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Secret Mage deck list guide - Saviors of Uldum - Hearthstone (September 2019)

Our Secret Mage guide has been updated for the upcoming Saviors of Uldum meta.

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About James Law

James can usually be found wearing dungarees, playing Hearthstone, drinking coffee, or all of the above. For his sins, he has been cursed to forever main heavies in Smash.

Our Secret Mage deck list guide features the best list for Season 66 of Hearthstone (September 2019). You can also find some general strategy advice and a breakdown of the deck’s key combos. We will continue to update so our Secret Mage deck list is the best it can be.

Mage’s Secret package has been challenging to work with in recent metas. Saviors of Uldum has added a few solid synergies for the archetype, reinstating its relevance in the meta. Since the Mage class’ nerfs it’s less viable than before though, and if you’re looking for a higher win rate Mage deck we’d recommend our guides for Highlander Mage and Control Mage.

The unpredictability of Secrets and new Secret-based cards have led to an aggressive style of play seeing a decent bit of success during Saviors of Uldum.

UPDATE:

Mage have lost out on two of their strongest cards: Conjurer’s Calling and Luna’s Pocket Galaxy. Interestingly enough, Secret Mage was a deck that didn’t rely on these cards heavily, and in the most popular versions of the decks they don’t even use them at all. Even so, other Mage decks tend to see a higher win rate, but Secret synergies can catch an unsuspecting opponent rather off-guard. We’ve updated our guide below to accommodate the new state of Secret Mage.

Secret Mage deck list and strategy

Here is the version of Secret Mage we’re using in the post-nerf days of Saviors of Uldum, and the highest win rate version of the deck available. Keep an eye out here for updates and changes!

MageNeutral
2 x Ancient Mysteries2 x Secretkeeper
2 x Arcane Flakmage2 x Sunreaver Spy
2 x Frostbolt2 x Masked Contender
1 x Sorcerer's Apprentice2 x Lifedrinker
2 x Arcane Intellect
2 x Counterspell
2 x Kirin Tor Mage
2 x Mirror Entity
2 x Splitting Image
1 x Stargazer Luna
2 x Fireball
2 x Cloud Prince

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0EAuYE7vYCDnGeAcMBuwKrBJYF7AXv8QK2iAP1iQO+mAO+pAPdqQP0qwMA

More great Mage guides:

General strategy

This version of Secret Mage is different from what we’ve seen previously in Saviors of Uldum. Rather than relying on Naga Sand Witch to discount your Pyroblasts in the late game, you’re aiming to end things as swiftly as possible, with your copious amounts of burn damage.

Early Game: You’ll want to start fast in the early game. Dropping a Secretkeeper on turn 1 opens you up for a whole lot of potential to snowball, as it gains +1/+1 every time you play a Secret. Ancient Mysteries gives you the chance to draw out a cheap Secret for later on in the game to play alongside your Secret synergy cards, such as Arcane Flakmage if you’re in need of a bit of catchup on board against your opponent.

The presence of the Flakmage is important even if you have no Secrets at all, as your opponent will be wary of playing into it. Against aggro, it can be a great early game play. Cheating out a Secret on turn 3 with Kirin Tor Mage remains one of the best plays in the game, so get this done if you can. Once you have Secrets in play, your Sunreaver Spy can be played for a nice +1/+1 buff, but don’t worry about just playing it on turn 2 as a 2 mana 2/3 minion. Sometimes you just have to get some stats on the board.

Mid Game: With your early pressure, you’ve hopefully managed to consolidate board control and pushed a bit of face damage. After this, your plan is to keep playing out your draws as much as possible. You might end up relying on topdecks, but Stargazer Luna works brilliantly to cycle through some of your cards. Push face damage when you can with Fireball and Cloud Prince, as well as any minions you’re able to stick on board. Of course, you’ll need to avoid succumbing to enemy pressure, but this shouldn’t be too much of a problem when you have removal like Frostbolt and area-of-effect damage like Arcane Flakmage. The importance of your Secrets can’t be overstated too - forcing an enemy into attacking into a Splitting Image or playing a big minion into a Mirror Entity can be a fantastic help to push your opponent away from a late-game comeback.

The three different Secrets in this deck: Counterspell, Splitting Image and Mirror Entity, should keep your opponent guessing. This allows you to activate synergies like Cloud Prince, who offers a huge 6 damage Battlecry if you play him when a Secret is active, reminiscent of Medivh's Valet from the One Night in Karazhan expansion. This can go face or be targeted at minions, so it might be helpful to save this for some easy removal if needed.

Late Game: At this point in the game, you’re in trouble if you’re not close to victory. Keep pushing face damage with your spells and minions, with minions like Lifedrinker giving you a bit of longevity through healing along with the direct face damage.

Secret Mage Mulligan Guide

Below is our guide on what to keep in your opening hand when playing Secret Mage.

1. Ancient Mysteries draws a secret from your deck and reduces it to 0 mana, meaning it can be played out immediately or after a while when you can activate synergies more easily.

2. Secretkeeper can give you a great early board bonus, especially if you combine it with Ancient Mysteries or Kirin Tor Mage and cheat out some Secrets for less mana than they’re worth. Your Secretkeeper is also buffed by Secrets played by enemies, so you could make an enemy Hunter’s life really difficult.

3. Early minions like Sunreaver Spy and Arcane Flakmage are important to stop your opponent running away with the game. Stay focused on starting strong, and the rest of the game will be far kinder to you.

Secret Mage tips, combos and synergies

Below are some tips for how to best play Secret Mage in the upcoming Saviors of Uldum meta:

- Use Secrets according to what you think the opponent is planning. If they’re a Mage who clearly wants to use Conjurer's Calling, a Counterspell will swiftly scupper their plans. If an enemy wants to trade into your Secretkeeper or Sorcerer's Apprentice, Splitting Image can mitigate the loss of tempo.

- Mirror Entity is a great counter to the kinds of decks that like to cheat out big minions early. Playing a Mountain Giant into this secret spells bad news for your opponent, as it gives you one too.

- The newly unveiled Saviors of Uldum Secret synergy cards, Cloud Prince and Arcane Flakmage, encourage a more patient, conservative style of play. Often, it’s wise to wait for your opponent to act before reacting, rather than to take the initiative.

- Stargazer Luna brings some much-needed card draw to this deck, since you’ll usually be trying to play as many cards as you can as quickly as possible. It might be a good idea to wait until later in the game to maximise Luna’s benefit.

- You have a great deal of removal at your disposal, so don’t be afraid to use the effect of Arcane Flakmage on early board the opponent tries to build.

- Masked Contender offers a free Secret along with a 2/4 minion, but remember that it doesn’t count towards triggering Secretkeeper and Arcane Flakmage’s effects.

- Lifedrinker remains a decent way to directly damage your opponent, simultaneously giving you a solid bit of healing in case your opponent is particularly aggressive.

Comment on this article

  • Shining #1 3 years ago
    @gadgetgrabber
    because Ice Block lets you be ahead of your opponent by two turns while you can attack his face with minions and spells.
    Also the goal of the deck is not board advantage. You can see this deck as a mix of Freeze Mage and Face Hunter. You stall the game by freezing your opponent (Frost Nova) and playing Ice Block to be ahead and you go face with your minions and especially your spells
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  • gadgetgrabber #2 3 years ago
    why ice block over a secret that gives board advantage?
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  • minddrifter #3 3 years ago
    @michałbanaszews Try tempo or freeze mage.
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  • michałbanaszews #4 3 years ago
    Auto-concede against priest, warrior...
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  • Bob77 #5 4 years ago
    This deck is all or nothing.When you get all your early game it feels easy like your opponent can't do anything to stop you.

    However i consider myself on the lower end of the rng scale.I went several games,far too many where i couldn't draw anything playable in the first 3 turns.Being an aggro deck that is an auto loss,i felt handcuffed because you end up with 8-10 health and have to finally give up waiting and use your spells like frost bolt and Polymorph.That only buys you one turn and with no ice block or scientist to draw it,your a dead fish.

    Bottom line is you feel it is rather easy or impossible to win,depends a lot on your rng draws.Hard to believe with mulligans that gives a lot of look at cards and still no card drawing and no mana Wyrm and no Scientist is a frustrating start to games.

    Weird thing is i actually could beat handlock but of course they lacked the taunts otherwise i might have struggled to get in enough damage to nuke them down.I found it is the aggro decks that give this deck fits if you can't get your early game.

    The deck seems to be caught in between,with Frost Novas but no Doomsayers and Acoloytes+Mad bomber is 5 mana,not exactly a fast combo.Even if you ping Acolyte that is 5 mana,other aggro decks are already full tilt on loading board and dmg.Even if you play Bomber or ping on turn 4 that is a really weak turn 4 when opponent is tossing down Shredders,so your aggro is taking a backseat to board pressure and even a Frost Bolt is sort of wasted on a Shredder.
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