Our Quest Rogue deck list guide features the best deck list for The Witchwood (April 2018). Our Quest Rogue guide also contains Mulligan advice, card combos and strategy tips.
Quest Rogue was one of the new Hearthstone decks to arrive with the Un'Goro expansion, and it's an archetype built around completing the hero's Caverns Below Quest to gain the minion-empowering Crystal Core card. To receive this reward though, you'll have to play a minion of the same name a total of four times. Once Crystal Core has then been activated, all of your minions will have 5/5 stats for the remainder of the match.
To receive this reward though, you'll have to play a minion of the same name a total of four times. While this might appear tricky at first glance - given the hard limit of having just two of any given minion in a single deck - you actually have plenty of ways of bouncing cheap minions back into your hand with the Rogue. By doing so, you can field the same minion more than twice in any given game, thus fulfilling the quest.
This quest can actually be finished surprisingly quickly, and in our Quest Rogue guide we've got a deck list that should provide you with plenty of options to do exactly that. After that we've got some advice on playing your cards out, as well as some Mulligan advice to help you choose a solid starting hand. Finally, we've broken down all of the core combos contained in this deck for you.
UPDATE - THE WITCHWOOD
We've incorporated the latest version of Quest Rogue into this guide and also expanded on all aspects of it considerably. Thanks to James Pickard who provided additional reporting for this article.
Quest Rogue deck list and strategy
Here's a deck list that's about as good as things get for the archetype at this stage of the Witchwood meta. As soon as a refined version of the deck emerges, we'll pop it in here and update the rest of our guide to match it.
|2 x Preparation||2 x Fire Fly|
|2 x Shadowstep||2 x Glacial Shard|
|1 x The Caverns Below||2 x Southsea Deckhand|
|1 x Sap||2 x Stonetusk Boar|
|2 x Mimic Pod||2 x Novice Engineer|
|1 x Sonya Shadowdancer||2 x Vicious Scalehide|
|2 x Elven Minstrel||2 x Youthful Brewmaster|
|2 x Vanish||2 x Igneous Elemental|
|1 x Zola the Gorgon|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHBM0DhsICz+ECw+oCDcQBnALtAp8DiAXUBYYJl8EC/MEC68ICxscC2+MC9uwCAA==
Quest Rogue has one of the most straightforward game plans in all of Hearthstone as it’s right there on The Caverns Below: play five minions with the same name. That may seem like an impossible feat considering you can only run two copies of each card, but with bounce effects such as Shadowstep and Youthful Brewmaster to bring cards back into your hand to play again, and minion generation cards like Mimc Pod, it’s certainly achievable.
Once the requirements are met, every minion in your deck is buffed up to 5/5, including the flimsy little Stonetusk Boar, allowing you to build a ridiculously strong board at minimal cost. Just hope you survive until then.
Early game: Play your quest on turn one and then decide which minion you’re going to aim to play five times to complete it – good targets are usually Fire Fly, Stonetusk Boar, Novice Engineer or Flame Elemental. Sometimes it can be a difficult decision to make if you’ve had a particularly bad mulligan, but as you draw through your deck a main contender should emerge.
In the meantime, aim to keep your opponent’s board under control by trading away less valuable minions and attacking with your hero power. Sap is also useful for slowing them down and saving as much of your own health as possible.
Mid game: In an ideal situation, you should be well on the way to having the quest complete by now. If not, cards such as Mimic Pod, Sonya Shadowdancer, Zola the Gorgon and Elven Minstrel can all help get the last extra copies you might need to finish it off. Make sure you’re using bounce effects to return your chosen minion back into your hand too – only leave it on the board if you know it’s going to be safe or if you have a backup plan.
Late game: If you haven’t completed the quest by now, chances are your opponent is in a position to take the game. You can make one last desperate play with Preparation and Vanish to temporarily clear their board and get some of your own minions back into hand.
If you have finished the quest, look to play Crystal Core as soon as possible to beef up your minions. With how quickly you can generate a huge board at this point in the game that’ll likely be too much for your opponent to deal with at once. Trade away just to be safe, or go straight for their life total if you’re feeling bold. At this point, bounce effects can be used aggressively on Stonetusk Boar or Southsea Deckhand for repeated Charge damage.
Some handy tips when facing aggro opponents on ladder:
- This is your toughest matchup – if you’re too slow to get the quest going you’ll be rushed down by your opponent.
- Be willing to use minions you’d usually want to save for the quest to delay your opponent or take out their minions.
- The addition of Vicious Scalehide from The Witchwood can also help stablise a match and give you a little healing.
- An emergency Preparation and Vanish on turn three doesn’t feel great but is sometimes necessary.
- Using Preparation to play Crystal Core early is also a very useful combo to get you in a position to contest the board early.
Words of advice for dealing with control decks:
- You have more room to get things going in this matchup, so take your time gathering all the pieces you need to complete the quest.
- Prioritise card draw too, so you have more potential minions and bounce effects to use at once to complete the quest.
- Sap is usually best reserved for any big late game threats or taunt minions that attempt to slow you down once you’ve completed the quest.
- Once you’ve played Crystal Core, try to set up a huge damage swing that your opponent cannot prepare for or recover from next turn.
- Your opponent will be very active in clearing minions from your board, so don’t leave anything on there unless you don’t mind losing it.
More great Rogue guides:
- 1. Tempo Rogue - Tempo Rogue deck list guide (Witchwood)
- 2. Miracle Rogue - Miracle Rogue deck list guide (Witchwood)
- 3. Thief Rogue - Thief Rogue deck list guide (Witchwood)
- 4. Odd Rogue - Odd Rogue deck list guide (Witchwood)
- 5. Witchwood Decks - Best Witchwood decks
- 6. Budget Decks - Budget Witchwood decks
- 7. Monster Hunt - Hearthstone: Monster Hunt guide
Quest Rogue Mulligan guide
Search through your deck to try and get these cards in your opening hand:
- 1. Raven Familiar: A solid two mana minion that is almost guaranteed to draw you a spell.
- 2. Tar Creeper: Some early-game stopping power against aggro decks.
- 3. Doomsayer: Excellent at clearing the board and disrupting your opponent’s early game plans.
- 4. Acidic Swamp Ooze: Against decks without weapons you can play this as a straightforward 3/2 minion.
- 5. Arcane Keysmith: Its low stats are made up for by the opportunity to discover a Secret and play it for free.
Quest Rogue tips, combos and synergies
Here are the big combos you have at your disposal when playing this particular version of Quest Rogue:
- Southsea Deckhand can only attack on the turn he's played if you currently have a weapon in your hand. Think carefully before spending that last point of weapon durability if you want to get this guy out on the board and doing fast work.
- Note that as Charge cards, Southsea Deckhand and Stonetusk Boar are both much more useful to play once Crystal Core has been activated.
- Vicious Scalehide can both attack other minions on the turn its played, and return health to your hero via the Lifesteal mechanic.
- You can use the following cards to return your Quest minion back into your hand: Youthful Brewmaster, Gadgetzan Ferryman, Zola the Gorgon, Sonya Shadowdancer, Shadowstep and Vanish.
- Mimic Pod can be used to duplicate a minion that then becomes your Quest target. It's a little slow in this regard, but you might just get a Charge minion to use later on in the match.
- Preparation opens up a lot of opportunities to rattle off that Quest requirement. As with so many Rogue decks you need to play ahead very carefully. Alternatively it combos amazing well with the actual reward card for a very fast play!
- Vanish returns all minions to both player's hands. This is a great way of clearing down the board, then assuming dominance after you've played your Crystal Core card and want to start pushing your way over the finishing line.
Quest Rogue card choices and substitutions
These are the key cards for Quest Rogue along with some substitution ideas for the deck’s most expensive cards:
- Preparation: The deck has minimal spells but this offers a massive discount on two of the most important ones: Vanish and Crystal Core.
- Shadowstep: Extremely useful bounce effect. Not only is it free to save a minion after being played but it also reduces their cost the next time you play them.
- Fire Fly: Cheap enough to get on the board early and also gives you a Flame Elemental, which is one of the best minions to use to complete the quest.
- Stonetusk Boar: Fairly uninspiring as a 1/1 charge minion, but once you’ve played Crystal Core the value skyrockets.
- The Caverns Below: Wouldn’t be Quest Rogue without it. Has been nerfed since original release but can still offer a huge swing when you complete it.
- Novice Engineer: Pretty good for completing the quest while also giving you a lot of card draw to cycle through your deck.
- Youthful Brewmaster: Another important bounce effect that also leaves a minion on the board.
- Igneous Elemental: You’re playing this more for the Deathrattle than anything else.
- Mimic Pod: If it lands on a good minion to complete the quest you’re having a great time. A bounce effect isn’t bad either.
- Sonya Shadowsong: Can be used to start filling your hand with cheap copies of the minion you want to use to complete the quest. Add another Sap or Ancient Brewmaster if you don’t have the card.
- Zola the Gorgon: Similarly, this is just another way to get an extra minion into your hand. If you can only craft one then go for Sonya and replace this with Sap or Ancient Brewmaster.