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Pirate Galakrond Warrior deck list guide - Descent of Dragons - Hearthstone (December 2019)

Galakrond is the Ancharrr of this deck.

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Our Pirate Galakrond Warrior deck list guide features the best Descent of Dragons deck list for Season 69 of Hearthstone (December 2019). Our Pirate Warrior guide also contains Mulligan advice, card combos and strategy tips.

Pirate Galakrond Warrior is a take on the Pirate Warrior archetype which includes Galakrond, the Unbreakable. It plays fairly similarly to the other Pirate Warrior lists we've seen in the current meta, but it utilises the Galakrond synergies we've enjoyed so much.

The 5/2 weapon gained from a fully Invoked Galakrond acts as another source of damage, and the +4/+4 you obtain through playing Galakrond, the Unbreakable offers the opportunity for devastating burst damage late on.

You can finish matches when your enemies aren't expecting it at all, and the Invoke effect giving your Hero +3 attack means you can chip the enemy down and keep dealing bits of damage to put them more in range of your big Leeroy Jenkins and Arcanite Reaper hits.

In the latest version of our Pirate Galakrond Warrior guide, we’ve got the deck we’re going for at the start of Descent of Dragons.

WarriorNeutral
2 x Sky Raider2 x Bloodsail Raider
2 x Town Crier2 x Parachute Brigand
2 x Ritual Chopper2 x Devpted Maniac
1 x Ancharrr2 x Dread Corsair
1 x Awaken!1 x Hoard Pillager
2 x Frothing Berserker1 x Captain Greenskin
2 x Skybarge2 x Faceless Corruptor
2 x Arcanite Reaper1 x Leeroy Jenkins
1 x Galakrond, the Unbreakable2 x Shield of Galakrond

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQcGyAOvBN6tA9KvA+iwA8XAAwywAo4F7gbnB53wAtqtA9ytA92tA/6uA6qvA+mwA4KxAwA=

General strategy

Pirate Galakrond Warrior plays in more of a mid-range style than the deck without Galakrond. You're aiming to put pressure on your enemy throughout the beginning of the game but aren't desperate to immediately destroy them before you run out of fuel. Of course, that's always a nice surprise, but you've sacrificed aggression in favour of flexibility.

Early game: Sky Raider and Town Crier offer a solid amount of early tempo, and if you've drawn both Sky Raider and Parachute Brigand in your opening hand, you'll be able to put 2/4 worth of stats on the board on turn 1. Play out as many minions as you can and use Ritual Chopper's Invoke to clear the enemy off, allowing your minions to hit face when necessary. Ideally, you've drawn Ancharrr, and if you have it's essential to play it to keep your card draw going. Otherwise, the early game is about establishing board control and keeping your side of the battlefield as far ahead as possible.

Mid game: Start Invoking Galakrond a bit more if possible. Ritual Chopper, Awaken! and Devoted Maniac are solid mid-game plays, and each time you Invoke you receive +3 attack for your Hero. This can be directed into the enemy's face or take out pesky minions you're worried about trading with your own.

Frothing Berserker can spiral out of control in the mid-game if you're lucky and manage to keep it alive. Damaging lots of minions with your Hero's attack or the likes of Awaken! can give this minion a big wedge of attack to hit face for large amounts of damage. Skybarge along with pirates can help here too.

Late game: You can re-equip a weapon with Hoard Pillager, and ideally you get Ancharrr or Arcanite Reaper back to draw or deal more. Shield of Galakrond is another Invoke, and by this point you should have a big, beefy Galakrond, the Unbreakable.

Playing him fully Invoked draws 4 cards and gives them all +4/+4. Ideally, this is enough to close things out, as you're probably running low on fuel. A 10 attack Leeroy Jenkins is an ideal pull from this, as your glut of Pirates and Weapons should have been dealing enough damage to set your enemy on red alert. If you do need that extra kick though, your new Hero Power gives you +3 attack and can then be used to hit the enemy in the face.

Pirate Galakrond Warrior Mulligan guide

These are the cards you’ll want to make the best possible start with Pirate Warrior:

  • 1. Ancharrr, despite costing 3 mana, is a great play to get your deck ticking over. It buffs your Bloodsail Raider, discounts your Dread Corsair and draws a Pirate with every attack.
  • 2. Sky Raider can contest the board for you on turn 1, as well as give you another Pirate to play early.
  • 3. Parachute Brigand is a 0 mana 2/2 if you can get a Pirate played alongside it. It’s extremely good for tempo if you happen to have a Southsea Deckhand or Sky Raider on turn 1.

Pirate Warrior tips, combos and synergies

Here’s an overview of the synergies to look out for in this Pirate Warrior deck. We’ll keep you updated as the meta develops!

- Invoke abilities give you +3 attack for your Hero this turn. Don't forget to swing your face at the enemy before the attack wears off!

- Faceless Corruptor synergises excellently with your Lackeys, allowing them to transform from 1/1s into 5/4s with Rush.

- Hoard Pillager can re-equip your Ancharrr or Arcanite Reaper, allowing you to reap their benefits multiple times over.

- If you use Upgrade! or Captain Greenskin, your weapon gains +1/+1. For Ancharrr, this gives it another card to draw, making it extremely valuable.

- Restless Mummy and Faceless Corruptor can be drawn out with Town Crier early on if you're lucky enough to draw it.

- Try to get Skybarge out as early as possible - it’s hard for an opponent to deal 5 damage to it on turn 3.

- Remember to equip a weapon before playing Bloodsail Raider and Dread Corsair - it'll power up and discount them respectively.

- Parachute Brigand is essentially a free 2/2 on the board. It’s pulled from your hand for 0 mana as long as you play a Pirate, so look for Sky Raider and Southsea Deckhand in the early game.

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