Our Secret Hunter deck list guide features the best Rastakhan deck list for Season 58 of Hearthstone (January 2019). Our Secret Hunter guide also contains Mulligan advice, card combos and strategy tips.
Secret Hunter is a Hearthstone deck archetype that stormed its way into the metagame following the release of the Karazhan Adventure way back when, and is now making a big comeback in the early days of Rastakhan’s Rumble. While Hunters have always relied heavily on their collection of Secrets to climb the ladder consistently, this particular deck is absolutely stuffed to the brim with these sorts of spells.
In our Secret Hunter guide we've got the most powerful version of Secret Hunter you can play in Rastakhan right now. We've also got an overview of the strategy involved, a look at navigating the Mulligan phase correctly, and a breakdown of every combo that exists in the deck.
If the deck continues to scamper up the tier list we'll keep updating the deck list, and will also expand on all areas of the guide, so that you have the only resource you need for playing it right here!
UPDATE - JANUARY 2019
Secret Hunter was optimised remarkably quickly at the start of the Rastakhan meta, and nothing has changed at all for the archetype over the Christmas break. We'll have another update for you later on in the month, but for now this is a very powerful deck that should provide a solid ladder climb in the New Year.
Secret Hunter deck list and strategy
This is the strongest version of Secret Hunter that we're aware of for the current meta and comes courtesy of Trump. We'll continue updating this over time though, so check back regularly for updates.
|2 x Candleshot||2 x Secretkeeper|
|1 x Explosive Trap||2 x Masked Contender|
|2 x Freezing Trap||1 x Subject 9|
|1 x Rat Trap|
|1 x Snake Trap|
|1 x Snipe|
|1 x Venomstrike Trap|
|2 x Wandering Monster|
|2 x Animal Companion|
|2 x Bloodscalp Strategist|
|2 x Eaglehorn Bow|
|2 x Kill Command|
|2 x Flanking Strike|
|2 x Lesser Emerald Spellstone|
|1 x Deathstalker Rexxar|
|1 x Zul'jin|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAR8IyQSY8ALHA64GncwCp4IDhtMCm4UDC+HjAp4BhwTf0gK1A6eKA/4MqAL1iQPd0gLj0gIA
Secret Hunter is a deck chock full of, er, Secrets, which allow you to keep control over your opponent in the early game, while building up additional charges on Eaglehorn Bow for some substantial damage. All of these Secrets work especially well with Lesser Emerald Spellstone, which you can improve rapidly and play on Turn 5 to summon four 3/3 wolves – something your opponent may struggle to deal with easily.
The deck has also got a big bump in power over the last two expansions. In Boomsday, it received the Legendary minion Subject 9, which draws five Secrets from your deck. This not only makes it more consistent for you to empower Lesser Emerald Spellstone, but also provides you with a lot of value by thinning out your deck.
Meanwhile, Rastakhan’s Rumble has added Masked Contender and the hero card Zul’jin. The former can play a Secret from your deck if you already have another one under your control, while the latter repeats all spells you’ve played during the game – including all those Secrets once again!
Early game: Use your Secrets to control the early game, choosing which ones to play depending on the type of deck you’re up against. Wandering Monster is a safe choice either way, but you’ll want to prioritise Explosive Trap against aggro and Freezing Trap if you’re facing control. Ultimately, though, whatever you can do to disrupt their early turns is considered a success. Look to build up charges on Eaglehorn Bow too, as this can be the source of so much damage throughout the game.
Mid game: Some of your most impactful cards can come down in the mid game. Masked Contender can offer some excellent value by drawing and playing another Secret from your deck, so your opponent has even more to worry about. Also, Subject 9 can draw up to five different Secrets from your deck, and considering how many you run this is bound to get some good value.
Lastly, Lesser Emerald Spellstone should be improved twice by this point of the game too. Summoning four 3/3 wolves right on Turn 5 is a big swing play that demands an answer from your opponent. If they don’t have one, you’ll be well in control of the game from here on out.
Late game: With such a strong mid game you may have already won by this point. Just continue pushing through damage with whichever cards from above you haven’t played yet, as well as Eaglehorn Bow. If you are looking for that little extra something to secure the win, then Deathstalker Rexxar is perfect for the job – whether it’s finishing off your opponent’s board for good, or generating more minions with the Build-A-Beast hero power.
You can force your opponent to deal with all of your Secrets again by playing Zul’jin, which gives the deck even more late game reach. It’ll also replay any copies of Lesser Emerald Spellstone or Animal Companion, giving you a significant board for your opponent to try and deal with once again.
Here are some things to keep in mind when you’re up against aggro opponents:
- 1. Secrets such as Explosive Trap and Wandering Monster are perfect for slowing down their early aggression.
- 2. Considering how cheap a lot of their cards are, you should find it very easy for them to trigger Rat Trap. A 6/6 is especially difficult for them to remove too.
- 3. You have some late game catch up thanks to the Battlecry effect of Deathstalker Rexxar, which should wipe out - or at least sufficiently weaken - their minions.
- 4. Kill Command is best saved for burst damage to finish them off, although it can be used to clear minions in a pinch.
- 5. If you’re able to build up a powerful Secretkeeper, they might struggle to remove it or will need to commit a lot of resources to dealing with the threat.
These tips will help you overcome control decks on ladder:
- 1. As with aggro, disrupt their early turns with Secrets. Freezing Trap is particularly good at forcing a single powerful minion back into their hand, while Venomstrike Trap and Snipe can kill or take a chunk of health off bigger creatures.
- 2. Try even harder to get the full value out of Lesser Emerald Spellstone here, although expect them to have a way of dealing with the first batch of wolves you deliver at least.
- 3. Try to save Kill Command for some surprise burst damage, as if you just use it freely there’s a good chance they’ll be able to heal or Armor up to negate the effect.
- 4. There’s a greater chance you’ll need Deathstalker Rexxar and Zul’jin to finish out the game against control, so prepare to make good use of the Build-A-Beast hero power, and create a big pool of spells to recast.
- 5 Bloodscalp Strategist is a good way to find spells that Secret Hunter doesn’t usually run, so you can grab yourself a Hunter’s Mark or a Deadly Shot to remove the big threats of Control decks.
Secret Hunter Mulligan guide
Be on the hunt for these cards during the Mulligan stage:
- 1. Secretkeeper: A powerful starting minion which can quickly snowball if you can feed her a Secret or two.
- 2. Candleshot: A decent early game weapon to help clear off weaker minions.
- 3. Lesser Emerald Spellstone: With all the Secrets in this deck you should be able to power this up very quickly to play on curve.
- 4. Wandering Monster: A good Secret that will contest many early game minions with ease.
- 5. Eaglehorn Bow: The sooner you can get this equipped and start increasing its Durability with Secrets, the better.
Secret Hunter tips combos and synergies
If you fancy messing around with Spell Hunter you'll want to first of all familiarise yourself with all of the most important card synergies you have at your disposal.
Here's a quick look at some of the biggest combos that you always need to be thinking about as every match plays out.
- Each time a Secret of yours is triggered by your opponent, Eaglehorn Bow - if it's actually being wielded by you at the time - will gain an extra point of Durability, allowing you to push over the finishing line even faster (or clear a bothersome minion out of the way).
- Whenever a Secret is played by either player, Secretkeeper gains an extra +1 / +1 of stats.
- As you’re almost guaranteed to have Candleshot or Eaglehorn Bow equipped throughout the game, Bloodscalp Strategist will consistently be able to Discover a spell for you.
- If you've any Beasts on the board, then your Kill Command damage value increases from three points to five.
- In the early game, Wandering Monster will quite often produce a minion that survives the assault that spawned it.
- Lesser Emerald Spellstone costs five Mana and summons two 3 / 3 Wolves in its vanilla form. If you play a Secret then this increases to three Wolves. Play another Secret and you'll get four of these creatures!
- If Rat Trap is active, your opponent will spawn you a 6 / 6 minion if they play three or more cards in a single turn.
- Subject 9 is great for pulling any remaining spells out of your deck and putting them into your hand. This then allows you to keep your Secret train rolling on.
- Save playing Masked Contender until you have at least one Secret active. Gaining his Battlecry effect is extremely valuable in order to thin out your deck and gain a tempo advantage over your opponent.
- Zul’jin will recast every spell you’ve played throughout the game when he enters the battlefield, so make sure you have enough space for all the Secrets and minions that will hit the board.
Card choices and substitutions
The Secret Hunter list has seen some impactful changes with the launch of Rastakhan’s Rumble. Here are some of the key cards for the archetype.
- Secretkeeper: With all the Secrets you’re running in this deck it’s very easy to increase her strength rapidly to create a seriously tough minion for your opponent to fend off.
- Explosive Trap: Perfect for dealing with early game aggression: your opponent will be forced to find a way around it, or sacrifice the small minions they already have on board.
- Freezing Trap: Some more early game delay. If this triggers on the right minion you can seriously disrupt an opponent’s game plan.
- Rat Trap: More effective against aggro decks that are more likely to be able to afford playing three cards in a single turn.
- Wandering Monster: Surprise, surprise – yet another Secret. This is particularly good at trading with early minions, and could even survive against some attacks.
- Eaglehorn Bow: With all the Secrets in the deck you should have many opportunities to gain a lot of extra attack charges that can be used to clear minions or go directly for an opponent’s life total.
- Masked Contender: Represents some excellent value, as you should have a Secret under your control at most stages throughout the match. This will often play another from your deck without any extra preparation.
- Lesser Emerald Spellstone: Can be a huge swing turn when you drop four 3/3 wolves onto the board. You have so many Secrets that you’re better off waiting until it’s fully powered up to play.
- Subject 9: Another card that synergises so well with all the Secrets in the deck. You should get a lot of value from the draw effect, but watch your hand size when you play it.
- Deathstalker Rexxar: Gives the deck a back-up win condition as well as some extra reach if a game drags on when facing control opponents.
- Zul’jin: The new Rastakhan legendary hero card fits elegantly into Secret Hunter as a way to replay all of the Secrets and other spells you’ve cast throughout a match, for a slightly crazy but hugely valuable turn ten play.