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Shudderwock Shaman deck list guide - Boomsday - Hearthstone (August 2018)

Our starter guide for playing Shudderwock Shaman in the Boomsday meta.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Shudderwock Shaman deck list guide features the best deck list for Season 53 of Boomsday (August 2018). Our Shudderwock Shaman guide also contains Mulligan advice, card combos and strategy tips.

Shudderwock Shaman was a new Hearthstone archetype to arrive with the Witchwood expansion, and relies on the titular Legendary card to provide a supremely powerful late-game presence. Once played, Shudderwock will re-cast every Battlecry you triggered earlier on in the match on random targets. If he / it's the only character on the board though, it'll benefit from all of those effects directly.

For the purposes of our latest take on Shudderwock Shaman, we're highlighting a version of the deck that we think is the most impressive in the new Boomsday meta. We've also got tips on completing the Mulligan stage, a detailed section on playing the deck, and a look at all the impressive combos this exact list contains.

UPDATE - BOOMSDAY #3

A very tempo-heavy version of Shudderwock Shaman is tearing up the ladder right now. We've taken the opportunity to not only refresh our recommended deck list, but also expand heavily on all areas of this guide. We'll have another update for you shortly.

Thanks to James Pickard, who provided a great deal of extra insight for this article.

Shudderwock Shaman deck list and strategy

This tempo-heavy version of Shudderwock Shaman - created by played Ike - is proving the most competitive on the Hearthstone ladder right now. We'll keep tracking this one for updates.

ShamanNeutral
2 x Lightning Bolt2 x Fire Fly
2 x Unstable Evolution1 x Prince Keleseth
1 x Electra Stormsurge1 x Gluttonous Ooze
2 x Lightning Storm2 x Mind Control Tech
2 x Hex2 x Tar Creeper
1 x Thrall, Deathseer2 x Saronite Chain Gang
1 x Hagatha the Witch2 x Fungalmancer
1 x Kalimos, Primal Lord2 x Giggling Inventor
1 x Shudderwock1 x The Lich King
2 x Corridor Creeper

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaoICJziApn7AtPFAuvPAqfuAvPCAsLOAu/3AgvrwgL5A9/pAvUE3gXKwwL+BZvLAtHhAuL4AvvTAgA=

More Shaman guides:

General strategy

You’re probably already well aware of how the old Shudderwock Shaman worked: a meticulous set of Battlecry effects executed one after the other to kill your opponent in the longest, most demoralising fashion possible. What fun! New Shudderwock Shaman isn’t quite as obnoxious as the combo version, instead going for more of a tempo spin that aims for board control and overwhelms your foes with multiple powerful copies of Shudderwock.

Some of the big Battlecry effects in the deck that make this work are Prince Keleseth, Fungalmancer, Saronite Chain Gang and Thrall, Deathseer to set up a menacing line of Shudderwock minions. There’s also a heavy helping of powerful late-game cards that can continue piling on the pressure for your opponent with The Lich King and Kalimos, Primal Lord.

Early game: You’ll want to fight for the board from the off, so try to get yourself established with your early drops like Fire Fly or make an especially powerful start with Prince Keleseth to buff the rest of your deck’s minions. Tar Creeper is a good drop during this stage of the game if your opponent is playing aggro, while you can also catch up with a Mind Control Tech should they go wide enough on the board.

Mid game: With board control established you’ll want to start building your Battlecry pool during the mid-game. Saronite Chain Gang and Fungalmancer both fit in perfectly during this stage of the game to make your side of the board even more threatening.

If you can land a Thrall, Deathseer on three minions or more that’s definitely going to give you some worthwhile value. Or if you only have just one or two potential targets to hit, it could be better spending your mana on repeated Unstable Evolution casts to generate larger creatures. Meanwhile, Giggling Inventor is an excellent catch up catch that’ll slow down faster aggro decks.

Late game: Now’s the last chance to fit in any final Battlecry effects you’d like to be added to the list for Shudderwock. Hagatha the Witch and Kalimos, Primal Lord can both be good additions, though many of the previous ones should be considered more useful to building a stronger board. When you do eventually drop Shudderwock it’ll put huge pressure on your opponent by filling the board with multiple buffed copies that they won’t be able to handle at once.

Aggro Opponents

We’ve got some tips for you on dealing with aggro decks on the ranked ladder:

  • 1. Don’t be afraid to keep Tar Creeper or Lightning Storm in your opening hand when you sense aggro, so you can prevent them from running away with the game. Electra Stormsurge pairs especially well with the latter.
  • 2. Corridor Creeper is also a really nice card to have in hand versus aggro, as the cost can be reduced significantly from all that small minion trading.
  • 3. Giggling Inventor is an extremely painful card for aggro to deal with and should give you some breathing space when played.
  • 4. If you do fall behind early, the deck does have a few catch up mechanics in the late-game, courtesy of Hagatha the Witch and Kalimos, Primal Lord.
  • 5. If you have Prince Keleseth early or in your opening hand you’re already at a huge advantage and can make much better trades with your opponent’s cheap minions.

Control opponents

Keep these thoughts in mind when up against control decks:

  • You should have more time to develop your Battlecry pool against slower control players, so don’t worry if some vital pieces are lying deeper in your deck.
  • Many control decks love running weapons, so Gluttonous Ooze can cause some serious disruption to their game plan if timed well.
  • It may be tempting to pull the trigger on Shudderwock as soon as you hit turn nine, but consider if your opponent may have a big board clear to hand like Psychic Scream or Vanish that could negate it entirely.
  • A card like Mind Control Tech has much less of a chance going off versus control, so consider playing it as a 3/3 body to increase your early game pressure.
  • The deck runs two copies of Hex so you have the hard removal to handle the big and troublesome cards in control decks.

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Shudderwock Shaman Mulligan guide

Here are some of the cards you’ll want to keep an eye out for in your opening Mulligan to get the match off to a great start.

  • 1. Fire Fly: Everyone’s favourite Elemental one-drop isn’t going anywhere with The Boomday Project and it still remains an excellent turn one play.
  • 2. Prince Keleseth: If you see Prince Keleseth, you keep Prince Keleseth. It’s a buff to every minion in your deck! Simple as that.
  • 3. Lightning Bolt: Cheap, early game removal - a decent hold.
  • 4. Tar Creeper: A solid minion that’s definitely worth keeping if you think you’re up against aggro.

Shudderwock Shaman tips, combos and synergies

Here are the signature combos available in this particular version of Shudderwock Shaman. As this deck list changes, we'll make sure the following tips are updated:

- We'll start with the big one: Shudderwock. When you play this card, all previously played Battlecry effects will be cast once again on random targets.

- You can cast Unstable Evolution on a minion - or more than one minion - as many times as your Mana reserves allow.

- All minions remaining in your deck gain an extra +1 / +1 of stats when you put Prince Keleseth onto the board.

- If the opponent has four or more minions on their side of the board, Mind Control Tech will pick one at random and swing it over to your playable area.

- Tar Creeper's extra Attack power is only in effect during your opponent's turn.

- The spell you cast immediately after playing Electra Stormsurge - and on the same turn - will actually go off twice. Consider the clearance power of cards like Lightning Storm in this context.

- Drop Fungalmancer between two minions and they'll each gain an extra +2 / +2 of stats. You'll usually want to position your board in such as way that your weakest minions gain these buffs.

- When you play Thrall, Deathseer, all friendly minions on the board will be transformed into random minions that cost two Mana more. You'll also gain a new hero power which lets you upgrade a targeted minion.

- Keep in mind that these bonus Shudderwock Battlecries are triggered in a completely random order. You don't need to track what you've played and when, which at least takes some of the complexity out of playing this deck.

- Gluttonous Ooze doesn't just destroy your opponent's weapon, it also grants you Armor equal to that weapon's Attack value at the time it was destroyed.

- Hagatha the Witch provides you with a new hero power that rewards you with a random Shaman spell each time you actively play a minion onto the board. She also inflicts three damage against friendly and enemy minions when cast.

- Corridor Creeper becomes one Mana cheaper every time a friendly minion dies. The card must be in your hand for this reduction effect to take place.

- When you hit End Turn, The Lich King adds one of the following cards to your hand, chosen at random:

CostNameDescription
2Death CoilDeal 5 damage to an enemy, or restore 5 Health to a friendly character.
2Death GripSteal a minion from your opponent's deck and add it to your hand.
2ObliterateDestroy a minion. Your hero takes damage equal to its Health.
3Death and DecayDeal 3 damage to all enemies.
4Anti-Magic ShellGive your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”
5Doom PactDestroy all minions. Remove the top card from your deck for each minion destroyed.
6Army of the DeadRemove the top 5 cards of your deck. Summony any minions removed.
7FrostmourneDeathrattle: Summon every minion killed by this [5 / 3] weapon.

Card choices and substitutes

In its current form, Shudderwock Shaman is proving to be very strong in the early days of The Boomday Project, but extra refinements may unveil some substitute options eventually.

Unstable Evolution: A decent way to grow an early game minion if you have some spare mana.

Prince Keleseth: Hugely impactful if you can get the effect off early and synergises brilliantly with Shudderwock in the late game. An essential element of the deck.

Electra Stormsurge: The new Shaman legendary is a fun card to pair with the likes of Lightning Storm against aggro, though with the minimal spells in this list it isn’t absolutely vital. If you are running into a lot of aggro a Volcano is a solid replacement.

Gluttonous Ooze: Gets rid of troublesome weapons and gives you a lovely armour boost at the same time. You can run an Acidic Swamp Ooze in its place without too much trouble.

Saronite Chain Gang: Needed to make duplicate copies of your Shudderwock for when you decide to unleash the combo.

Fungalmancer: Another key Battlecry card. The adjacency buffs will ensure the multiple Shudderwock minions that spawn will get a few decent stat increases too.

Giggling Inventor: An infuriating stall card as it is, but then if you get the effect off Shudderwock too it gives your army of monstrosities a comfortable taunt wall to sit behind.

Thrall, Deathseer: If you establish a strong board in the early game you can use this on turn five to really ramp up the pressure on your opponent.

Corridor Creeper: Definitely less effective after the nerfs but more often than not you’ll be getting free stats on the board and that’s always considered valuable.

Hagatha the Witch: It might seem counter-intuitive to run two hero cards in the deck but the Battlecry effect on Hagatha the Witch is a particularly strong comeback mechanic.

Kalimos, Primal Lord: Running Fire Fly means it’s very easy to get an Elemental Invocation to trigger, many of which can swing a game back in your favour or push you further into the lead.

The Lich King: A solid 8/8 body for eight mana. Plus, some of the Death Knight cards are very strong – especially if you get Anti-Magic Shell or Frostmourne.

Shudderwock: The deck’s namesake and an auto-include. With the right pool of Battlecry effects built up you can flood the board with buffed up copies of this grinning monstrosity

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