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Quest Hunter deck list guide - Saviors of Uldum - Hearthstone (August 2019)

Our guide to getting started with a new Saviors of Uldum take on Quest Hunter.

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About James Law

James can usually be found wearing dungarees, playing Hearthstone, drinking coffee, or all of the above. For his sins, he has been cursed to forever main heavies in Smash.

Our Quest Hunter deck list guide features the best deck list for Season 65 of Hearthstone (August 2019). You can also find some general strategy advice and a breakdown of the deck’s key combos. We will continue to update the list to help you play the best possible Quest Hunter list.

In the final card reveal live stream, the Hunter class' Quest was announced. Unseal the Vault and the Hero Power generated upon its completion, Ramkahen Roar, are based on a token-style board state. You’ll be trying to flood the board with minions throughout the game. Once you’ve done it enough, the Quest will change your Hero Power and you’ll be able to crush the enemy with huge, beefed up boards of minions.

This early in the expansion cycle, we’d recommend holding off crafting any of these cards if your arcane dust supplies are low. Check back to see our top decks to play in the ever-developing meta!

Quest Hunter deck list and strategy

Here is the version of Quest Hunter we’re using for the start of Saviors of Uldum. The meta is going to be hotly contested, so come back here for updates and changes!

HunterNeutral
2 x Shimmerfly2 x Hench-Clan Hogsteed
2 x Springpaw2 x Vicious Scalehide
2 x Timber Wolf
1 x Unseal the Vault
2 x Revenge of the Wild
2 x Scavenging Hyena
2 x Animal Companion
2 x Desert Spear
2 x Master's Call
2 x Unleash the Hounds
1 x Dire Frenzy
1 x Marked Shot
1 x Halazzi, the Lynx
1 x Tundra Rhino
1 x Savannah Highmane
2 x Swarm of Locusts

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAR8GuwXtCcn4AuOLA+aWA6SlAwy1A94E2wmBCvbsAqCFA6SIA9ePA56dA8edA+SkA5ipAwA=

More great Hunter guides:

General strategy

You’re looking to play fast, forcing your opponent to respond to early board and waste their resources for later on when the Quest is complete. When they can’t clear your board, buff them up with Ramkahen Roar and whack the enemy’s face until they’re dead.

Early Game: Play your Quest on turn 1 before summoning as many minions as possible. We’ve created this deck so that all minions are Beasts, meaning you’ll be able to benefit from synergies such as Timber Wolf and the like to keep control of the early game. Force the enemy to use their resources clearing early dangers, and they’ll struggle big time later on.

Mid Game: Master's Call will draw you 3 cards, all Beast minions. A hugely powerful mid-game play, you can use it to reload your hand and start applying pressure to your opponent again. Keep in mind that the Quest is triggered by the ‘summoning’ of minions, meaning that you can play them from hand or even get them from Deathrattle cards like Hench-Clan Hogsteed, giving you two Quest progressions for the price of one. Keep going with the standard gameplan. Desert Spear can be solid to both clear enemy minions (as it summons a Locust with Rush) as well as continuing on your Quest to summon 20 minions. You should be just about done at this point, and sometimes a well-placed Revenge of the Wild can swing an unfavourable game back in your favour.

Late Game: With the Quest complete, just keep applying pressure on the board. You’ll hopefully have access to the Ramkahen Roar Hero Power, so try to weave that into your turns if you can - the effect stacks and you may force enemy minions to take bad trades with your buffed-up beasts. The +2 attack granted by Ramkahen Roar is obviously more impactful the more minions you get onto the board, and the opponent will struggle to clear off minions you’ve buffed through Dire Frenzy.

Choose your Dire Frenzy targets according to your situation - Springpaw can immediately hit a minion for just 1 mana if you’re after board control, whereas Vicious Scalehide’s Lifesteal effect is essential if you’re struggling to stay alive. You can draw these Beasts through Master's Call too, so if you have one of them left over then don’t be scared to cast it!

Sometimes, a Swarm of Locusts can be the final straw for your opponent. Filling your entire board with Locusts who have Rush is massive, as they can be immediately buffed with your Hero Power and any who stay on board remain a threat. Tundra Rhino granting Charge to your Beasts is another strong potential closer, but make sure you don’t fill your board with minions first or the Rhino won’t have space!

Quest Hunter Mulligan Guide

Get your Beast game on.

1. Play the Quest on turn 1 and make up the tempo loss by following up with small Beast minions. A Hench-Clan Hogsteed can see off a lot of enemy threats and bring the board back in your favour.

2. Keep hold of Master's Call. It’s the best card in your deck and vital to keep the pressure up on your opponent after they clear your early threats.

3. Scavenging Hyena is a great keep with a couple of 1-drop Beasts. If you can manage to buff it up by sacrificing your small minions, it gives your opponent both wide and tall threats to deal with, and may be too much to handle early on.

Quest Hunter tips, combos and synergies

Aggression is key, and Beast synergies are some of the strongest ways to start a game of Hearthstone. Here are tips and combos to watch out for:

- Unseal the Vault's Quest reward is in some ways just a better version of Dinomancy from Journey to Un'Goro. Buffing up multiple minions at once is so important to this deck’s success, and increasing a minion’s health isn’t nearly as impactful.

- Halazzi, the Lynx offers a massive amount of potential value to this deck. If you ever do run out of things to play out, this card will immediately refill your hand with tokens either to continue your Quest progress or to chuck minions on board to buff up.

- Dire Frenzy is another way to add taller, harder-to-remove threats to your board, and is extremely versatile. Both buffing minions and adding copies to your deck is so important, and you can adjust your plans depending on the enemy’s moves. If they’ve ruined the early minions you’ve played, it might be good to add more copies of Halazzi, the Lynx to your deck. If you’re after more board presence quickly, extra Springpaws can be really useful, although remember that the increased stats will only buff the original Springpaw, not the 1/1 Lynx it generates.

- You don’t really have to go out of your way to complete Unseal the Vault. In the same vein as most of the Saviors of Uldum Quests, you can play the same game all the way through, as the Quest reward plays directly into that.

- Desert Spear is a solid weapon for this deck because it effectively does 2 damage rather than 1 thanks to the Loust with Rush it generates. It also helps you along with completing your Quest.

- Revenge of the Wild can be a great mid-game value swing. You resummon a whole board of Unleash the Hounds, or even get a recently Savannah Highmane back for just 2 mana.

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