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Secret Mage deck list guide - Rastakhan - Hearthstone (April 2019)

Our advanced Secret Mage guide now features the strongest deck list in play.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Secret Mage deck list guide features the best Rastakhan deck list for Season 61 of Hearthstone (April 2019). Our Secret Mage guide also contains Mulligan advice, card combos and strategy tips.

Secret Mage is a Hearthstone deck that's absolutely stuffed to the brim with Secrets and spells. With all that firepower, other players will find themselves stuggling to keep up, and all the while you’re further extending your lead with smart value plays and perplexing them with Secrets. In the latest version of the deck, all cards are Odd so as to enable the extra power of Baku, the Mooneater

Your greatest strength overall though is the sheer power and frequency of your spells, which you can buff even further with all the additional spell damage cards in the deck. Whenever other players try to establish a position on the board you can just as quickly obliterate them as you stretch even further into the lead.

How exactly you play this process out depends very much on how those Secrets influence the board state, and the difficulties the opponent forces you to deal with too.

In our Secret Mage guide, we've got one of the most effective deck lists being used in Rastakhan’s Rumble, along with in-depth strategy advice and tips for completing the Mulligan stage correctly. To wrap things up we've also covered all of the combos you can utilise using this exact version of the archetype.

UPDATE - MARCH 2019 #1

Secret Mage remains unchanged from our last update. This is a pretty solid deck to climb the ladder with, although remember that Baku and Black Cat are all rotating out early with the launch of the next expansion. In other words, this is your last opportunity to make use of this particular version of the archetype!

Secret Mage deck list and strategy

Here's the strongest Secret Mage deck list that's seeing play in the current stage of the Rastakhan's Rumble meta:

MageNeutral
2 x Arcane Missiles2 x Dire Mole
2 x Daring Fire Mage2 x Fire Fly
2 x Black Cat2 x Secretkeeper
2 x Cinderstorm2 x Clockwork Automaton
1 x Counterspell1 x Fungalmancer
2 x Explosive Runes1 x Leeroy Jenkins
2 x Kirin Tor Mage2 x Nightblade
2 x Pyromaniac1 x Baku the Mooneater
1 x Stargazer Luna
1 x Jan'alai, the Dragonhawk

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0EBnGvBNHhAu72Ap74AqiHAwyeAbQEngXsBevCAo/TAovlAvvsAs/yAr36AqSHA82JAwA=

More great Mage guides:

General Strategy

The goal of Secret Mage is to contest for the board early on with minions, use an entire tome’s worth of spells to maintain that position throughout the game, and then finish off your opponent using burn damage. The deck has answers to practically everything, and simply denies any opponent at every turn – whether they’re playing minions or spells – to prevent them from finding a foothold in the match.

Early game: If your hand looks like our Mulligan advice below hopes for, then you’re all set for a perfect start. Secretkeeper, Dire Mole and Fire Fly all help build an early board. If you can follow these up with a Kirin Tor Mage and a Secret on Turn 3 then all is looking well. Freely use some of your cheaper damage spells or hero power to remove enemy minions from the board too, as maintaining control is very important for the deck’s success.

Mid game: Maintain further control over your opponent’s board and shut down every single one of their actions, whether that’s with an Explosive Runes to scorch whatever minions they play, or a Counterspell to deny whatever spell trickery they’re hoping will get them back into the game. You also have a surprising amount of area of effect damage in the deck to clear wider boards when you consider cards like Cinderstorm.

Secret Mage can start to look thin on resources at this stage, so use Stargazer Luna to dig deeper into your deck.

Late game: At this stage of the game Secret Mage can really start to fade off, but if you've been churning out uses of your hero power than Jan'alai the Dragonhawk can put awesome fuel on the board in the form of Ragnaros. You've also got additional burst damage in the form of Leeroy Jenkins.

Because of Janai's big impact, it's worth weaving your hero power in at every opportunity during the early and mid stages of the game. You'll definitely want to put this threat into play as soon as you can!

Secret Mage Mulligan guide

Search for these cards to get your game off to the best start with Secret Mage:

  • 1. Dire Mole: A very solidly statted Turn 1 play that can clear an aggro target easily - and higher if you throw in your hero power.
  • 2. Secretkeeper: You would hope to be able to empower this character in the early-game, so she can pack a bigger punch while keeping the opponent guessing.
  • 3. Fire Fly: Again, more early game presence that effectively replenishes itself in your hand, thanks to the extra token generated by this play.
  • 4. Kirin Tor Mage: A lesser consideration, but more valuable if you have a Secret to play on the same turn, of course.

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Secret Mage tips, combos and synergies

There are quite a lot of combos to juggle with any kind of Secret Mage, and the latest Rastakhan version is certainly no exception.

Here's what you need to be thinking about when playing this deck out:

- Black Cat not only draws you an extra card in this deck, but will also cause your next spell cast to have one point of additional strength.

- Secretkeeper gains an extra point of Attack and Health whenever you cast a Secret while she's out on the board.

- Daring Fire-Eater should always be played to gain the extra hero power strength. As a 2 / 1 minion she won't live to do anything meaningful on the board!

- Stargazer Luna will draw you an extra card every time you spend the card that's currently furthest to the right in your hand.

- You get to play a Secret for free after putting Kirin Tor Mage onto the board. Keep that in mind when planning out your potential Mana options on any given turn.

- As long as Pyromaniac is in play you'll draw an extra card every time you kill a minion using your hero power. There's further synergy in this regard with the likes of Daring Fire-Eater.

- If the opponent plays a minion with six or less Health then it will be destroyed automatically by your active Explosive Runes. If that minion has less than six Health, any excess damage is applied to the opponent's health pool.

- The strength of your hero power will be doubled as long as Clockwork Automaton remains on the board. In this particular deck that means your basic hero power does four points of damage, and even more if Daring Fire-Eater is played first on the same turn.

- Drop Fungalmancer between two minions and they'll each gain an extra two points of Attack and Health. You can apply it to just one target, but the more value you can get out of this minion the better, it goes without saying.

- If you've used your hero power to inflict eight points of damage during the game, playing Jan'alai, the Dragonhawk will also summon Ragnaros the Firelord into play.

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  • Shining #1 3 years ago
    @gadgetgrabber
    because Ice Block lets you be ahead of your opponent by two turns while you can attack his face with minions and spells.
    Also the goal of the deck is not board advantage. You can see this deck as a mix of Freeze Mage and Face Hunter. You stall the game by freezing your opponent (Frost Nova) and playing Ice Block to be ahead and you go face with your minions and especially your spells
  • gadgetgrabber #2 3 years ago
    why ice block over a secret that gives board advantage?
  • minddrifter #3 3 years ago
    @michałbanaszews Try tempo or freeze mage.
  • michałbanaszews #4 3 years ago
    Auto-concede against priest, warrior...
  • Bob77 #5 3 years ago
    This deck is all or nothing.When you get all your early game it feels easy like your opponent can't do anything to stop you.

    However i consider myself on the lower end of the rng scale.I went several games,far too many where i couldn't draw anything playable in the first 3 turns.Being an aggro deck that is an auto loss,i felt handcuffed because you end up with 8-10 health and have to finally give up waiting and use your spells like frost bolt and Polymorph.That only buys you one turn and with no ice block or scientist to draw it,your a dead fish.

    Bottom line is you feel it is rather easy or impossible to win,depends a lot on your rng draws.Hard to believe with mulligans that gives a lot of look at cards and still no card drawing and no mana Wyrm and no Scientist is a frustrating start to games.

    Weird thing is i actually could beat handlock but of course they lacked the taunts otherwise i might have struggled to get in enough damage to nuke them down.I found it is the aggro decks that give this deck fits if you can't get your early game.

    The deck seems to be caught in between,with Frost Novas but no Doomsayers and Acoloytes+Mad bomber is 5 mana,not exactly a fast combo.Even if you ping Acolyte that is 5 mana,other aggro decks are already full tilt on loading board and dmg.Even if you play Bomber or ping on turn 4 that is a really weak turn 4 when opponent is tossing down Shredders,so your aggro is taking a backseat to board pressure and even a Frost Bolt is sort of wasted on a Shredder.