Breaking news: Teamfight Tactics Tier List (June 2019)

esports news and guides
Sections

Quest Warrior deck list guide - Rastakhan - Hearthstone (April 2019)

How to play the latest take on Quest Warrior this month.

Picture of John Bedford

About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Quest Warrior deck list guide features the best Rastakhan deck list for Season 61 of Hearthstone (April 2019). Our Quest Warrior guide also contains Mulligan advice, card combos and strategy tips.

When Quest Warrior arrived at the start of 2017 it saw a fair amount of play, yet it became much more powerful when the Witchwood expansion launched early in 2018. Prior to that it was rather tricky to complete the challenge presented by Fire Plume's Hearth, but a number of cheap - or repeatable - Taunt minions made life a lot easier.

It's occasionally punched its way into the highest levels of competitive play, and right now it's certainly a valid option for climbing the ladder. Note, however, that Quests rotate out with the launch of Rise of Shadows, and so this one won't be playable on the Standard ladder for long.

In this article we're highlighting the deck list that's proving to be the most competitive in Hearthstone this month. We've also got some Mulligan advice for you, an overview of the strategy involved in playing Quest Warrior, and a breakdown of all the core combos you have to play around with.

If you've got any questions about playing this deck - or have suggestions of what you'd like to see added to our guide - post away in the comments!

UPDATE - MARCH 2019 #2

We wanted to check in on Quest Warrior as we approach the end of March, but we're happy to say the deck list remains unchanged. You only have a couple of weeks to play this deck until the Quest rotates out of Standard, so this is your last chance to enjoy it!

Quest Warrior deck list and strategy

WarriorNeutral
1 x Fire Plume's Heart2 x Phantom Militia
2 x Shield Slam2 x Stonehill Defender
2 x Town Crier2 x Tar Creeper
2 x Reckless Flurry2 x Witchwood Grizzly
2 x Shield Block1 x Zilliax
2 x Brawl2 x Amani War Bear
2 x Direhorn Hatchling1 x Baku the Mooneater
2 x Dyn-o-matic1 x Oondasta
2 x Supercollider

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQcE08MCnvgCoIADm4oDDUuiBP8Hm8ICysMCoscCyucCquwCnfAC8vECjvsCnvsC2IwDAA==

Quest Warrior Mulligan guide

Here's a look at some of the most important keeps to consider when playing the Quest Warrior. Look for these in order of priority:

  • 1. Fire Plume's Heart - The signature card in this deck! You're guaranteed to receive this card in your opening hand, so keep it and get it played out on Turn 1.
  • 2. Stonehill Defender - Not only does this minion add to your quest tally, it also provides further fuel for your taunt-playing machine.
  • 3. Tar Creeper - Another early offering for your Quest, and like Stonehill Defender puts up a particularly strong board against aggro opponents.
  • 4. Town Crier - Puts a body on the board and hopefully draws into Zilliax for the mid-game.

More great Warrior guides:

Quest Warrior tips and card combos

Here's an overview of all the combos this particular version of Quest Warrior contains:

- In order to complete the Fire Plume's Heart quest, you're going to need to play a total of seven Taunt minions. Once you've done so, you'll receive a 3 Mana 4 / 2 weapon that gives you a new Hero Power too! This does eight points of damage to a randomly targeted enemy.

- Shield Slam does as much damage to a target as you have Armor in the bank. Don't forget you can tap your Hero Power - or use Shield Block - to boost the strength of this spell. Similar advice applies to Reckless Flurry.

- Tar Creeper only has extra Attack power on the opponent's turn. You might need to do a bit of partial trading to set things up problematically for the other player.

- Phantom Militia has the Echo ability, and that means it can be played as many times on the current turn as you wish - as long as you have the Mana to keep casting it, that is. This is particularly helpful for getting you caught up on your Quest progress.

- Dyn-o-matic's damage does not affect other Mechs, so this minion - and minions like Zilliax - will not be hit by the damage.

- Oondasta will summon a random Beast from your hand when played. Qualifying candidates in this regards are Witchwood Grizzly, Amani War Bear, Baku the Mooneater and Direhorn Hatchling.

Comment on this article

Comments on this article are now closed. Thanks for taking part!

  • Bedders #1 2 years ago
    This article is now updated for the May metagame. Comments above this one may refer to an earlier version of the deck!
  • Bedders #2 2 years ago
    @joeyfehribach99 That's a legacy whoops. You'll see elsewhere it's described correctly but the incorrect version should have been taken out. I'll change that now and thanks for highlighting.
  • joeyfehribach99 #3 2 years ago
    The Sulfuras used in the main strategy section is the wrong Sulfuras, both the card link, and the strategems employed. The quest reward changes the Hero ability as a battlecry, not as a deathrattle.
  • Bedders #4 2 years ago
    There was an extra Drake, my mistake - I'll make that other change too. This whole guide is going to be updated after the Easter weekend so I will go through it with a fine tooth comb.
  • joshuabridge19 #5 2 years ago
    A couple things...

    First off there's 31 cards in your printed decklist, and secondly Primordial Drake does NOT adapt...
  • Oscorox #6 2 years ago
    I've been playing this deck with a few different cards and so far it's not as consistent as I'd hoped. But some games I just absolutely destroy people. If I just draw a few cards at the right time I sometimes demolish people without taking any damage. I think most people are right and it just suffers from a weak early game but I'm definitely not giving up on this deck.
  • potchfrog #7 2 years ago
    @ericknordquist61 I think this deck type is pretty good in the meta currently but this is definitely not the optimal version so if you wanna build this archetype I suggest you go on hearthpwn
  • potchfrog #8 2 years ago
    Um you may wanna run execute in your decklist its kinda a staple card
  • shaolinfantastic19 #9 2 years ago
    I so far find that taunt warrior is a janky way to be anti meta against the myriad of jade golems. Protect the king with bolster is just bonkers
  • Bedders #10 2 years ago
    @ericknordquist61 You may well end up being correct but I don't think one person's experience of a deck after one day of play in a new metagame says anything definitive about a deck's potential.

    Those same decks that cause this one a problem (assuming even then it's not just a bad run of games), may slip in power to another kind of deck. And that deck may prove weaker to this one, and so on and so forth.

    What I'm trying to say really is that all of these decks should be considered experimental in nature until the many-faceted elements of a new metagame have had a chance to rub up against one another.
  • ericknordquist61 #11 2 years ago
    This deck is not competitive past rank 20. It prone to super weak early game and has no tools at all for beating control decks. It even loses to aggro decks due to cards like public defender being bad turn two plays and there for a dead card if drawn. Don't waste your dust crafting any of the cards on this list you are better off using almost any other deck in the game.