Our Quest Rogue deck list guide features the best Rastakhan deck list for Season 59 of Hearthstone (February 2019). Our Quest Rogue guide also contains Mulligan advice, card combos and strategy tips.
Quest Rogue was one of the new Hearthstone decks to arrive with the Un'Goro expansion, and it's an archetype built around completing the hero's Caverns Below Quest to gain the minion-empowering Crystal Core card. To receive this reward though, you'll have to play a minion of the same name a total of five times. Once Crystal Core has then been activated, all of your minions will have 4 / 4 stats for the remainder of the match.
While achieving this might appear tricky at first glance - given the hard limit of having just two of any given minion in a single deck - you actually have plenty of ways of bouncing cheap minions back into your hand with the Rogue. By doing so, you can field the same minion more than twice in any given game, thus fulfilling the Quest.
This Quest can actually be finished surprisingly quickly, and in our Quest Rogue guide we've got a deck list that should provide you with plenty of options to do exactly that. After that we've got some advice on playing your cards out, as well as some Mulligan advice to help you choose a solid starting hand. Finally, we've broken down all of the core combos contained in this deck for you.
UPDATE - JANUARY #1
Although Quest Rogue has had its fair share of nerfs - and is currently quite low in the tier list - it's still seeing some competitive play. We've updated our deck list for Rastakhan, and updated our strategy advice to accommodate those changes too.
Quest Rogue deck list and strategy
Here's a deck list that's about as good as things get for the archetype at this stage of the Rastakhan's Rumble meta. We'll keep monitoring the deck for as long as it continues seeing play.
|2 x Preparation||2 x Glacial Shard|
|2 x Shadowstep||2 x Southsea Deckhand|
|1 x The Caverns Below||1 x Stonetusk Boar|
|1 x Lab Recruiter||2 x Wax Elemental|
|2 x Fan of Knives||2 x Novice Engineer|
|1 x Mimic Pod||2 x Vicious Scalehide|
|1 x Sonya Shadowdancer||2 x Youthful Brewmaster|
|2 x Elven Minstrel||1 x Zola the Gorgon|
|2 x Vanish||1 x Zilliax|
|1 x Valeera the Hollow|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHCIgF/MEChsICgNMCz+ECw+oC4PoCoIADC8QBnALtAp8DmwXUBYYJl8ECx9MC2+MC9uwCAA==
VIDEO GUIDE - The deck list is a little out of date but this video from Firebat is essential viewing as it'll give you a visual guide to playing this deck in practise. We highly recommend watching it!
Quest Rogue has one of the most straightforward game plans in all of Hearthstone as it’s right there written on The Caverns Below: play five minions with the same name. That may seem like an impossible feat considering you can only run two copies of each card, but with bounce effects such as Shadowstep, Lab Recruiter and Youthful Brewmaster to bring cards back into your hand to play again - along with minion generation cards like Mimic Pod - it’s certainly achievable.
Once the requirements are met, every minion in your deck is buffed up to 4 / 4, including the flimsy little Stonetusk Boar, allowing you to build a ridiculously strong board at minimal cost. You just hope to survive long enough to pull the move off...
Early game: Play your Quest on turn one and then decide which minion you’re going to aim to play five times to complete it – good targets are usually Glacial Shard, Stonetusk Boar or Novice Engineer. Sometimes it can be a difficult decision to make if you’ve had a particularly bad Mulligan, but as you draw through your deck a main contender should emerge.
In the meantime, aim to keep your opponent’s board under control by trading away less valuable minions and attacking with your hero power.
Mid game: In an ideal situation, you should be well on the way to having the Quest complete by now. If not, cards such as Mimic Pod, Sonya Shadowdancer, Zola the Gorgon and Elven Minstrel can all help get the last extra copies you might need to finish it off. Make sure you’re using bounce effects to return your chosen minion back into your hand too – only leave it on the board if you know it’s going to be safe, or if you have a backup plan.
Late game: If you haven’t completed the Quest by now, chances are your opponent is in a position to take the game away from you. You can make one last desperate play with Preparation and Vanish to temporarily clear their board and get some of your own minions back into hand.
If you have finished the Quest, look to play Crystal Core as soon as possible to beef up your minions. With how quickly you can generate a huge board at this point in the game, that’ll likely be too much for your opponent to deal with at once.
Trade away just to be safe, or go straight for their life total if you’re feeling bold. At this point, bounce effects can be used aggressively on Stonetusk Boar for repeated Charge damage.
Some handy tips when facing aggro opponents on ladder:
- This is your toughest match-up – if you’re too slow to get the Quest going you’ll be rushed down by your opponent.
- Be willing to use minions you’d usually want to save for the Quest to delay your opponent or take out their minions.
- The addition of Vicious Scalehide from The Witchwood can also help stablise a match and give you a little healing.
- An emergency Preparation and Vanish on turn three doesn’t feel great but is sometimes necessary.
- Using Preparation to play Crystal Core early is also a very useful combo to get you in a position to contest the board fast.
Words of advice for dealing with control decks:
- You have more room to get things going in this match-up, so take your time gathering all the pieces you need to complete the Quest.
- Prioritise card draw too, so you have more potential minions and bounce effects to use at once to complete the Quest.
- Once you’ve played Crystal Core, try to set up a huge damage swing that your opponent cannot prepare for or recover from on the next turn.
- Your opponent will be very active in clearing minions from your board, so don’t leave anything on there unless you don’t mind losing it.
Quest Rogue Mulligan guide
These are the cards you’ll want to search for in your opening hand:
- 1. The Caverns Below: Some classes can afford to toss their Quest back and play the long game - not here. Get this activated on Turn 1 so all you have to worry about is building those minions.
- 2. Shadowstep: A vital bounce card that will enable you to make at least two plays very quickly - and often to wrap the Quest up.
- 3. Novice Engineer: A solid bouncing target that also gets the card draw process in motion.
- 4. Youthful Brewmaster: Again, a very handy bounce card that can help you contest the board and make rapid progress towards your Quest completion.
- 5. Sonya Shadowdancer: Another useful tool for keeping the Quest train rolling.
Quest Rogue tips, combos and synergies
Here are the big combos you have at your disposal when playing this particular version of Quest Rogue:
- Note that as a Charge card, Stonetusk Boar is much more useful to play once Crystal Core has been activated.
- Vicious Scalehide can both attack other minions on the turn its played, and return health to your hero via the Lifesteal mechanic.
- You can use the following cards to return your Quest minion back into your hand: Youthful Brewmaster, Zola the Gorgon, Sonya Shadowdancer, Shadowstep and Vanish.
- Mimic Pod can be used to duplicate a minion that then becomes your Quest target. It's a little slow in this regard, but you might just get a Charge minion to use later on in the match as well.
- Preparation opens up a lot of opportunities to rattle off that Quest requirement. As with so many Rogue decks you need to play ahead very carefully. Alternatively it combos amazing well with the actual reward card for a very fast play!
- Vanish returns all minions to both player's hands. This is a great way of clearing down the board, then assuming dominance after you've played your Crystal Core card and want to start pushing your way over the finishing line.
Quest Rogue card choices and substitutions
These are the key cards for Quest Rogue along with some substitution ideas for the deck’s most expensive cards:
- Preparation: The deck has minimal spells but this offers a massive discount on two of the most important ones: Vanish and Crystal Core.
- Shadowstep: Extremely useful bounce effect. Not only is it free to save a minion after being played but it also reduces their cost the next time you play them.
- Stonetusk Boar: Fairly uninspiring as a 1/1 charge minion, but once you’ve played Crystal Core the value skyrockets.
- The Caverns Below: Wouldn’t be Quest Rogue without it. Has been nerfed since original release but can still offer a huge swing when you complete it.
- Novice Engineer: Pretty good for completing the Quest while also giving you a lot of card draw to cycle through your deck.
- Youthful Brewmaster: Another important bounce effect that also leaves a minion on the board.
- Mimic Pod: If it lands on a good minion to complete the Quest you’re having a great time. A bounce effect isn’t bad either.
- Sonya Shadowdancer: Can be used to start filling your hand with cheap copies of the minion you want to use to complete the Quest. Add another Sap or Ancient Brewmaster if you don’t have the card.
- Zola the Gorgon: Similarly, this is just another way to get an extra minion into your hand. If you can only craft one then go for Sonya and replace this with Sap or Ancient Brewmaster.