 6 months ago
    The fact that corridor creeper is still a good card shows how insanely op it was to begin with
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  • Phoenix4217 #7 11 months ago
    @BaronJoe I think our decks in the same archetype are fundamentally different- yours seems much more of a burn mage while mine focuses on the tempo aspect- I'll have to try yours! Yeah, I have considered Polymorph myself, but big priest is the only desperate situation I can think of, and well timed counterapells can make quick work of them. As the tempo side, Bonemare needing minions has never been an issue- then again, I really don't run much burn (relatively speaking). It would make sense to have mirror image with a burn mentality in mind as well. Thanks for the response, cool deck!
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  • BaronJoe #8 11 months ago
    @phoenix4217 I dropped the Archmage/Bully combo as I feel they are either a win-more aspect or dead on arrival. Mirror Image has been fanatastic in the tempo swing. It buys time which is all I need it to. I feel 2 Polymorphs are needed as there are lots of pesky taunt creatures that take away from the constant swinging in. I usually save my burn spells for the late game finish unless they have a value generating creature (token or card producer) or a pesky taunter. But if Polymorph or Fireball to get rid of that creature, almost always Polymorph. Also, Polymorph gets around pesky deathrattle schenanigans as well. Bonemare is a card I cannot get behind in this deck as it requires a creature on the board to generate full value. I would rather include Faceless Summoner or Hogger and go wide. Ice Block is a bit of a miracle. If its needed, things are not going in my favor. But my opponent should and is usually in burn range if this is the case. And the odds are in my favor to draw that burn spell. But there are times it doesn't. Same w/ Mirror Entity. Its cool to copy their Lich King. Crappy if all I got was Flame Elemental. This being the case, I will continue w/ Ice Block for now. Though I would like to say, in a control meta, Spellbender is king!!! Thanks for the advice.
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  • xxlgorillanor #9 11 months ago
    Do we get an muligan list?
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  • Bedders #10 11 months ago
    @Phoenix4217 All credit to our contributor James Pickard for that one! He's added a lot of depth to the guide and I'm glad to see it's proving so useful.
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  • Phoenix4217 #11 11 months ago
    @BaronJoe I forgot to say, Mirror Image is fantastic because of the tempo swing it provides- you just have to time it right. However, even when it's just a one-one it can be useful if you're ahead on board. Maybe even worth two in teh deck. Plus it's a secret
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  • Phoenix4217 #12 11 months ago
    @BaronJoe I really like the deck! I would have a few recommendations for your deck list though:
    Firstly, and the only one that I strongly recommend: cut the ice block for a mirror image. Given the tempo orientated object of this deck, the ice block would tend to be useless- you use 3 mana typically to buy you a turn to pull of a miracle- but this deck really can't pull of a miracle without pyroblast at least. But if you find it wins you games, it could be your variant plays differently than most. Also, with Antonidas, Mirror Image suffers a lot- if you have Babbling Book, that might be a bit better. Finally, it might be worth cutting one Polymorph in favor of a Bonemare- this deck centers around acting quickly to clean up a game, and double Polymorph might be a bit slow, but I can see including one, because in my experience, Obsidian Statue really messes up your game when you can't get your hands on one. Bonemare works as brilliant anti-aggro, burst, and straight up board presence (as it's about a 10 mana value card for 7 mana). Those are just my thoughts, at the end of the day, use what's best for you!@Bedders Thanks for the update, I like it a lot! I thought it was interesting to see you update it with volcanic potion and Skulking Geist, as I was just considering adding those (as I lose primarily to aggro, evolve shaman, and slow starts of my own XD).
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  • BaronJoe #13 11 months ago
    Just started playing this deck which has been soo much fun for me. Here's my list.

    2 mirror image
    2 mana wyrm
    2 primordial glyph
    2 arcanologist
    2 sorcerer's apprentice
    2 frostbolt
    2 arcane intellect
    2 counterspell
    1 ice block
    1 spellbender
    2 kirin tor mage
    2 kabal courier
    2 fireball
    2 polymorph
    2 kabal crystal runner
    2 fireland portal

    Really liking the list. Spellbender really helps out against control decks. Counterspell really is an all star. Kabal courier is extra card advantage w/ a body to swing in some damage. Dont have Valet but dont think I really need him. Valet wont let me grab a late game Lord Jaxxus. Polymorph is definetely needed to get past pesky taunters. (Obsidion Statue, I'm looking at you)
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  • Phoenix4217 #14 11 months ago
    Sorry, not sure why it went twice. Not sure how to delete
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  • Phoenix4217 #15 11 months ago
    I just wanted to say- this deck is amazing.
    I run a more budgeted version of the deck that's still perfectly viable- it has 2 Babbling Book, 2 Mana Wyrms, 2 Arcanologists, 2 Sorcerers Apprentices, 2 Frostbopts, 2 Primordial Glyphs, 2 Kirin Tor Mages, 2 Mirror Entities, 2 Counterspells, 2 Arcane Intellects, 2 Fireballs, 1 Ice Elemental, 1 Faceless Summoner, 2 Kabul Crystal Runners, 2 Firelands Portals, and 2 Bonemares.
    I am planning on switching out the elemental and summoner for Medovh's Valet but I can't quite afford it yet. Even though it only has 2 secrets and lack luster burn, this deck is amazing- once I won by turn 5 with a mana wyrm and some well timed counter spells. I can't even begin to cover how much I suggest it- very fun, plenty of decisions to make, very cheap for free-to-play players, and tier 2 (aka legend worthy). Highly recommended- thank you metabomb, and sorry for the rant. I suppose you can also take this as a suggested alternative deck list.
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  • Phoenix4217 #16 11 months ago
    I just wanted to say- this deck is amazing.
    I run a more budgeted version of the deck that's still perfectly viable- it has 2 Babbling Book, 2 Mana Wyrms, 2 Arcanologists, 2 Sorcerers Apprentices, 2 Frostbopts, 2 Primordial Glyphs, 2 Kirin Tor Mages, 2 Mirror Entities, 2 Counterspells, 2 Arcane Intellects, 2 Fireballs, 1 Ice Elemental, 1 Faceless Summoner, 2 Kabul Crystal Runners, 2 Firelands Portals, and 2 Bonemares.
    I am planning on switching out the elemental and summoner for Medovh's Valet but I can't quite afford it yet. Even though it only has 2 secrets and lack luster burn, this deck is amazing- once I won by turn 5 with a mana wyrm and some well timed counter spells. I can't even begin to cover how much I suggest it- very fun, plenty of decisions to make, very cheap for free-to-play players, and tier 2 (aka legend worthy). Highly recommended- thank you metabomb, and sorry for the rant. I suppose you can also take this as a suggested alternative deck list.
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  • One combo to keep in mind is Kabal Lackey and Counterspell. If you can get this off ahead of your opponent's Quest card, you can kill the game right there and then.


    If you`re opponent is going first he has played the quest before you can play this combo, if you are going first, you`re opponent has the coin, so this doesn`t work out either.

    I am not a great fan of this deck, its very RNG heavy on your opening hand and what you get from babbling books and glyphs
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  • benrubinstein65 #18 A year ago
    I like a lot of this, but 2x arcanologist with only 2 secrets seems odd. If you ever draw one of your two secrets, you've lost value as one or both of your arconologists are now a bad value. Also, I find this deck really struggles against heavy aggro, and token decks. The only board clear is 1x meteor, and that only affects a max of 3 minions. Seems like this might benefit from dropping the secrets/arcanologists and replacing with arcane nova x2, thalnos, flamestrike. Thoughts?
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  • ahmedsaad72 #19 A year ago
    can i replace 2 kabal lackey with yogg and flamestrike?
    i have all the others
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  • #1 Because you dont need this extra turn, really you need a minion copy or counter area spell, etc.
    It isnt a control deck!
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  • tomášvrabec28 #21 A year ago
    No Ice Block ? why ?
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  • karlbucannon47 #22 A year ago
    Whats the point can have a great deck but if the card draws are shut then Dont stand a chance and my card draws a shut all the time.
    I quit this game as its become boring and shot over the last year well done blizzard for breaking what wasonce a great game.
    What winds me up is they Dont give a shot asking as they make money.
    Are a bunch of wankers
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  • oskarhenriksson12 #23 A year ago
    Is it generally worth keeping Kirin tor mage if you get the coin?
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  • Bedders #24 A year ago
    I've just given this another update. Most of the changes I've made are pretty indicative of the consensus around how this archetype should look right now. Let me know how you're getting on and if you've found any tweaks that work particularly well.
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  • Bedders #25 A year ago
    @jacobgibson87 Missed this sorry! I'll give it a go :-)
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  • Bedders #26 A year ago
    @Mandylanemth I'm interested to see what happens with this deck over time. You always know roughly how Midrange Hunter is going to look, but this is much more fluid. I'll try out the changes you've mentioned - your reasoning is sound.
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  • Mandylanemth #27 A year ago
    I had a blast with a close related version of this deck in april. I hit legend from rank 7 and i could almost count the losses on one hand.

    The only difference were that i had one less kabal lackey and one less etheral arcanist. And instead 1 more spellbender and one more firelands portal.

    Kabal lackey is awful lategame when your hand is small and you dont really need the discount. Its rather situational.

    Etheral arcanist is a horrible card if you havnt got a secret in play, it requires 7 mana if you want to play it as a 5/5 if you dont control a secret.

    Spellbender i awesome. It usually sticks around for a turn or two letting you trigger medivhs valet etc. And be sure that paladins say "the victory is yours" right away when they play spiked steed or kings :)
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  • jacobgibson87 #28 A year ago
    Honestly, I substituted the burgly bully with spell breaker because i didn't own and couldn't afford it. But honestly it's working wonders. Instead of having to fireball or frostblast a paladin's buffed minion, you can just silence it and attack face. Stuff like that. But that's my personal opinion.
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  • Bedders #29 A year ago
    @fanap Ha ha! Yeah quite far up the to-do list is a guide to rattling through class quests as quickly as possible, while still being competitive for ticking off more generic quests.
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  • fanap #30 A year ago
    Deck working well so far and easy to complete the "use 30 Mage cards" quest.
    Really pisses off your opponent too! :)
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  • Bedders #31 A year ago
    Hey folks,

    A non-Quest version of Tempo Mage is looking pretty viable right now but it's on the list for an update. This deck list is out of date until the update comes around, but I'm moving as quickly as I can!
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  • andrewthias58 #32 A year ago
    No problem =)

    I got a few rares today that I already had so I crafted the Bloodmage (finally) and I'm running this deck as written now. I let you know how I rank later this month.
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  • Bedders #33 A year ago
    @andrewthias58 The Cult Sorcerer mention is a hangover from a previous version and has been removed. Thanks for pointing this out!
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  • andrewthias58 #34 A year ago
    I have an issue with this new update to the Tempo Mage...

    You mention that Cult Sorcerer is a useful early-game minion, however this card has been removed for this build list.

    I, myself use this deck often but I choose to keep the 2 Cult Sorcerer's over the Acolyte of Pain and Bloodmage Thalnos. I find the early extra damage helps keep the board clear except when playing a Pirate based deck and I have yet to get the Bloodmage. But this may just be what I am experiencing.
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  • Dire282 #35 A year ago
  • zoubairtriki84 #36 A year ago
    any Thalnos replacement plz ?
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  • Bedders #37 A year ago
    @GottoBruins Well spotted! Have just updated the article, thank you.
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  • GottoBruins #38 A year ago
    Azure Drake is not a mage card @:). (should be on the other side in the decklist )
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  • Bedders #39 A year ago
    @Thimns Sorry for the delay in replying! It's been absolutely hectic with all the Blizzard game updates and getting the site ready for the festive break.

    I hear what you're saying, and I think a rather niche deck like this is a long way from being optimised at this stage of the Gadgetzan metagame. I'm hoping we'll have a better idea of what the definitive Secret Mage looks like in January once things have settled down a bit.

    We'll definitely update the deck for the January ladder!
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  • Bedders #40 A year ago
    @lgemmr Hi there, there are many different versions of Tempo Mage out there - some with Flamestrike, some with Archmage Antonidas etc. This is a slightly faster version that just gets down to business.

    If you're finding yourself consistently in want of a game-winning Flamestrike in your section of the ladder, then make room for it (perhaps by subbing out one of the portals).

    We'll have a better idea of what the optimal Tempo Mage looks like when the January season rolls around I think - it's just such early days for Gadgetzan.
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  • lgemmr #41 A year ago
    Is flame strike any good in this deck?
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  • Thimns #42 A year ago
    Personally ice blocks have proved wonderful inclusions in this deck, they provide guaranteed triggers for your valets and Arcanists and allow a bit more time, even one turn can be enough to get the burn you need for lethal. But the secret mage list I'm playing is very different from this, a bit more tailored for the late game because of how many Reno decks I've seen lately. Secret mage has trouble getting lethal by turn 6 so it's nice to have some more options for that likelihood. But maybe that's just an excuse so I can be a bit greedier (avian watchers for example and antonidas plus a tome like I said quite the greed but it's good so far)
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  • Bedders #43 A year ago
    @adilshakirov29 This is a slightly faster version of Tempo Mage than we've become used to in recent months and as a whole I don't find it misses out by losing that card.

    Be interested to hear what others think though!
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  • adilshakirov29 #44 A year ago
    howdy, is it going well without babbling book?
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  • Bedders #45 A year ago
    @vegardskevik01@inella Thank you very much for the nice feedback. I have to make it clear though that we don't actually create the deck lists and simply highlight one for each archetype after roadtesting a few. That in itself comes with its own caveats about personal playstyle and skill level.

    We normally try to credit the creator of the deck, but I think in this case the creator was either unknown or it was a very common thing arrived at by a number of people, and so it wouldn't make sense.
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  • inella #46 A year ago
    you have the best decks out there!
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  • vegardskevik01 #47 A year ago
    @Bedders No problem! It is a great deck!
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  • Bedders #48 A year ago
    @vegardskevik01 Loot Hoarders - sorry! Got lost while reformatting the table with changes.
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  • vegardskevik01 #49 A year ago
    There is four cult sorceres in this deck. What is the replacement?
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  • jamesglass91 #50 A year ago
    @Klck I agree that having 2 is excessive, but having 1 is really good for those matches that go into the late game. Since by that point you will have exhausted most, if not all, your removal. It can also generate you lethal if you're close.
    It works especially well in my version of the deck since I have Medivh in place of Yogg, so you're getting full value out of spending 5 mana.
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  • Klck #51 A year ago
    In my opinion 2 copies of cabalist tome is too big tempo loss for a tempo deck. My version is very similar to this one, just -1 tome, +1 flamestrike. Im still not sure if 1 copy of tome isnt too much as you already have a lot of draw.
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  • jamieleach29 #52 A year ago
    Nice deck but need a sub for 1x Cabalist tome...Maybe Servant of Yogg?
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  • supreme-kev #53 A year ago
    sub for yogg?
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  • Bedders #54 A year ago
    @carsonroye94 Pretty tough to sub out as there's no other card that provides the same synergy. The best you can do I think is put in your strongest all-round minion.
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  • carsonroye94 #55 A year ago
    Sub for Antonidas?
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  • tonymata59 #56 2 years ago
    My other post links to Hearthstone, placed the wrong anchor text.
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  • FamousTG #57 2 years ago
    Guty, don't necessarily listen to kukuwas - I'm not saying he doesn't have a better iteration of the deck as he vary well may, but I just compiled this deck today and literally have not lost a game with it since (Only about 6 games in, but still able to win)

    This deck takes some getting used to, you have to use strategy rather than just playing your flamewakers/mana wyrms without being able to combo them. Know when to transition from control to attacking the enemy hero.

    This answer is vague and wont necessarily help you much, but it serves in letting you know that this deck can be effective.
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  • Kukuwas #58 2 years ago
    Ha... at the moment this deck fails....guty1976 better make your own deck,don't copy! thats why you cannot win!
    Guty1976 this is card game so......it's random! how you get card draw!
    Tempo mage is powerfull but not if you build your deck like this! Tottaly disagree...i can prove it.. if someone wants to play with this deck against my you're wellcome! ign:jacky
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  • guty1976 #59 2 years ago
    Can Antonella post or ad vice some videos about playing this deck?
    I cannot win with this deck.
    I cannot ho fatture team level 15.
    Early game: my mana wyrm and my flamewaker cannot survive. Every deck ha e removal for them.
    I have to play flamewaker on turn 3? Need to wait turn 4 or 5 and play it in combo?
    When i deal with face decks i usually die @ turn 6. Cannot manage all that 1/1 and 3/1 charge pumped with +2.

    Late game: my Dr. Boom and Antonidas arte usually killed because: big game hunter, have more than 5 of attack, destroyed beacuse injured or changed in frog or sheep.
    And when i face off big legendary carda i have no removal!!!!!

    Currently spent all my money and crystal to have the best tempo mage deck (cause i really like it) but can't win.
    I only win when my vs is unlucky in draw.

    Please help me!!!!!
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  • minddrifter #60 2 years ago
    @guty1976 I think maybe you have just had bad luck. Any deck can go on a losing streak. I love this deck. Against aggro Mana Wyrm usually holds up pretty well, especially combined with low cost damage spells. Same with Flame Walker, it can destroy aggro. Against control this deck can get off to a good start and get enough damage in to finish off with some direct damage to the face. It can be a somewhat fine line between killing a creature or going to the face.

    Antonidas is a bit hard to get rid of with 7 toughness. Either they lose a few creatures or a couple spells trying to get rid of him or he just takes over a game. And yes, if you can wait a turn or 2 to combine him with a 1 or 2 cost spell that's even better.

    No deck is perfect and I've had my share of losses with Tempo Mage, but usually I have a blast with this deck and when it gets rolling early it is really hard to stop.
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  • guty1976 #61 2 years ago
    How can you win with this deck?
    Mana Wyrm can survive at least a couple of turns. How can u protect it?
    Archmage Antonidas can give you one maybe two fire ball.
    If you play it turn 7 it will be dead before giving you FB.
    On turn 8 only if you have arcane missile ( why you have it in your hand? No removal? No Flamewaker?
    On turn 9 probably are already dead.
    I succeed in losing also with the best muli fan suggested....
    How can u win with this deck?
    Face Hunter and Zoolock kill u fast.
    Renolock or Renosomething kill u when Reno appear
    Rave warriors get their best from our arcane missile and flamewaker and hero power.
    Please i'm serios help me Understand how to play and win with this deck
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  • guty1976 #62 2 years ago
  • minddrifter #63 2 years ago
    I have to say, out of every class and every archetype, Tempo Mage is my single favorite deck to play! This is a solid build to play around with.
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  • Essin #64 2 years ago
    I switched water elementals for Ragnaros and a Piloted Shredder, which works better for me. Shredder is basically 2 minions and Ragnaros is a great finisher, and also makes opponents waste lots of stuff to remove it lategame, which opens many new possibilities to win
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  • Bedders #65 2 years ago
    Hi folks,

    Yep, that should be a conjurer rather than arcanist. I've switched a new deck list in.

    Sorry for the confusion!

    John
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  • deityblade #66 2 years ago
    @PatNagle I think its meant to be an Ethereal Conjurer, the 6 3 discover card
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  • PatNagle #67 2 years ago
    Why is there an Ethereal Arcanist?
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  • minddrifter #68 2 years ago
    @petrakhs1996 Hmm, they are a pretty integral part of the build. Perhaps add and additional mirror image and counter spell or a couple acolyte of pain for draw.
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  • petrakhs1996 #69 2 years ago
    if i dont have mad scientist with what can i replace them ?
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  • minddrifter #70 2 years ago
    @arturopena33 I would use another damage spell although nothing will quite replace the effectiveness of Arcane Blast. You could maybe use a couple Forgotten Torches, but they cost 3 and not 1 which makes them a little less useful early-game where Arcane Blast shines. Any low cost damage spell works I suppose.

    Another poster above mentioned they liked Yeti over Shredder but personally I'd stick with the Shredder. Neither are bad options of course.

    As far as the post about Flamewalkers, they are truly an integral part of the deck. I would not replace them with anything.
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  • arturopena33 #71 2 years ago
    Alternatives to arcane blast? What about mech yeti instead of piloted?
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  • jamescalhoun84 #72 2 years ago
    I've found that if you replace the flamewalkers, if you don't have them yet, with Mirror Images, you can literally DESTROY within the first 4-5 turns
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  • jamescalhoun84 #73 2 years ago
    Can we link alternative cards to choose if we don't have all the cards like flamewalkers? etc?
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  • Bludsh0t #74 2 years ago
    I find mechanical yeti to be a better bet than Piloted shredder as you get the bonus spare part that can be used with the synergy minions
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  • herosmero #75 2 years ago
    Very straightforward deck, but I can't really understand why emperor is in here.
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  • Bedders #76 2 years ago
    Yep there are a few versions of this deck doing the rounds, including the one that prefers Piloted Shredder. I like the Yetis in this one though, to feed Spare Part spells into Archmage Antonidas. One of the things I like about this deck is that there are so many different versions to play around with!
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  • milesatchison98 #77 2 years ago
    Personallly, I find greater sucess with piloted shredder over the Mechanical Yeti.
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  • jabaka10 #78 2 years ago
    Is there a replacement for Archmage in this deck?
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  • I don't have Sylvana, Boom, or Ragnaros, so I swapped for Nefarian, Rend Blackhand, and Chromaggus. It adds a tiny bit of variety from the deck that everyone is using, and I've gone from rank 18 to 15 with no signs of slowing down!
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  • jennarddy23 #80 3 years ago
    @Misaka There are 3 secrets: 1 Counterspell and 2 Mirror Entity
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  • Misaka #81 3 years ago
    Not sure if I'm missing something here (I'm pretty new), but doesn't this deck only have 1 secret? What's the point of running two Mad Scientists?
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  • skylerknopp45 #82 3 years ago
    Awesome writeup. Thanks for taking the time to write it out and post it. I really enjoyed it, and feel enriched.
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  • Bedders #83 3 years ago
    Oooh, I might give that a go actually. I love the BM value of dropping Loatheb onto the board against a Mage who's just stepping into Turn 7 though :-)
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  • Leolian #84 3 years ago
    I've swapped out Loatheb for Emperor Thaurissian. Great deck.
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  • TheRealGhostDragon #85 3 years ago
    It's not really Trump's tempo deck. He just borrowed it from a Russian player named "pants of luck".
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  • VotesForCows #86 3 years ago
    I'm thrilled because this is basically my ladder deck, minus Ragnaros cos I don't have him. I'm assuming Trump does a little better with it than me though!
    Sign in to reply

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