Our Pogo-Hopper Rogue deck list guide features the best Rastakhan deck list for Season 57 of Hearthstone (December 2018). Our Pogo-Hopper Rogue guide also contains Mulligan advice, card combos and strategy tips.
Pogo-Hopper Rogue is a Hearthstone deck archetype that's built around the recently released titular card. When you first play this minion it has a rather meagre 1 / 1 of stats, but future copies of Pogo-Hopper gain an extra +2 / +2 of stats for each copy of the card you've played up until that point.
Considering all of the ways a Rogue has to bounce cards back into their hand, you've the potential to build a pretty intimidating board presence over time. If all of this is giving you nightmareish memories of Jade Druid then you're not alone, but the “good” news is that the archetype has not so far proved such a disruptive force as that old deck in the new metagame.
In this guide, we've got a snapshot of what we think will be a strong theorycrafted deck list for the launch window. We've also got an overview of the strategy involved in playing it, and a thorough breakdown of all the combos. Once we're in the new meta, we'll also update this article with Mulligan advice.
Pogo-Hopper Rogue deck list and strategy
This is the most competitive version of Pogo-Hopper Rogue being played in the new meta, but it is a long way from being Tier 1. In other words, don't craft anything expensive until things have either settled down - or this deck is improved considerably.
|2 x Backstab||1 x Bloodmage Thalnos|
|2 x Preparation||1 x Witchwood Piper|
|2 x Shadowstep||2 x Giggling Inventor|
|2 x Lab Recruiter||1 x Zilliax|
|2 x Pogo-Hopper|
|2 x Sap|
|2 x Fan of Knives|
|2 x Mimic Pod|
|1 x Sonya Shadowdancer|
|2 x Elven Minstrel|
|2 x Vilespine Slayer|
|2 x Vanish|
|1 x Sprint|
|1 x Valeera the Hollow|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHBvYE7QWA0wLP4QKm8AKggAMMtAHEAe0CzQObBYYJ/MECgcIC2+MC4vgC1/oC4PoCAA==
The general idea behind playing this deck is to use the many bounce cards the Rogue has at its disposal to keep those Pogo-Hopper minions bouncing back into your hand and your deck, and so grow an ever-snowballing threat built around them. The combo section at the bottom of the page has more detail on how you can achieve this.
New card Lab Recruiter is a key part of this process, allowing you to shuffle three Pogo-Hoppers back into your deck each time. Consider that you can also Shadowstep your Lab Recruiter, and it's not hard to imagine just how quickly things can get out of control for the opponent. Valeera the Hollow provides further combo fuel.
That's the very broad overview of playing Pogo-Hopper Rogue, then, but we'll be updating this section with advice for handling aggro and control opponents specifically once we've had a chance to play with this one a little more in the live meta.
For more help in the meantime, take a look at our combo section towards the bottom of the page.
Pogo-Hopper Rogue Mulligan guide
Here are some of the cards you should be looking for at the start of a match with this archetype:
- 1. Pogo-Hopper - An obvious choice but keep in mind that if it's not bounced back, or shuffled into your deck quickly with Lab Recruiter, you're waiting for the second copy to turn up.
- 2. Backstab - Perennially useful early-game removal that has particular use against aggro decks.
- 3. Lab Recruiter - A core part of your early mechanism for bouncing Pogo-Hopper minions back into your deck.
Pogo-Hopper Rogue tips, combos and synergies
There are always lots of combos to mess around with in a Rogue deck, and Pogo-Hopper Rogue is no exception. Here's a closer look at all of the core card interactions that exist in this version of the deck:
- The next spell you cast after playing Preparation will have its cost reduced by three. There's particularly synergy between this card and Sprint, or Vanish if you want to reset the board and maybe pull some Hoppers back into your hand. Just watch your hand size.
- Lab Recruiter works a little bit like Gang Up!, except you also get a 3 / 2 minion on the board. You can use Shadowstep to bring this character back to your hand and then repeat the effect at a reduced cost.
- Core card Pogo-Hopper only has 1 / 1 stats when it's first played, but each subsequently played Hopper gains two extra points of Attack and Health.
- Elven Minstrel can be played to draw two cards from your deck, but only if you played a card before him on the same turn.
- Witchwood Piper will pull either Bloodmage Thalnos, Lab Recruiter or Pogo-Hopper into your hand if you've any of these minions left in your deck.
- Vilespine Slayer is another of those cards that has to be combo'd with an earlier play for that powerful Battlecry to be triggered.
- When played, Valeera the Hollow provides your hero with Stealth for a single turn. You also gain a token spell card each turn which replicates the last card you played. The power of that token is pretty apparent in a deck like this!
- The Mechs created by Giggling Inventor can be Magnetized by Zilliax, making them considerably more powerful.