Our Secret Hunter deck list guide features the best post-nerf deck list for Season 56 of Hearthstone (November 2018). Our Secret Hunter guide also contains Mulligan advice, card combos and strategy tips.
Secret Hunter is a Hearthstone deck archetype that stormed its way into the metagame following the release of the Karazhan Adventure, and is making a bit of a comeback in the Boomsday meta. While Hunters have always relied heavily on their collection of Secrets to climb the ladder consistently, this particular deck is absolutely stuffed to the brim with these sorts of spells.
In our Secret Hunter guide we've got the most powerful version of Secret Hunter you can play in Boomsday. We've also got an overview of the strategy involved, a look at navigating the Mulligan phase correctly, and a breakdown of every combo that exists in the deck.
If the deck continues to be popular we'll keep updating the deck list and also expand on all areas of the guide, so that you have the only resource you need for playing it right here!
UPDATE - NOVEMBER #1
Although it went through a refinement process towards the middle of last month, there are no changes for the most powerful form of Secret Hunter in the November meta. As with all our decks we'll continue tracking its performance throughout the month, and will make any changes we think are necessary.
Secret Hunter deck list and strategy
This is the strongest version of Secret Hunter that we're aware of for the current meta. We'll continue updating this over time though, so check back regularly for updates.
|2 x Tracking||2 x Dire Mole|
|2 x Crackling Razormaw||2 x Secretkeeper|
|1 x Explosive Trap||1 x Subject 9|
|1 x Freezing Trap||1 x Mossy Horror|
|1 x Rat Trap|
|1 x Snake Trap|
|1 x Venomstrike Trap|
|2 x Wandering Monster|
|2 x Animal Companion|
|2 x Eaglehorn Bow|
|2 x Kill Command|
|2 x Flanking Strike|
|2 x Houndmaster|
|2 x Lesser Emerald Spellstone|
|1 x Deathstalker Rexxar|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID:
- 1. Rastakhan's Rumble - Hearthstone: Rastakhan's Rumble guide
- 2. Deathrattle Hunter - Deathrattle Hunter deck list guide (Boomsday)
- 3. Secret Hunter - Secret Hunter deck list guide (Boomsday Project)
- 4. Spell Hunter - Spell Hunter deck list guide (Boomsday)
- 5. Tier List - Hearthstone deck tier list
- 6. Rumble Run - Rumble Run guide
VIDEO GUIDE - If you'd like to see Secret Hunter being played in a live environment, we think this video will help you get on top of the deck very quickly. Note that the deck list will be a little outdated compared to our latest list from the meta, but the general gameplay advice remains the same.
Secret Hunter is a deck chock full of, er, Secrets, which allow you to keep control over your opponent in the early game while building up additional charges on Eaglehorn Bow for some substantial damage. All of these Secrets work especially well with Lesser Emerald Spellstone, which you can improve rapidly and play on Turn 5 to summon four 3/3 wolves – something your opponent may struggle to deal with easily.
The deck also got a big bump in power with The Boomsday Project thanks to the Legendary minion Subject 9, which draws five Secrets from your deck. This not only makes it more consistent for you to empower Lesser Emerald Spellstone, but also provides you with a lot of value by thinning out your deck. Paired with Professor Putricide, you can generate so many more Secrets than your opponent will know how to handle.
Early game: Use your Secrets to control the early game, choosing which ones to play depending on the type of deck you’re up against. Wandering Monster is a safe choice either way, but you’ll want to prioritise Explosive Trap against aggro and Freezing Trap if you’re facing control. Ultimately, though, whatever you can do to disrupt their early turns is considered a success. Look to build up charges on Eaglehorn Bow too, as this can be the source of so much damage throughout the game.
Mid game: Some of your most impactful cards can come down in the mid game. Professor Putricide can kick your Secret plays up to a ridiculous level as it adds a random Hunter one to the battlefield with each one you actively play. Subject 9 can draw up to five different Secrets from your deck, and considering how many you run this is bound to get some good value.
Lastly, Lesser Emerald Spellstone should be improved twice by this point of the game too. Summoning four 3/3 wolves right on Turn 5 is a big swing play that demands an answer from your opponent. If they don’t have one, you’ll be well in control of the game from here on out.
Late game: With such a strong mid game you may have already won the game by this point. Just continue pushing through damage with whichever cards from above you haven’t played yet, as well as Eaglehorn Bow. If you are looking for that little extra something to secure the win then Deathstalker Rexxar is perfect for the job – whether it’s finishing off your opponent’s board for good or generating more minions with the Build-A-Beast hero power.
Here are some things to keep in mind when you’re up against aggro opponents:
- 1. Secrets such as Explosive Trap and Wandering Monster are perfect for slowing down their early aggression.
- 2. Considering how cheap a lot of their cards are, you should find it very easy for them to trigger Rat Trap. A 6/6 is especially difficult for them to remove too.
- 3. You have some late game catch up thanks to the Battlecry effect of Deathstalker Rexxar and - to a lesser extent - Mossy Horror.
- 4. Kill Command is best saved for burst damage to finish them off, although it can be used to clear minions in a pinch.
These tips will help you overcome control decks on ladder:
- 1. As with aggro, disrupt their early turns with Secrets. Freezing Trap is particularly good at forcing a single powerful minion back into their hand.
- 2. Try even harder to get the full value out of Lesser Emerald Spellstone, although expect them to have a way of dealing with the first batch of wolves you deliver at least.
- 3. Try to save Kill Command for some surprise burst damage, as if you just use it freely there’s a good chance they’ll be able to heal or Armor up to negate the effect.
- 4. There’s a greater chance you’ll need Deathstalker Rexxar to finish out the game against control, so prepare to make good use of the Build-A-Beast hero power.
Secret Hunter Mulligan guide
Be on the hunt for these cards during the Mulligan stage:
- 1. Secretkeeper: A powerful starting minion which can quickly snowball if you can feed her a Secret or two.
- 2. Dire Mole: A solid early-game minion which has the potential to be improved considerably by Crackling Razormaw.
- 3. Lesser Emerald Spellstone: With all the Secrets in this deck you should be able to power this up very quickly to play on curve.
- 4. Wandering Monster: A good Secret that will contest many early game minions with ease.
Secret Hunter tips combos and synergies
If you fancy messing around with Spell Hunter you'll want to first of all familiarise yourself with all of the most important card synergies you have at your disposal.
Here's a quick look at some of the biggest combos that you always need to be thinking about as every match plays out.
- Each time a Secret of yours is triggered by your opponent, Eaglehorn Bow - if it's actually being wielded by you at the time - will gain an extra point of Durability, allowing you to push over the finishing line even faster (or clear a bothersome minion out of the way).
- Whenever a Secret is played by either player, Secretkeeper gains an extra +1 / +1 of stats.
- If you've any Beasts on the board, then your Kill Command damage value increases from three points to five.
- In the early game, Wandering Monster will quite often produce a minion that survives the assault that spawned it.
- Lesser Emerald Spellstone costs five Mana and summons two 3 / 3 Wolves in its vanilla form. If you play a Secret this increases to three Wolves. Play another Secret and you'll get four of these creatures!
- Play a Secret while Professor Putricide is out in play and he'll add another Hunter Secret to your collection of active spells.
- If Rat Trap is active, your opponent will spawn you a 6 / 6 minion if they play three or more cards in a single turn.
- Subject 9 is great for pulling any last remaining spells out of your deck and putting them into your hand. This allows you to keep your Secret train rolling on.
- All other minions that have two or less Attack strength will be destroyed when Mossy Horror is put onto the board. Try to bait aggro opponents into committing as much as your Health can afford to sustain before making this play.
Card choices and substitutions
The Secret Hunter list has been fairly well optimised in the early days of The Boomsday Project. Here are some of the key cards for the archetype.
- Explosive Trap: Perfect for dealing with early game aggression: your opponent will be forced to find a way around it or sacrifice the small minions they already have on board.
- Freezing Trap: Some more early game delay. If this triggers on the right minion you can seriously disrupt an opponent’s game plan.
- Rat Trap: More effective against aggro decks that are more likely to be able to afford playing three cards in a single turn.
- Wandering Monster: Surprise, surprise – yet another Secret. This is particularly good at trading with early minions and could even survive against some attacks.
- Eaglehorn Bow: With all the Secrets in the deck you should have many opportunities to gain a lot of extra attack charges that can be used to clear minions or go directly for an opponent’s life total.
- Stitched Tracker: Guaranteed to gain you a copy of either Professor Putricide or Subject 9, both of which are huge parts of this deck’s win condition.
- Professor Putricide: Can generate a vast number of Secrets considering how many are already in the deck – and that’s some excellent value.
- Lesser Emerald Spellstone: Can be a huge swing turn when you drop four 3/3 wolves onto the board. You have so many Secrets that you’re better off waiting until it’s fully powered up to play.
- Subject 9: Another card that synergises so well with all the Secrets in the deck. You should get a lot of value from the draw effect, but watch your hand size when you play it.
- Deathstalker Rexxar: Gives the deck a backup win condition as well as some extra reach if a game drags on when facing control opponents.