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Quest Warrior deck list guide - Boomsday - Hearthstone (August 2018)

How to play the latest take on Quest Warrior this month.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Quest Warrior deck list guide features the best deck list for Season 53 of Boomsday (August 2018). Our Quest Warrior guide also contains Mulligan advice, card combos and strategy tips.

Quest Warrior saw a little bit of play in 2017, but it's proving a lot more competitive since the Witchwood expansion was added to the game in April this year. While it was previously rather tricky to tick off the requirements of Fire Plume's Heart consistently, new cards like Phantom Militia make life much easier in this regard.

In this article we're highlighting the deck list that's proving to be the most competitive in Hearthstone this month. We've also got some Mulligan advice for you, an overview of the strategy involved in playing Quest Warrior, and a breakdown of all the core combos you have to play around with.

If you've got any questions about playing this deck - or have suggestions of what you'd like to see added to our guide - post away in the comments!

UPDATE - BOOMSDAY PROJECT

Here’s an updated version of Quest Warrior that makes use of the Boomsday set.

Note that this list is subject to a great deal of change in the coming days and weeks, so don’t spend any dust you can’t afford to lose!

WarriorNeutral
1 x Fire Plume's Heart2 x Acolyte of Pain
1 x Shield Slam2 x Phantom Militia
2 x Cornered Sentry2 x Stonehill Defender
2 x Drywhisker Armorer2 x Tar Creeper
2 x Execute2 x Saronite Chain Gang
1 x Slam1 x Harrison Jones
2 x Warpath
1 x Weapons Project
2 x Shield Block
2 x Blood Razor
2 x Brawl
1 x Scourgelord Garrosh

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQcGn9MCkAf09QKyCKIE08MCDEubywLMzQLKwwKbwgL/B6rsAvsMm/MC kQbP5wK+wwIA

Once this deck has settled down we’ll be updating the rest of our guide with Mulligan, strategy and combo advice specific to that list. For now, the rest of this article refers to an earlier version of Quest Warrior.

Quest Warrior deck list and strategy

WarriorNeutral
1 x Fire Plume's Heart2 x Acolyte of Pain
1 x Shield Slam2 x Phantom Militia
2 x Cornered Sentry2 x Stonehill Defender
2 x Drywhisker Armorer2 x Tar Creeper
2 x Execute2 x Saronite Chain Gang
2 x Slam1 x Primordial Drake
2 x Warpath
2 x Shield Block
2 x Blood Razor
2 x Brawl
1 x Scourgelord Garrosh

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQcEogTTwwLJxwKf0wINS5EG/weyCPsMm8ICvsMCysMCm8sCzM0Cz+cCquwCm/MCAA==

Quest Warrior Mulligan guide

Here's a look at some of the most important keeps to consider when playing the Quest Warrior:

  • 1. Fire Plume's Heart - The signature card in this deck! You're guaranteed to receive this card in your opening hand, so keep it and get it played out on Turn 1.
  • 2. Stonehill Defender - Not only does this minion add to your quest tally, it also provides further fuel for your taunt-playing machine.
  • 3. Tar Creeper - Another early offering for your Quest, and like Stonehill Defender puts up a particularly strong board against aggro opponents.
  • 4. Acolyte of Pain - Being able to cycle through your deck quickly is important with this deck, and the Acolyte should be good for at least a couple of cards - maybe more against aggro, and if you have a taunt up so you can choose your targets.
  • 5. Saronite Chain Gang - Don't hang onto this unless you have earlier turns taken care of, but this is a popular bit of mid-game defense that will force your opponent to do a lot of bothersome work.

More great Warrior guides:

Quest Warrior tips and card combos

Here's an overview of all the combos this particular version of Quest Warrior contains:

- In order to complete the Fire Plume's Heart quest, you're going to need to play a total of seven Taunt minions. Once you've done so, you'll receive a 3 Mana 4 / 2 weapon that gives you a new Hero Power too! This does eight points of damage to a randomly targeted enemy.

- Drywhisker Armorer provides you with two Armour for each enemy minion on the board when it's played.

- Keep in mind that the Battlecry and Deathrattle effects of Blood Razor affect your own minions, as well as the other player's. This can actually be beneficial in the context of cards like Acolyte of Pain.

- You can also combo Blood Razor with Cornered Sentry to neutralise the impact of the minions gained by the other player.

- Regardless of how little damage the target has taken, Execute will remove it cleanly from the board. Again, look to your minor damage effects to see how easily this can be triggered.

- Tar Creeper only has extra Attack power on the opponent's turn. You might need to do a bit of partial trading to set things up problematically for the other player.

- Phantom Militia has the Echo ability, and that means it can be played as many times on the current turn as you wish - as long as you have the Mana to keep casting it, that is. This is particularly helpful for getting you caught up on your Quest progress.

- Always remember that your minions also take damage from Primordial Drake, so it's important you put them to good use if they're about to perish in the Battlecry flames.

Comment on this article

  • Bedders #1 A year ago
    This article is now updated for the May metagame. Comments above this one may refer to an earlier version of the deck!
    Sign in to reply
  • Bedders #2 A year ago
    @joeyfehribach99 That's a legacy whoops. You'll see elsewhere it's described correctly but the incorrect version should have been taken out. I'll change that now and thanks for highlighting.
    Sign in to reply
  • joeyfehribach99 #3 A year ago
    The Sulfuras used in the main strategy section is the wrong Sulfuras, both the card link, and the strategems employed. The quest reward changes the Hero ability as a battlecry, not as a deathrattle.
    Sign in to reply
  • Bedders #4 A year ago
    There was an extra Drake, my mistake - I'll make that other change too. This whole guide is going to be updated after the Easter weekend so I will go through it with a fine tooth comb.
    Sign in to reply
  • joshuabridge19 #5 A year ago
    A couple things...

    First off there's 31 cards in your printed decklist, and secondly Primordial Drake does NOT adapt...
    Sign in to reply
  • Oscorox #6 A year ago
    I've been playing this deck with a few different cards and so far it's not as consistent as I'd hoped. But some games I just absolutely destroy people. If I just draw a few cards at the right time I sometimes demolish people without taking any damage. I think most people are right and it just suffers from a weak early game but I'm definitely not giving up on this deck.
    Sign in to reply
  • potchfrog #7 A year ago
    @ericknordquist61 I think this deck type is pretty good in the meta currently but this is definitely not the optimal version so if you wanna build this archetype I suggest you go on hearthpwn
    Sign in to reply
  • potchfrog #8 A year ago
    Um you may wanna run execute in your decklist its kinda a staple card
    Sign in to reply
  • shaolinfantastic19 #9 A year ago
    I so far find that taunt warrior is a janky way to be anti meta against the myriad of jade golems. Protect the king with bolster is just bonkers
    Sign in to reply
  • Bedders #10 A year ago
    @ericknordquist61 You may well end up being correct but I don't think one person's experience of a deck after one day of play in a new metagame says anything definitive about a deck's potential.

    Those same decks that cause this one a problem (assuming even then it's not just a bad run of games), may slip in power to another kind of deck. And that deck may prove weaker to this one, and so on and so forth.

    What I'm trying to say really is that all of these decks should be considered experimental in nature until the many-faceted elements of a new metagame have had a chance to rub up against one another.
    Sign in to reply
  • ericknordquist61 #11 A year ago
    This deck is not competitive past rank 20. It prone to super weak early game and has no tools at all for beating control decks. It even loses to aggro decks due to cards like public defender being bad turn two plays and there for a dead card if drawn. Don't waste your dust crafting any of the cards on this list you are better off using almost any other deck in the game.
    Sign in to reply

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