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Summoner Mage deck list guide - Rise of Shadows - Hearthstone (April 2019)

Our quick primer guide to playing Summoner Mage in Rise of Shadows.

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About John Bedford

John is a freelance writer based in West Sussex.

Our Summoner Mage deck list guide features the best Rise of Shadows deck list for Season 61 of Hearthstone (April 2019). Our Summoner Mage guide will also be updated with Mulligan advice, card combos and strategy tips.

Summoner Mage is a Hearthstone deck archetype that might well see some play in the imminent Rise of Shadows era. A number of new cards from the set directly support this format, including the Legendary Khadgar and Conjurer's Calling.

Only time will tell, of course, whether this deck has legs for the long run, but we wanted to get a quick guide up and running featuring a theorycrafted deck list and a bit of combo advice on how it all comes together.

It goes without saying that the deck list will be refined over time, and so you should avoid crafting anything too pricey in the early days of Rise of Shadows. The archetype as a whole may not make the cut either, so keep those caveats in mind.

Still, if you've drawn into the requisite cards, why not give it a go? If the deck proves popular, we'll expand on this guide with the usual strategy and Mulligan advice you've come to expect from the site. Until then, here's a quick primer to help you get started.

Summoner Mage Deck List

The following deck list was created by ReggisKillbin ahead of launch. As we've already mentioned, exercise extreme caution when crafting any of these cards - we really don't know what's in store for Summoner Mage in the long run.

2 x Daring Fire-Eater2 x Loot Hoarder
1 x Archmage Arugal2 x Faceless Rager
2 x Book of Specters2 x Twilight Drake
1 x Khadgar2 x Witchwood Piper
2 x Conjurer's Calling1 x Zilliax
2 x Messenger Raven2 x Mechanical Whelp
2 x Pyromaniac2 x Mountain Giant
2 x Astromancer
1 x Jan'alai, the Dragonhawk
2 x Power of Creation

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0EBMz0AgCggAOohwMNzYkDzu8C+wEAAACkhwONCKbwArT2AsP4AgDhBwA=

More great Mage guides:

Summoner Mage Combos

Here's how all of those cards above synergise with one another. If this deck takes off we'll have more strategy advice for you, but this should get you up to speed on the basics for launch:

- Make sure you play Daring Fire-Eater when you also have the capacity to slot in a blast of your hero power and make that double damage count.

- Archmage Arugal is a vital part of empowering cards like Twilight Drake and Mountain Giant. You only have a few spells in this deck, so your odds of fattening your hand up nicely are very good.

- There's an element of risk when it comes to playing Book of Specters, but again you've considerably more minions than spells in this deck, and so you've a good chance of gaining greater value over the long haul.

- New Legendary Khadgar doubles the summoning strength of the following cards while he's out in play: Conjurer's Calling, Astromancer, Jan'alai, the Dragonhawk and Power of Creation.

- Kill a minion with your hero power while Pyromaniac is on the board and you'll draw a card. There's potential synergy here with Daring Fire-Eater.

- The minion summoned into play by Astromancer will have a mana cost equal to the number of cards in your hand at the time.

- Make sure you've used your hero power enough times for Jan'alai, the Dragonhawk to summon Ragnaros onto the board when played.

- Twilight Drake gains an extra point of health for each card remaining in your hand when the dragon hits the board.

- In a similar vein, Mountain Giant costs one mana less for each card you're holding at the time.

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  • Soxaldinho #1 2 years ago
    Former Champ is a nice addition, as it is a turn 10 combo with Kadgar and Counjorers calling (10 mana for a 2x 5/5s a 2/2 and 4 other 5-cost minions).

    Also, Blastwave is useful against pesky token Druid (and retains hand volume). Finally, Kadgar into Giggling Intventor is also quite funny (especially if you can then cast a CC on GI next turn for 4 more 7 cost minions.......basicallu instawin.
  • Soxaldinho #2 2 years ago
    Really enjoying this deck atm, lucked into a few of the legendaries in my packs, so gave it a go.

    Changed book of spectres for Astral rift, less consistent than BoS, but does essentially the same job. May remove one of the mountain giants for some more early game stability too, but will play a little more first.