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Resurrect Priest deck list guide - Rise of Shadows - Hearthstone (July 2019)

How to climb the ladder with Resurrect Priest in Season 64.

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Our Resurrect Priest deck list guide features the best Rise of Shadows deck list for Season 64 of Hearthstone (July 2019). Our Resurrect Priest guide also contains Mulligan advice, card combos and strategy tips.

Resurrect Priest is a Hearthstone deck for those of you who like to get the most out of all of your minions. Not satisfied with just playing them once, this deck is capable of bringing those creatures back from the dead to battle once again, and thanks to all the revival effects available to the Priest class.

Not only do you get the extra value from using minions again, but you can also avoid a lot of the downsides on many cards as their negative effects will not be triggered if resurrected. What that means is you can take full advantage of many high Health minions that would normally damage themselves through Battlecries, and switch their Attack values to these bigger numbers to create fearsome creatures.

If it sounds like something you want to try, our Resurrect Priest guide is on hand to teach you everything you need to know about the archetype. To begin, we’ve dug up the best deck list that has the best chance of sending your opponent to the grave. You can also find some Mulligan advice, an outline of the general strategy involved in playing the deck and a look at some of the core combos it contains.

UPDATE - JULY 2019 #1

Resurrect Priest is living far down the tier list at the moment, but our guide was a little out of date so we've chosen to refresh it for those of you taking this one for a spin. Make sure you import the new Deck ID, and brush up on the rest of the guide which has also been updated.

This article contains additional reporting by James Pickard.

Resurrect Priest deck list and strategy

This is the best version of Resurrect Priest seeing play right now, and will likely remain the strongest one you can take onto the Hearthstone ladder this month.

2 x Forbidden Words1 x Archmage Vargoth
2 x Power Word: Shield1 x Zilliax
2 x Inner Fire2 x Witchwood Grizzly
2 x Seance2 x Mosh'Ogg Enforcer
2 x Divine Spirit
2 x Divine Hymn
2 x Shadow Word: Death
1 x Mass Dispel
2 x Mass Hysteria
2 x Convincing Infiltrator
2 x Holy Nova
1 x Catrina Muerte
2 x Mass Resurrection

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.


More great Priest guides:

General strategy

With Resurrect Priest your plan is to overwhelm your opponent by constantly bringing back your minions from the dead. A lot of the important creatures in this deck are hit with negative effects when you summon them normally for the first time, though. Cards such as Witchwood Grizzly, for example, will damage themselves when entering the field. However, if you revive them after initially playing them you can avoid these downsides and take advantage of the Divine Spirit and Inner Fire combo to make enormous minions that can eliminate opponents in a single turn.

Early game: A straightforward game plan of board control and card draw awaits you in the early stages of playing Resurrect Priest. You have a couple of hard removal spells to deal with the most troublesome cards from your opponent.

Mid game: Some of the bigger minions in the deck start to become available as you enter the mid game. Look to drop the likes of Witchwood Grizzly onto the board on curve. Don’t fret too much about the Health they lose when you play them as it’s more important to get them in the pool of your dead creatures rather than seeing value from them immediately. That said, don’t just throw them out to die for no reason if you can find a trade or some damage from them.

You’ll want to do that so your opponent doesn’t get too far ahead in the game as well. To help with that you have Mass Hysteria and Convincing Infiltrator. Both are useful for thinning out your opponent’s side of the board. Zilliax is also a handy comeback card as it can clear a minion and then remain on the board as an additional Taunt.

Late game: Now your plan to start reviving your minions can be put into action. Catrina Muerte can bring one back each turn, though she’ll need to be protected if you want to get some extra value out of her. For the more immediate option, there’s Mass Resurrection on turn nine.

Once you’ve brought some minions back from the dead, choose which you want to focus on with buffs. Something like Mosh’Ogg Enforcer can end up with 56 Attack if you apply both copies of Divine Spirit to it and follow that up with Inner Fire or Topsy Turvy. That should defeat most players in a single blow.

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Aggro opponents

These tips should help you out when up against aggro opponents:

  • 1. Go control heavy in the early game with your removal spells so they don’t put you too far behind.
  • 2. In terms of big board removal, Mass Hysteria is your best bet for clearing out your opponent’s minions once they’ve gone sufficiently wide.
  • 3. Witchwood Grizzly is an aggro deck’s worst nightmare. As they like to empty their hand quickly it’ll retain a lot of its Health, forcing them to commit a lot just to take it down – and then you can resurrect it again!
  • 4. You’d usually want to save Forbidden Words for a large threat, but you can use some leftover mana on the spell to take out a weaker but potentially bothersome early drop before it gets out of control.

Control opponents

Get the better of control decks with these helpful tips and tricks:

  • 1. With only Shadow Word: Death, Convincing Infiltrator and Forbidden Words as your hard removal, be sure to save them for your opponent’s most dangerous and biggest minions.
  • 2. Try to get your opponent to use most of their hard removal before you start reviving minions en-masse again. That way they’ll be out of options and leave you free to buff.
  • 3. Forbidden Words can remove some of the big minions in control decks but ensure you’ve got enough Mana left over to cast it.

Resurrect Priest tips, card combos and synergies

New to Resurrect Priest? The following combos should be at the back of your mind during every match!

- Inner Fire and Divine Spirit are two extremely important cards for this deck’s win condition. Use them on the biggest Health minions in the deck to create huge monstrosities that can wipe out your opponent’s life total in a single hit or two.

- You can use Archmage Vargoth to get an extra cast of your spells off at the end of the turn. Targets are random so do be careful not to hit yourself with removal or buff your opponent’s minions!

- When minions such as Witchwood Grizzly are brought back from the dead the negative Battlecry effects will be ignored which means they’ll have masses of Health for you to play with.

- Try to keep a list of your minions that have died in the back of your mind so you know what to expect when you cast Mass Resurrection.

- Make sure you monitor your Mana closely if you think you’re going to use Forbidden Words during your turn. You’ll want to make sure you have enough Mana left over so it matches or is more than the Attack value of the creature you want to cast it on.

Card choices and substitutions

As Resurrect Priest has a very specific win condition there are a number of key cards that make the archetype work. We’ve listed them all for you here:

  • Inner Fire: The vital second part of the Divine Spirit/Inner Fire combo. Use this to turn all of your high Health minions into damage dealing powerhouses that can one-shot most opponents. Works similarly to Topsy Turvy.
  • Northshire Cleric: An important part of the deck for its card draw potential so you can find the key combo pieces needed to win the game more consistently.
  • Divine Spirit: The first part of the Divine Spirit/Inner Fire combo. Use this first to give your minions silly amounts of Health that can then be swapped into Attack.
  • Shadow Madness: This is wonderful stealing one of your opponent’s minions and using it against them. Kill it off and you’ll add it to your death pool too for resurrection effects. If you’re facing a lot more control, though, you might want to add a second Forbidden Word instead.
  • Witchwood Grizzly: Can be a fairly big minion when played normally but when resurrected it won’t suffer the drawback from the Battlecry making it a perfect target for the deck’s finishing combo.
  • Damaged Stegodon: This minion finds a spot in the deck for the exact same reason as Witchwood Grizzly. Once you avoid the awful Battlecry from a revive effect it works absurdly well with Divine Spirit and Inner Fire.
  • Catrina Muerte: One of the ways to bring your minions back to life. If left unchecked by your opponent it can get some huge value each turn.
  • Mosh’Ogg Enforcer: Another of the minions included in this deck because of its incredibly high Health value which can be exploited by Divine Spirit and Inner Fire.
  • Mass Resurrection: Can offer some incredible value if it brings back many of the high-cost drops that this deck runs and force your opponent to fight through them again.

Comment on this article

  • charilaoscountas14 #1 2 years ago
    @charilaoscountas14 oh,and mind control instead of sylvanas.
    Sign in to reply
  • charilaoscountas14 #2 2 years ago
    13 rank and win streak with this deck.I don't have 2nd bog creeper so i put a
    sunwalker instead.It's really fun to constantly raising from the dead these precious creatures.
    Sign in to reply
  • BobbityBob #3 2 years ago
    @BobbityBob Also, obviously those are Arcane Giants, not Golems. Apparently I can't think today.
    Sign in to reply
  • BobbityBob #4 2 years ago
    @BobbityBob Left out 1 Shadow Word Horror.
    Sign in to reply
  • BobbityBob #5 2 years ago
    I've been running this Rez Priest lately with success. Truthfully if you get a tough draw in the early stages then you're finished.

    2 Holy Smite
    2 Power Word Shield
    2 Resurrect
    2 Shadow Word Pain
    2 Injured Blade Master
    2 Shadow Word Death
    1 Thoughtsteal
    2 Priest of the Feast
    1 Excavated Evil
    2 Holy Nova
    2 Onyx Bishop
    2 Entomb
    1 Bog Creeper
    2 Arcane Golem

    I could see removing 1 or both Arcane Golems for more removal. It's just so satisfying to drop a cheap 8/8.
    Sign in to reply
  • Yahnn58 #6 2 years ago
    Just a thought, take out the alchemist and embrace for 2 shifting shades and pyromancer, and replace the bogs and rag for cairne and n'zoth. Still trying to find that answer to aggro decks though :(
    Sign in to reply
  • Bedders #7 2 years ago
    @craigfleming26 Generally speaking I like to spam through games more or less on auto-pilot with something like Midrange Hunter until I'm 15-16, then play something a little more involved. That'll get you through the worst of the golden hero grinders / experimenters.

    Not that I get to ladder very high these days anyway, sadly. Between staying on top of the metagame and running the rest of the site I don't have a lot of time for high ranking!
    Sign in to reply
  • craigfleming26 #8 2 years ago
    At the start of each season I find myself back at rank 19-20. 2/3 games I play in Ranked are against this deck, and it's really tiresome to constantly fight against all of that AOE, minions that won't die, and minions that die and then come back to life.

    Thankfully they're all gone by rank 15.
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  • Bedders #9 2 years ago
    @gabrielleandrodasilv You're welcome! I don't know if I've done it justice to be honest as it's really not my kind of deck and I found it a real slog to play and write. I've done my best though!
    Sign in to reply
  • Lokojet #10 2 years ago
    Recently, I opened Herald Volazj in one pack, so I decided to include him in a resurrect deck, I could say that it's really incredible how he can support this deck, sometimes you can summon mini copies of Ragnaros, Sylvanas, Cairne and/or other minions on field, and then just to enjoy when resurrecting them.
    Not sure how competitive it could be, but it's really fun.
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