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Quest Rogue deck list guide - Saviors of Uldum - Hearthstone (August 2019)

Our guide to playing Quest Rogue in the new meta.

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About James Law

James can usually be found wearing dungarees.

Our Quest Rogue deck list guide features the best deck list for Season 65 of Hearthstone (August 2019). You can also find some general strategy advice and a breakdown of the deck’s key combos. We will continue to update the list to help you play the best possible Quest Rogue list.

The new Rogue Quest, Bazaar Burglary, could just be what was needed to push the Thief Rogue archetype over the top. Adding cards from other classes to your hand and playing them as you see fit is a really exciting and dynamic way to play. Unfortunately, despite support for the deck being released in numerous expansions, from the Witchwood’s Tess Greymane to Rise of Shadows’ Hench-Clan Burglar, it’s never seen its potential realised due to a lack of survivability for the deck to go into the long game. That could be all about to change though.

We anticipate that folks will be less furious with this edition of Quest Rogue compared to the one we saw in Journey to Un’Goro. Having a 3/2 weapon that gives your Hero Immune while they’re attacking is a big deal, especially when Rogue has so often struggled with its lack of healing and class Taunt cards. This ability to chop down enemy minions without taking damage is hugely powerful, especially given the 3 attack on the weapon being even larger than Odd Rogue of old. Tempo-wise, the two charges on the weapon allow the player to use their mana more efficiently too, only having to re-dagger every other turn.

Quest Rogue deck list and strategy

Here is the version of Quest Rogue we’re using for the start of Saviors of Uldum. The meta is still volatile, so be warned that crafting all of these cards may not be the best idea, but one thing’s for sure: Quest Rogue is going to be a fun deck to play and there’s going to be a whole lot of highlights online when this deck comes up with something nutty. We’re just thankful that Tess Greymane might finally be viable!

2 x Backstab2 x EVIL Cable Rat
2 x Shadowstep2 x Questing Explorer
1 x Bazaar Burglary
2 x Pharaoh Cat
2 x Clever Disguise
2 x Blink Fox
1 x Edwin VanCleef
2 x EVIL Miscreant
2 x SI:7 Agent
2 x Hench-Clan Burglar
2 x Spirit of the Shark
2 x Vendetta
2 x Bazaar Mugger
1 x Heistbaron Togwaggle
1 x Tess Greymane

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaIHBLIC6/ACkpcDp6gDDbQB7QLdCMf4ArSGA7SRA4+XA5CXA/6aA7ulA/WnA6qoA62oAwA=

More great Rogue guides:

General strategy

Bazaar Burglary, the brand new Saviors of Uldum Rogue Quest, offers a strong bonus for adding cards to your hand from other classes. A 2 mana 3/2 weapon is good enough as is, as seen from the 2/2 weapon afforded by Odd Rogue, but giving your Hero Immune while they attack is a huge bonus. It means you can slap about minions with high attack with no consequence to your health total, offering you a great deal more flexibility and survivability as well as allowing for you to actually utilise the value gained by all the cards from other classes you’ve added to your deck.

Early Game: Early on in the game, you’ll want to play out your Quest and get some burgling going. Clever Disguise halfway completes your quest in one go, and Pharaoh Cat and Blink Fox can increase your Quest progress whilst simultaneously adding value to your hand. EVIL Miscreant remains a great early play to get a couple of Lackeys in hand, and although they don’t progress your Quest they’re as impactful as ever.

Mid Game: Now could be a good time to build a big Edwin VanCleef if you have a few cheap cards in hand. Vendetta helps with this while simultaneously slicing down enemy minions for free as long as you’re holding a card from another class. Spirit of the Shark, with its Stealth ability, can stick on the board and double up on Battlecries, including Lackeys and Thief-style cards like Hench-Clan Burglar and Bazaar Mugger.

When you’ve completed the Quest, it’s time to start stabilising. Your 2 mana 3/2 weapon that protects your Hero when you attack is huge for this. Hit their big minions and help get rid of them with cards of your own, all the while gathering value with cards from other classes. Think carefully which cards will work best in a given situation - every game will play out differently so it’s important to keep your head in the game and alter your gameplan according to your opponent’s actions. Against control decks, you might want to pick cards that can end the game swiftly, whilst aggressive opponents might call for a more measured approach, picking cards to stall them and clear minions.

Late Game: After the early onslaught you might have been dealing with, you’ve hopefully been able to get a foothold in the game. Your consistent weapon is a great option when you face constant value generation such as against a Control Warrior, and if you get the chance to play Tess Greymane at this point in the game you can close it out with her incredible Battlecry that replays every single card you’ve played from another class over the whole game.

Heistbaron Togwaggle along with a Lackey is another excellent way to close out the game, particularly if you get lucky with a Zarog's Crown pull. Your win condition is value-based, and this deck has a whole host of ways to generate exactly that.

Quest Rogue Mulligan Guide

Early on in the game, you should be looking to get Bazaar Burglary completed as swiftly as possible.

1. Obviously, the Bazaar Burglary Quest on turn 1 is a great choice for most opponents. You should be able to regenerate the value later on in the game through your reward.

2. Clever Disguise will get you on the way to Quest completion, giving you access to that sweet, sweet Ancient Blades Hero Power sooner.

3. Questing Explorer, whilst not directly impacting your Quest completion, will draw you the card you ‘lost’ in the early game by playing Bazaar Burglary, and a 2 mana 2/3 minion isn’t half bad in the early game.

Quest Rogue tips, combos and synergies

We’ve been playing some Quest Rogue at the start of the expansion so have a few tips on things to watch out for when you play this deck:

- Tess Greymane is a huge play at the end of the game, but be careful to remember which cards you’ve already played! You don’t want to end up casting spells or summoning minions that’ll harm your own game plan.

- Hench-Clan Burglar allows you to choose the spell that’s added to your hand, so choose wisely depending on the game’s situation.

- Pharaoh Cat might not give you a card from another class every time. A fair few Reborn cards are Neutral.

- Always be ready to adjust your game, as your deck allows you to do so.

- Questing Explorer won’t draw you a card if you’ve already finished your Quest, so look for her early!

- EVIL Miscreant offers two Lackey cards which can be combined with Shadowstep to replay them for their effects, as well as Spirit of the Shark which doubles up their Battlecries if it’s on the board.

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  • Ejik #1 4 years ago
    pls update this "Once the requirements are met, every minion in your deck is buffed up to 5/5" to 4\4
  • Mekbot #2 4 years ago
    Is this decklist still optimal after the nerfs? Is Patches still good? Also, reasoning on elven minstrel instead of coldlight? seems like elven is harder/slower to activate
  • Bedders #3 5 years ago
    Here's the pre-expansion version of the deck list for those still messing around with this!


    2 x Preparation
    2 x Shadowstep
    1 x The Caverns Below
    2 x Gadgetzan Ferryman
    2 x Mimic Pod
    2 x Vanish


    2 x Fire Fly
    2 x Glacial Shard
    1 x Patches the Pirate
    2 x Southsea Deckhand
    2 x Stonetusk Boar
    2 x Bilefin Tidehunter
    2 x Novice Engineer
    2 x Youthful Brewmaster
    2 x Igneous Elemental
    1 x Tar Creeper
    1 x Tol'vir Stoneshaper
  • julie-hoskins-hotmai #4 5 years ago
    Thanks for nothing, I bought Patches and she insists on appearing before the deckhand! I never get the right cards to start this quest and now you have made it 'play 5 cards' very funny Hearthstone, I'm still on level 20!!!!!!!!!
  • binos1515 #5 5 years ago
    That deck is awesome, it got me to rank 12. First time past 15, feels like I could keep going higher.
  • binos1515 #6 5 years ago
    That deck is awesome, it got me to rank 12. First time past 15, feels like I could keep going higher.
  • mikekoopmans50 #7 5 years ago
    No worries :). I played a couple of Quest Rogues today with Taunt Warrior and they totally got screwed for having Doomsayer. I even managed to pull one out with Dirty Rat on a full board with the quest already active. OUCH!!! :P

    Loving the Bilefin myself! Taunt is pretty nice, but being able to bounce it and create multiple taunts is even better! Am really interested in seeing how you will like this suggested adjustment.
  • Bedders #8 5 years ago
    @mikekoopmans50 I missed this last week sorry! I've seen the Bilefin tip before and need to give it a go. It's definitely picking up in popularity and may well make the next version of the deck.
  • mikekoopmans50 #9 5 years ago
    Loving the deck; it is truly almost unstoppable, with a really high level of consistency. When Un'goro just came out I was having trouble with fast decks and with Taunt Warriors, but now with this list I can wipe the floor with them more often than not. I recommend one change though:

    2x Doomsayer out -> 2x Bilefin Hunter in

    The Taunt can be extremely useful to slow down, say, Pirate Warrior or Midrange Hunter. But even more so: it is a way more useful card when you have completed the quest. Getting Doomsayer when you completed the quest is just plain awful, and slowing down your opponent just a little bit is often more than enough to finish the quest and start pounding.

    Because the deck is so stable now, the goal is just plainly getting to turn 5 and then bring the pain. Even when things don't go as smoothly, the Vanishes have not only provided me with some much needed extra time to finish the quest, it even finished the quest for me a couple of times, creating a clear board and making way for the haste minions. Truly amazing deck, and love the way it plays.
  • ahsaya #10 5 years ago
    Against non aggro it's an easy win. But this deck get's absolutely shredded by aggro, or in other words just about every Hunter, Shaman, Pally, and Pirate deck out there.
  • lgemmr #11 5 years ago
    Hate this deck. Only hard counters like pirate warrior can beat it, and nobody wants another agro meta. The quest is too easy to complete and is no fun at all to play against, especially when they get good draws. I'm pretty sick of low-skill agro decks that anybody can play.
  • precious2789 #12 5 years ago
    I've found this deck to be too dependent on you card draw to really work for me. Getting control of the board with wisps, stonetusks, and engineers is a bit of a chore. However if you get a 'god draw' and the stars align it's unbeatable. I always grimace when I'm facing someone with this quest. It seems like they always get the latter.
  • Bedders #13 5 years ago
    @mihailescudumitri02 Sorry I don't agree. I've won more games with this Quest Rogue deck list than any other. What are you having trouble with?
  • mihailescudumitri02 #14 5 years ago
    this deck is awful . Please delete it
  • @soumyosubhromukherje sorry , no shiv, 1xCaverns below !!
  • Hey guys,maybe try this version :

    2xglacial shard
    2xstonetusk boar
    2xsouthsea deckhand
    2xigneous elemental
    2xgadgetzan ferryman
    2xyouthful brewmaster
    2xbluegill warrior
    1xmimic pod
    2xnovice engineer
    2xfan of knives
    2xloot hoarder
  • mikekoopmans50 #17 5 years ago
    @Autolycus Great, I am glad you like it! If you can find some way to beat Quest Warrior though then that would be great haha! Only when I finish the Quest with a full board really early do I stand a chance.

    Anyone else feel like Warrior has way too much AoE? Whirlwind, Ravaging Ghoul and Brawl were not enough, no let's add Sleeping with the fishes, that seems about right :S. Whoever thought this up at Blizzard nerds to be checked.
  • Autolycus #18 5 years ago

    Liking this version a lot! Stability is a factor and this manages to get me through some tough early game points. Thanks!
  • mikekoopmans50 #19 5 years ago
    @Bedders You're welcome! Only deck I am having real problems with is Quest Warrior, but otherwise it's looking pretty good :). It really feels a lot more consistent: in the games I've played with my adjusted list I almost always make the quest happen between turn 3(!) and 5. Good stuff :).
  • Bedders #20 5 years ago
    @mikekoopmans50 Thanks for this, I'll give it a whirl over the easter weekend! It's inevitable that these deck lists are going to go through quick refinement after publication, but we'll try to review them all as fast as we can! Still working through the general backlog right now though.
  • mikekoopmans50 #21 5 years ago
    Hi guys,

    I found that this deck can be even more awesome with a little tweaking. Still torn about some choices, but so far it is working quite nicely:

    2 x Backstab
    2 x Preparation
    2 x Shadowstep
    2 x Swashburglar
    1 x The Caverns Below
    2 x Eviscerate
    2 x Gadgetzan Ferryman
    1 x Edwin VanCleef
    2 x Fan of Knives
    2 x Mimic Pod

    2 x Fire Fly
    1 x Patches the Pirate
    2 x Southsea Deckhand
    1 x Stonetusk Boar
    2 x Novice Engineer
    1 x Youthful Brewmaster
    2 x Igneous Elemental
    1 x Violet Teacher

    I found that with the list you provide here, I was getting my ass whooped too many times by fast decks, since I had little early board presence. Also I found that I sometimes had trouble getting the quest finished. Most of the time it worked fine, but the times that I couldn't get the fourth minion in, or get it in just too late, I wished it was a little easier to get there.

    The Fire Fly and Igneous Elemental work like a charm for both problems. They provide a lot of value in the early game versus aggro, while also helping A LOT to work towards the quest. I had to make room for these cards, so I scrapped Moroes and a Violet Teacher. While awesome on occasion there were also times I would not get any value from them at all, and getting the board filled with minions is no problems with the combined power of the Fire Fly and Igneous.

    I also scrapped a Youthful Brewmaster. I don't need the bounce as much, and because the Gadgetzan Ferryman works only in combo (the only moment I use the Brewmaster as well) it does not necesarily have to bounce a creature in the late game when I have played the Quest card and don't really want to bounce if the board is filled with non charge minions. Could be I will switch between the two though.

    Lastly I scrapped one Stonetusk Boar. I am not sure if I would want to add it again, for the bounce damage combo, but I feel this version gives me more stability and versatility :). What do you guys think?
  • dr-butcher #22 5 years ago
    @Thimns Only if you get those cards! They might be the last ones you draw.
  • dr-butcher #23 5 years ago
    Don't forget to add if you play Edwin VanCleef before you play Crystal Core, he'll be reduced to 5/5.
  • Thimns #24 5 years ago
    Surprisingly quickly for sure. I played a rogue that finished their quest turn 4 and played the caverns on curve. This archetype is crazy. Though I think using firefly and igneous elemental to get crossed the finish line seems to work best.