Our Quest Warrior deck list guide features the best post-nerf deck list for Season 51 (June 2018). Our Quest Warrior guide also contains Mulligan advice, card combos and strategy tips.
Quest Warrior saw a little bit of play in 2017, but it's proving a lot more competitive since the Witchwood expansion was added to the game in April this yera. While it was previously rather tricky to tick off the requirements of Fire Plume's Heart consistently, new cards like Phantom Militia make life much easier in this regard.
In this article we're highlighting the deck list that's proving to be the most competitive in Hearthstone this month. We've also got some Mulligan advice for you, an overview of the strategy involved in playing Quest Warrior, and a breakdown of all the core combos you have to play around with.
If you've got any questions about playing this deck - or have suggestions of what you'd like to see added to our guide - post away in the comments!
UPDATE - JUNE 2018 #2
Quest Warrior continues to evolve and the latest version is quite different from our previous recommendation. We've slotted in the new deck list (make sure you grab the new Deck ID), and also updated the rest of this article so that it reflects those changes. We'll keep updating this one throughout the expansion, but this is as good as things get right now we think.
Quest Warrior deck list and strategy
|1 x Fire Plume's Heart||2 x Acolyte of Pain|
|1 x Shield Slam||2 x Phantom Militia|
|2 x Cornered Sentry||2 x Stonehill Defender|
|2 x Drywhisker Armorer||2 x Tar Creeper|
|2 x Execute||2 x Saronite Chain Gang|
|2 x Slam||1 x Primordial Drake|
|2 x Warpath|
|2 x Shield Block|
|2 x Blood Razor|
|2 x Brawl|
|1 x Scourgelord Garrosh|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAQcGkQb7DNPDAtPFAsLOAsrnAgxL/weyCJvCAsrDAsnHApvLAszNAs/nAqrsApvzAsXzAgA=
Quest Warrior Mulligan guide
Here's a look at some of the most important keeps to consider when playing the Quest Warrior:
- 1. Fire Plume's Heart - The signature card in this deck! You're guaranteed to receive this card in your opening hand, so keep it and get it played out on Turn 1.
- 2. Stonehill Defender - Not only does this minion add to your quest tally, it also provides further fuel for your taunt-playing machine.
- 3. Tar Creeper - Another early offering for your Quest, and like Stonehill Defender puts up a particularly strong board against aggro opponents.
- 4. Acolyte of Pain - Being able to cycle through your deck quickly is important with this deck, and the Acolyte should be good for at least a couple of cards - maybe more against aggro, and if you have a taunt up so you can choose your targets.
- 5. Saronite Chain Gang - Don't hang onto this unless you have earlier turns taken care of, but this is a popular bit of mid-game defense that will force your opponent to do a lot of bothersome work.
More great Warrior guides:
Quest Warrior tips and card combos
Here's an overview of all the combos this particular version of Quest Warrior contains:
- In order to complete the Fire Plume's Heart quest, you're going to need to play a total of seven Taunt minions. Once you've done so, you'll receive a 3 Mana 4 / 2 weapon that gives you a new Hero Power too! This does eight points of damage to a randomly targeted enemy.
- Drywhisker Armorer provides you with two Armour for each enemy minion on the board when it's played.
- Keep in mind that the Battlecry and Deathrattle effects of Blood Razor affect your own minions, as well as the other player's. This can actually be beneficial in the context of cards like Acolyte of Pain.
- You can also combo Blood Razor with Cornered Sentry to neutralise the impact of the minions gained by the other player.
- Regardless of how little damage the target has taken, Execute will remove it cleanly from the board. Again, look to your minor damage effects to see how easily this can be triggered.
- Tar Creeper only has extra Attack power on the opponent's turn. You might need to do a bit of partial trading to set things up problematically for the other player.
- Phantom Militia has the Echo ability, and that means it can be played as many times on the current turn as you wish - as long as you have the Mana to keep casting it, that is. This is particularly helpful for getting you caught up on your Quest progress.
- Always remember that your minions also take damage from Primordial Drake, so it's important you put them to good use if they're about to perish in the Battlecry flames.