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Secret Paladin deck list guide - Rise of Shadows - Hearthstone (April 2019)

A new deck list for you to play in the Rise of Shadows era.

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John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Secret Paladin deck list guide features the best Rise of Shadows deck list for Season 61 of Hearthstone (April 2019). Our Secret Paladin guide also features Mulligan advice, card combos and strategy tips.

Secret Paladin is a Hearthstone deck that may have you cowering in fear if you played the game during the era of The Grand Tournament. It was a time when Mysterious Challenger reigned supreme, and led Paladin to a ridiculously strong power level that few other decks have matched in the history of Hearthstone.

While we don’t expect the deck to reach those absurd levels once again, Secret Paladin is definitely back on the radar with the release of Rise of Shadows, thanks to a number of intriguing new cards in the latest set. The strategy behind playing the deck has changed somewhat, though, so there’s a new play style to master.

With that in mind, we wanted to make you aware of all the changes to Secret Paladin at this stage of the meta. We’ve got the deck list currently seeing most play on the ranked ladder, as well as our usual batch of strategy advice and tips for the new meta.

Secret Paladin deck list and strategy

Secret Paladin has moved to a much more aggro approach in Rise of Shadows. It hasn’t found the greatest success, but this is the deck list that’s doing the best in Hearthstone right now.

Secret Paladin Rise of Shadows List

PaladinNeutral
2 x Autodefense Matrix2 x Argent Squire
2 x Blessing of Might2 x Secretkeeper
2 x Never Surrender!2 x Sunreaver Spy
2 x Noble Sacrifice2 x Knife Juggler
2 x Redemption2 x Masked Contender
2 x Mysterious Blade1 x Leeroy Jenkins
1 x Commander Rhyssa
2 x Blessing of Kings
2 x Truesilver Champion
2 x Bellringer Sentry

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FAq8ElJoDDkaMAZ4ByAT1Bc8GrwexCK3yAtj+AvWJA76YA46aA5CaAwA=

More great Paladin guides:

Overall strategy

Secret Paladin is all about building an early board presence with your cheap minions and then getting extra value out of them with the help of your class Secrets. This version of the deck is much more aggro-oriented than some previous iterations, so you want to push for damage quickly and look to finish off your opponent before they can deal with the overwhelming tide of buffed minions. Your end game is not quite as ludicrous as it is with Mysterious Challenger in Wild, but other Secret generators should keep your opponents perplexed throughout the game.

Early-game: Getting onto the board and having your cheap minions stick there is the main plan for this aggressive approach to Secret Paladin. You can eke out some extra value with a few fortuitous one damage throws from Knife Juggler, and be sure to use Secrets to backup your creatures – particularly if you can empower Secretkeeper.

You’ll want to try and get into the mind of your opponent and predict their next turn in order to play the best Secret each turn. If you think a spell is coming down then a Never Surrender! will be the right play. If you think they’ll be going for trades then a Noble Sacrifice or Redemption will be a better choice. Try to get twice the value from them by using Commander Rhyssa to really frustrate your foe!

Mid-game: By now your Secretkeeper should be growing nicely, and may end up leading you all the way to victory if your opponent can’t find an answer for it. If you can get Bellringer Sentry out on curve you can keep those Secrets building up further.

Now that Paladin has lost the card draw from Divine Favor you’ll have to play even more aggressively to try and secure the win before you get too far into the late game. Look to buff your minions with Blessing of Kings and Blessing of Might. You may even want to start swinging for face damage with Truesilver Champion in order to whittle your opponent down.

Late-game: You should hopefully have the win in the bag as the match tips over into the late game. Your healthy board should be steadily whittling away at your opponent’s life total and setting them up for a surprise finish using Leeroy Jenkins. If you’re looking thin on the board and in hand, the game has likely slipped away from you this time!

Aggro Opponents

Remember these words of advice when playing against aggro decks:

  • 1. Building a strong Secretkeeper is one solid way to beat aggro as they run little hard removal and will have to commit resources in order to clear it.
  • 2. Trade smart and use your weapons to clear your opponent’s minions and stifle their attempts to compete with you on the board.
  • 3. The one damage flings from Knife Juggler can be significantly effective against lower health aggro minions, so try to find situations where you can queue up the effect multiple times.
  • 4. At some point in the match it’s going to be better to skip minion trading and go straight for their life total. Learn to recognise when their life total is low enough that you can whittle them down, or you’re in a spot where you need to take a risk for the win.

Control opponents

Here’s what you should keep in mind when up against control opponents:

  • 1. As always when facing control decks, don’t over-extend on the board and leave yourself vulnerable to a clear.
  • 2. Use your Secrets to surprise and outwit your opponent. Play many at once so they can’t be sure what they’re swinging into and make a misplay that benefits you greatly.
  • 3. Control decks will generally play at a much slower pace so use that to your advantage and race them down as fast as possible.
  • 4. If you think a big taunt minion is coming down you’re going to need to find a way to punch through it without losing too many resources or wasting a finisher such as Leeroy Jenkins.

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Secret Paladin Mulligan guide

You’ll want to uncover these cards in your opening hand for the best start with Secret Paladin:

  • 1. Secretkeeper: An obvious hold as you can power it up with all the Secrets in the deck
  • 2. Sunreaver Spy: Again, another card that’s empowered by your cheap Secrets and can put you ahead in the early game.
  • 3. Argent Squire: Solid one-drop that can stick around on the board and be a nuisance for your opponent to clear.
  • 4. Mysterious Blade: A powerful weapon in the early stage of a match that can eliminate most early drops if you trigger the Battlecry effect.
  • 5. Noble Sacrifice: A good Secret to play early as it can buff your early drops while also keeping them alive if they are attacked.

Secret Paladin tips, combos and synergies

Let’s take a look at the important combos to the new version of Secret Paladin:

- As there are so many cheap Secrets in the deck you should find it very easy to make a powerful Secretkeeper, which will gain +1 / +1 with each Secret you play.

- Similarly, Sunreaver Spy can be quite an imposing threat early if you play the minion after a Secret is on the board.

- Mysterious Blade fits perfectly into this deck as you should generally have at least one Secret in play at any time, making the weapon ideal for trades with early game minions.

- You’ll have to ensure you have some way of protecting Commander Rhyssa when she comes onto the board as your opponent will aim to remove her as soon as possible. Use you Secrets to grant her extra Health or a Divine Shield so you can get the full effect of her ability.

- Masked Contender can help thin out your deck and get more Secrets onto the battlefield.

- Bellringer Sentry puts a Secret from your deck into play. When he dies, another Secret is put into play. If you have no Secrets left in your deck pile during either of these phases, you won't get the free spell.

Secret Paladin card choices and substitutions

There are a few obvious inclusions that make Secret Paladin work. Here are all the important cards below:

  • Secretkeeper: With all the Secrets you run in the deck this minion can grow out of control very quickly.
  • Never Surrender!: Most of the minions in this deck suffer from low Health values so this Secret helps them stay alive and take down your opponent.
  • Knife Juggler: With all the cheap minions you’ll be playing you should get a lot of dagger throws off of this, which are great as either minion damage or face damage.
  • Mysterious Blade: A great weapon for killing your opponent’s minions in the early game and keeping your own safe.
  • Sunreaver Spy: A nice buff grants this minion some significantly extra value if you can trigger it.
  • Commander Rhyssa: Allows you to get even more value out of your Secrets.
  • Masked Contender: Thins out your deck and gets more Secrets into play at once which is great news for cards like Secretkeeper.
  • Bellringer Sentry: Another way this deck can take full advantage of all the Secrets in it without you having to spend the extra Mana playing them.
  • Blessing of Kings: A substantial buff to your low-cost minions that’ll turn them from niggling annoyance into serious threats.
  • Truesilver Champion: Good value mid-game weapon that can clear a minion from your path or be used for direct damage if the time is right.
  • Leeroy Jenkins: A powerful and important finisher for Secret Paladin that can deal a massive chunk of burst damage.

Comment on this article

  • yasidetor565 #1 3 days ago
  • inposition #2 3 years ago
    @inposition Scratch Kezan. Doesn't get used enough times. But how about 2 Spellbreakers instead of 2 Piloted Shredders?
    Sign in to reply
  • inposition #3 3 years ago
    What would you think about swapping in Kezan Mystic and Spellbreaker for the 2 Piloted Shredders?
    Sign in to reply
  • davidjacobs36 #4 3 years ago
    I like mulligan for a mysterious challenger
    Sign in to reply
  • rppr #5 3 years ago
    @Phatai Well repentance may seem bad at first, but its actually a pretty good choice especially in this deck since u want to hava a lot of secrets anyways. U can use it to counter youre enemy, for example when u drop mysterious on turn 6, they will tend to not play their boom for example on their turn 7 since it will get repentenced and will be easly destroyed.
    As for the remove of blessing i think it is because u dont run argent squires anymore (since that way u could bless minions with divine shield) and because u have keeper that can give a buff to your minions too, but also can be used to weaken your enemy minions, and u get a minion on the board, wich is great.
    Sign in to reply
  • Phatai #6 3 years ago
    Isn't Repentance a terrible secret? How about replacing it with another Redemption?

    And also can someone please explain why remove Blessing of Kings?
    Sign in to reply
  • sh0opdaw0op #7 3 years ago
    I note that Divine Favor is out of the list in this most recent update. That's the slot I'm least sure about. I've played this deck and this deck only for the past 2 seasons, and the one thing I can say is that there is the potential to play out your hand extremely quickly and be in top deck mode by turn 7 onward if you draw into a lot of secrets. Divine Favor can draw you into gas just when a control deck (namely Renolock these days) is about to turn the tables. That said, I'm currently not running it, but always debating it.
    Sign in to reply
  • shika #8 3 years ago
    @danielfernandogilgar And Face Hunter and the former Grim Patron Deck were OK? This page shows the "best" decks in the Meta. Lern to conquer it with the knowledge provided. Besides, you could find more then enough info elsewhere in the web...
    Sign in to reply
  • danielfernandogilgar #9 3 years ago
    STOP HELPING THE IDIOTS WITH THIS DECK!!! CHEATERS USING A CANCER DECK AND YOU WRITING GUIDES FOR THAT RETARDED PEOPLE? YOU MUST TO WRITE GUIDES TO COUNTER THAT FUCKING DEAD INSTEAD OF HELPING THEM!!!
    Sign in to reply
  • Bedders #10 3 years ago
    @patrickcinderflame44 Hi there. I was lucky enough to get a very early Tirion so I've never had to worry about this I'm afraid.

    Having said that, I've done some digging around to see what the general consensus is for replacements, and on a budget you might think about a card like Sunwalker or even Force-Tank Max. If you've got the Naxxramas Adventure set, Kel'Thuzad is a popular suggestion, as are standard Legendaries like Ragnaros or Alexstrasza if you have them.

    If anyone else has any suggestions and advice, do let us know!
    Sign in to reply
  • I've got everything here but Tirion, is there a good cheap replacement? He doesn't seem vital to the combo. I'm currently rocking Guardian of Kings, and going 7-5 at about 15-16, (and in only a couple of those games has GoK come up.
    Sign in to reply
  • Bedders #12 3 years ago
    Hi folks, just to say again we're aware that the deck list isn't embedded in the article. For now, please use the hosting link just underneath the "strategy and deck list" header. Apologies! We'll make sure it's added to the article as soon as possible.
    Sign in to reply

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