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Secret Paladin deck list guide - Rastakhan - Hearthstone (February 2019)

A new deck list for you to play in the post-nerf Rastakhan era.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Secret Paladin deck list guide features the best Rastakhan deck list for Season 59 of Hearthstone (February 2019). Our Secret Paladin guide also contains Mulligan advice, card combos and strategy tips.

Secret Paladin is the name of a Hearthstone archetype that's sure to strike dread into the hearts of anyone who played the game competitively back in the days of The Grand Tournament. Back then the Mysterious Challenger ruled supreme, giving the Paladin just about the most absurdly stubborn mid-game that Hearthstone has ever seen.

Although things don't seem quite so overpowered this time around, Secret Paladin is nevertheless looking very strong following the recent balance patch. To - ah - celebrate its comeback, we wanted to highlight a deck list you can use in the current Rastakhan meta, along with some Mulligan advice and a teardown of the combos it contains.

We'll be watching this one closely in the coming weeks, and will be both updating the recommended deck list as well as all the other guide content supporting that list. Check back very soon for an update, and have fun taking this one out for a spin once again!

Secret Paladin deck list and strategy

It'll no doubt change in the coming weeks, but we believe the deck list below is the most competitive version in play right now.

PaladinNeutral
1 x Autodefense Matrix1 x Argent Squire
2 x Noble Sacrifice2 x Secretkeeper
2 x Redemption2 x Knife Juggler
2 x Righteous Protector1 x Thrallmar Farseer
2 x Hydrologist2 x Corpsetaker
2 x Divine Favor1 x Fungalmancer
2 x Unidentified Maul
2 x Bellringer Sentry
2 x Blessing of Kings
2 x Call to Arms
1 x Sunkeeper Tarim
1 x Vinecleaver

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FBvUF/QW5wQKDxwLR4QLY/gIMjAGeAcgEpwWvB7EIs8EC48sC+NIC1uUClugCrfICAA==

More great Paladin guides:

Overall strategy

Secret Paladin is all about building an early board presence with your cheap minions and then getting extra value out of them with the help of your class Secrets. The end game is not quite as clear cut as it is with Mysterious Challenger in Wild, but other Secret generators should help keep your advantage into the late game.

Early-game: Board control in the early game is the way to go with your mass of one and two-Mana minions. You can eke out some extra value with a few fortuitous one damage throws from Knife Juggler, and be sure to use Secrets to backup your creatures - particularly if you can empower Secretkeeper.

Predicting your opponent’s next turn usually dictates which Secret you want to go with, so if you think a big minion is coming go for Repentance. If you think they’ll be going for trades then a Noble Sacrifice or Redemption will be a better choice.

Mid-game: By now your Secretkeeper should be growing nicely, and may end up leading you all the way to victory if your opponent can’t find an answer for it. If you can get Bellringer Sentry out on curve you can keep those Secrets building up further.

Look to refill your hand with Divine Favor if needed, while Unidentified Maul can help you keep your foe’s minions in check. If you need to play catch-up, a Call to Arms can quickly bolster your side of the board.

Late-game: Sadly, the days of a big play with Mysterious Challenger are long gone now, and Secret Paladin must find a different way to close out the match in the late-game. Perhaps the best new option now is with Sunkeeper Tarim, which can set the attack and health of all your minions to three – a strong buff if you’re ahead on the board - and finish off the game.

Aggro Opponents

Here are some words of advice when playing against aggro opponents:

  • Use buffs on your Divine Shield minions to trade up into your foe’s, and then they’ll be able to stick around on the board afterwards.
  • Use your weapons to clear your opponent’s minions and stifle their attempts to compete with you on the board.
  • The one damage flings from Knife Juggler can be significantly effective against lower health aggro minions, so try to find situations where you can queue up the effect multiple times.
  • At some point in the match it’s going to be better to skip minion trading and go straight for their life total. Learn to recognise when their life total is low enough that you can whittle them down, or you’re in a spot where you need to take a risk for the win.
  • Remember that Sunkeeper Tarim changes the Attack and Health of both side’s minions to three. This can be helpful if you need a way to clear everything - just don’t accidentally buff an opponent’s minion when you can already kill it easily!

Control opponents

What to keep in mind when up against control decks:

  • As always when facing control decks, don’t over-extend on the board and leave yourself vulnerable to a clear.
  • Use you Secret discovery cards to surprise and outwit your opponent. They may not expect an Eye for Eye when swinging in with their huge late-game creature.
  • Control decks will generally play cards at a much slower rate than you, giving you a chance to get a larger draw off of Divine Favour.
  • If you think a big taunt minion is coming down next turn, preempt it with a Repentance.

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Secret Paladin Mulligan guide

You have a range of cheap cards to dig for in your opening Mulligan, but here are some of the best:

  • 1. Secretkeeper: Naturally, Secretkeeper is really rather good in this deck, especially when each Paladin Secret only costs one Mana.
  • 2. Hydrologist: Decent stats at 2/2 and also allows you to Discover a new Secret.
  • 3. Righteous Protector: A solid opening play that will stick around on the board thanks to Divine Shield.
  • 4. Argent Squire: You’ll want to keep this for exactly the same reasons: a cheap early game minion that sticks.

When the meta has normalised a little bit we're going to come back and add in tips for what you should think about keeping when playing very specific opponents. Until then we think the above advice should serve you pretty well!

Secret Paladin tips, combos and synergies

Here's a breakdown of the big combos that are contained in the version of Secret Paladin we're highlight today:

- When you cast Divine Favor, you'll draw into as many cards as your opponent currently has in their hand. This is a great way of refuelling your hand after creating a big wide board.

- Bellringer Sentry puts a Secret from your deck into play. When he dies, another Secret is put into play. If you have no Secrets left in your deck pile during either of these phases, you won't get the free spell.

- When Call to Arms is cast, three minions costing two Mana or less will be plucked from your deck pile and put onto the board. If a Knife Juggler is pulled first or second, you get the bonus ping damage as the remaining minions are dragged into play alongside it.

- When Sunkeeper Tarim has been played, all minions on both sides of the board are granted 3 / 3 stats. If you can make any smart trades here, go for it and make sure the opponent has as weak a board as possible after Tarim has been plopped down onto the board.

- Thrallmar Farseer has obvious combo potential with Blessing of Kings, giving you yet another way of slamming Windfury damage into the opponent's face.

- When you drop Fungalmancer between two minions they'll each gain an extra +2 / +2 of stats, which can provide a substantial mid-game boost if you've managed to keep board presence in play.

- Unidentified Maul gains on of four bonus abilities when it passes from your deck pile and into your hand. You won't know which one of these you get until it shows up on the card:

  • Purifier's Maul - Give your minions Divine Shield.
  • Sacred Maul - Give your minions Taunt.
  • Champion's Maul - Summon two 1 / 1 Silver Hand Recruits.
  • Blessed Maul - Give your minions +1 Attack.

Secret Paladin card choices and substitutions

These are some of the key cards for Secret Paladin and why they’re so important to the deck. Don’t build your own version of the archetype without making room for these guys!

  • Argent Squire: An excellent early-game minion and the Divine Shield can sometimes be a pain for your opponent to remove efficiently.
  • Secretkeeper: The synergy here is clear: this can often be a card that just wins you the game if it gets out of control and your opponent is unable to deal with it.
  • Hydrologist: Generates you a Secret for free which can be used to buff your Secretkeeper even further. Especially handy as you can get a Secret from outside your deck list.
  • Divine Favor: With the bulk of cheap minions in this deck, this can help you refill your hand once it starts to run low on cards and so maintain pressure on your opponent.
  • Bellringer Sentry: He may never be as good as Mysterious Challenger, but playing a Secret as both a Battlecry and Deathrattle is still excellent value, while he handily pulls them from your deck for you.
  • Call to Arms: Will generally get you three minions onto the board and works brilliantly alongside Knife Juggler for some extra damage.
  • Prince Liam: A potential win-condition if you’re somewhat desperate, although the variance is huge. Not vital if you don’t have it available, and it may even be worth running some minion buffs such as Blessing of Kings in its place instead.

Comment on this article

  • inposition #1 2 years ago
    @inposition Scratch Kezan. Doesn't get used enough times. But how about 2 Spellbreakers instead of 2 Piloted Shredders?
    Sign in to reply
  • inposition #2 2 years ago
    What would you think about swapping in Kezan Mystic and Spellbreaker for the 2 Piloted Shredders?
    Sign in to reply
  • davidjacobs36 #3 2 years ago
    I like mulligan for a mysterious challenger
    Sign in to reply
  • rppr #4 2 years ago
    @Phatai Well repentance may seem bad at first, but its actually a pretty good choice especially in this deck since u want to hava a lot of secrets anyways. U can use it to counter youre enemy, for example when u drop mysterious on turn 6, they will tend to not play their boom for example on their turn 7 since it will get repentenced and will be easly destroyed.
    As for the remove of blessing i think it is because u dont run argent squires anymore (since that way u could bless minions with divine shield) and because u have keeper that can give a buff to your minions too, but also can be used to weaken your enemy minions, and u get a minion on the board, wich is great.
    Sign in to reply
  • Phatai #5 3 years ago
    Isn't Repentance a terrible secret? How about replacing it with another Redemption?

    And also can someone please explain why remove Blessing of Kings?
    Sign in to reply
  • sh0opdaw0op #6 3 years ago
    I note that Divine Favor is out of the list in this most recent update. That's the slot I'm least sure about. I've played this deck and this deck only for the past 2 seasons, and the one thing I can say is that there is the potential to play out your hand extremely quickly and be in top deck mode by turn 7 onward if you draw into a lot of secrets. Divine Favor can draw you into gas just when a control deck (namely Renolock these days) is about to turn the tables. That said, I'm currently not running it, but always debating it.
    Sign in to reply
  • shika #7 3 years ago
    @danielfernandogilgar And Face Hunter and the former Grim Patron Deck were OK? This page shows the "best" decks in the Meta. Lern to conquer it with the knowledge provided. Besides, you could find more then enough info elsewhere in the web...
    Sign in to reply
  • danielfernandogilgar #8 3 years ago
    STOP HELPING THE IDIOTS WITH THIS DECK!!! CHEATERS USING A CANCER DECK AND YOU WRITING GUIDES FOR THAT RETARDED PEOPLE? YOU MUST TO WRITE GUIDES TO COUNTER THAT FUCKING DEAD INSTEAD OF HELPING THEM!!!
    Sign in to reply
  • Bedders #9 3 years ago
    @patrickcinderflame44 Hi there. I was lucky enough to get a very early Tirion so I've never had to worry about this I'm afraid.

    Having said that, I've done some digging around to see what the general consensus is for replacements, and on a budget you might think about a card like Sunwalker or even Force-Tank Max. If you've got the Naxxramas Adventure set, Kel'Thuzad is a popular suggestion, as are standard Legendaries like Ragnaros or Alexstrasza if you have them.

    If anyone else has any suggestions and advice, do let us know!
    Sign in to reply
  • I've got everything here but Tirion, is there a good cheap replacement? He doesn't seem vital to the combo. I'm currently rocking Guardian of Kings, and going 7-5 at about 15-16, (and in only a couple of those games has GoK come up.
    Sign in to reply
  • Bedders #11 3 years ago
    Hi folks, just to say again we're aware that the deck list isn't embedded in the article. For now, please use the hosting link just underneath the "strategy and deck list" header. Apologies! We'll make sure it's added to the article as soon as possible.
    Sign in to reply

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