Our Shudderwock Shaman deck list guide features the best deck list for Season 56 of Hearthstone (November 2018). Our Shudderwock Shaman guide also contains Mulligan advice, card combos and strategy tips.
Shudderwock Shaman was a new Hearthstone archetype to arrive with the Witchwood expansion, and relies on the titular Legendary card to provide a supremely powerful late-game presence. Once played, Shudderwock will re-cast every Battlecry you triggered earlier on in the match on random targets. If he / it's the only character on the board though, it'll benefit from all of those effects directly.
For the purposes of our latest take on Shudderwock Shaman, we're highlighting a version of the deck that we think is looking the most impressive in the new Boomsday meta. We've also got tips on completing the Mulligan stage, a detailed section on playing the deck, and a look at all the impressive combos this exact list contains.
UPDATE - NOVEMBER #1
Shudderwock Shaman hasn't changed a bit since our last update in October. It's a mid-table affair in the overall rankings, but a perfectly valid way to climb the ladder if you enjoy the playstyle. We'll see how this one starts shaping up with the new expansion, and will have another update for you in due course.
Thanks to James Pickard, who provided a great deal of extra insight for this article.
Shudderwock Shaman deck list and strategy
This tempo-heavy version of Shudderwock Shaman is proving the most competitive on the Hearthstone ladder right now. We'll keep tracking this one for updates.
|1 x Earth Shock||2 x Glacial Shard|
|1 x Electra Stormsurge||1 x Prince Keleseth|
|2 x Far Sight||2 x Acolyte of Pain|
|2 x Healing Rain||1 x Gluttonous Ooze|
|2 x Lightning Storm||2 x Mind Control Tech|
|2 x Mana Tide Totem||1 x Zola the Gorgon|
|2 x Hex||2 x Lifedrinker|
|2 x Volcano||2 x Saronite Chain Gang|
|1 x Grumble, Worldshaker|
|1 x Hagatha the Witch|
|1 x Shudderwock|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaoICP8F08UCnOICq+cCw+oCp+4C7/cCmfsCC4EE9QTeBf4Fsgb7DJfBAsfBApvLAvPnAu/xAgA=
You’re probably already well aware of how the old Shudderwock Shaman worked: a meticulous set of Battlecry effects executed one after the other to kill your opponent in the longest, most demoralising fashion possible. What fun! New Shudderwock Shaman isn’t quite as obnoxious as the combo version, instead going for more of a tempo spin that aims for board control and overwhelms your foes with multiple powerful copies of Shudderwock.
Some of the big Battlecry effects in the deck that make this work are Prince Keleseth, Electra Stormsurge, Zola the Gorgon, Lifedrinker and Saronite Chain Gang to set up a menacing line of Shudderwock minions. There’s also a heavy helping of late-game survival afforded by Hagatha the Witch.
Early game: You’ll want to fight for the board from the off, so try to get yourself established with your early drops like Glacial Shard and Acolyte of Pain, or make an especially powerful start with Prince Keleseth to buff the rest of your deck’s minions. You can also catch up with a Mind Control Tech should they go wide enough on the board.
Mid game: With board control established you’ll want to start building your Battlecry pool during the mid-game. Saronite Chain Gang, Lifedrinker and Zola the Gorgon all fit in perfectly during this stage of the game to make your side of the board even more threatening.
Late game: Now’s the last chance to fit in any final Battlecry effects you’d like to be added to the list for Shudderwock. When you do eventually drop Shudderwock it’ll put huge pressure on your opponent by filling the board with multiple buffed copies that they won’t be able to handle at once.
We’ve got some tips for you on dealing with aggro decks on the ranked ladder:
- 1. Don’t be afraid to keep Lightning Storm in your opening hand when you sense aggro, so you can prevent them from running away with the game. Electra Stormsurge pairs especially well with the spell.
- 2. If you do fall behind early, the deck does have a few catch up mechanics in the mid and late-game, courtesy of Volcano and Hagatha the Witch.
- 3. If you have Prince Keleseth early or in your opening hand you’re already at a huge advantage and can make much better trades with your opponent’s cheap minions.
Keep these thoughts in mind when up against control decks:
- 1.You should have more time to develop your Battlecry pool against slower control players, so don’t worry if some vital pieces are lying deeper in your deck.
- 2. Many control decks love running weapons, so Gluttonous Ooze can cause some serious disruption to their game plan if timed well.
- 3. It may be tempting to pull the trigger on Shudderwock as soon as you hit turn nine, but consider if your opponent may have a big board clear to hand like Psychic Scream or Vanish that could negate its impact entirely.
- 4. A card like Mind Control Tech has much less of a chance going off versus control, so consider playing it as a 3/3 body to increase your early game pressure.
Shudderwock Shaman Mulligan guide
Here are some of the cards you’ll want to keep an eye out for in your opening Mulligan to get the match off to a great start.
- 1. Prince Keleseth: If you see Prince Keleseth, you keep Prince Keleseth. It’s a buff to every minion in your deck! Simple as that.
- 2. Mana Tide Totem: This will likely force your opponent into inefficient removal plays, slowing them down a little in the process.
- 3. Acolyte of Pain: If you can get a couple of draws off the Acolyte then that's perfectly good value to aim for.
Shudderwock Shaman tips, combos and synergies
Here are the signature combos available in this particular version of Shudderwock Shaman. As this deck list changes, we'll make sure the following tips are updated:
- We'll start with the big one: Shudderwock. When you play this card, all previously played Battlecry effects will be cast once again on random targets.
- All minions remaining in your deck gain an extra +1 / +1 of stats when you put Prince Keleseth onto the board.
- The card you draw via Far Sight will have its Mana cost reduced by three.
- If the opponent has four or more minions on their side of the board, Mind Control Tech will pick one at random and swing it over to your side of the playable area.
- The spell you cast immediately after playing Electra Stormsurge - and on the same turn - will actually go off twice. Consider the clearance power of cards like Lightning Storm in this context.
- Keep in mind that you can sometimes work the board to leave yourself with some kind of board presence before casting Volcano. The odds won't always go in your favour but see if there's a way of setting up a potentially preferential position for yourself.
- Keep in mind that these bonus Shudderwock Battlecries are triggered in a completely random order. You don't need to track what you've played and when, which at least takes some of the complexity out of playing this deck.
- Gluttonous Ooze doesn't just destroy your opponent's weapon, it also grants you Armor equal to that weapon's Attack value at the time it was destroyed.
- Hagatha the Witch provides you with a new hero power that rewards you with a random Shaman spell each time you actively play a minion onto the board. She also inflicts three damage against friendly and enemy minions when cast.
Card choices and substitutes
In its current form, Shudderwock Shaman is proving to be very strong in the early days of The Boomday Project, but extra refinements may unveil some substitute options eventually.
Unstable Evolution: A decent way to grow an early game minion if you have some spare mana.
Prince Keleseth: Hugely impactful if you can get the effect off early and synergises brilliantly with Shudderwock in the late game. An essential element of the deck.
Electra Stormsurge: The new Shaman legendary is a fun card to pair with the likes of Lightning Storm against aggro, though with the minimal spells in this list it isn’t absolutely vital. If you are running into a lot of aggro a Volcano is a solid replacement.
Gluttonous Ooze: Gets rid of troublesome weapons and gives you a lovely armour boost at the same time. You can run an Acidic Swamp Ooze in its place without too much trouble.
Saronite Chain Gang: Needed to make duplicate copies of your Shudderwock for when you decide to unleash the combo.
Fungalmancer: Another key Battlecry card. The adjacency buffs will ensure the multiple Shudderwock minions that spawn will get a few decent stat increases too.
Giggling Inventor: An infuriating stall card as it is, but then if you get the effect off Shudderwock too it gives your army of monstrosities a comfortable taunt wall to sit behind.
Thrall, Deathseer: If you establish a strong board in the early game you can use this on turn five to really ramp up the pressure on your opponent.
Corridor Creeper: Definitely less effective after the nerfs but more often than not you’ll be getting free stats on the board and that’s always considered valuable.
Hagatha the Witch: It might seem counter-intuitive to run two hero cards in the deck but the Battlecry effect on Hagatha the Witch is a particularly strong comeback mechanic.
Kalimos, Primal Lord: Running Fire Fly means it’s very easy to get an Elemental Invocation to trigger, many of which can swing a game back in your favour or push you further into the lead.
The Lich King: A solid 8/8 body for eight mana. Plus, some of the Death Knight cards are very strong – especially if you get Anti-Magic Shell or Frostmourne.
Shudderwock: The deck’s namesake and an auto-include. With the right pool of Battlecry effects built up you can flood the board with buffed up copies of this grinning monstrosity.