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Odd Rogue deck list guide - Post-nerf - Hearthstone (June 2018)

Our guide to playing Odd Rogue in Season 51 of Hearthstone.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Odd Rogue deck list guide features the best post-nerf deck list for The Witchwood (June 2018). Our Odd Rogue guide also contains Mulligan advice, card combos and strategy tips.

One of the new Neutral Legendary cards coming to Hearthstone with the Witchwood goes by the name of Baku the Mooneater. This horrible creature from the forests around Gilneas dramatically improves your Hero Power, but only if you include him in a deck that contains odd - and only odd - cost cards.

For the Rogue, that improved Hero Power comes in the form of a stronger 2 / 2 Weapon for 2 Mana (essentially the enhanced version Justicar Trueheart used to provide back in the Grand Tournament eta). We think it could prove to be extremely potent in an aggressively orientated Rogue deck and are finding a lot of success with it on the ladder right now.

In the third edition of our Odd Rogue guide, we're highlighting one of the strongest versions of the deck seeing play in the current meta. We've also provided some Mulligan advice, strategy tips and a teardown of the combos contained in this version of the archetype. We think this should be enough to get you started with the deck in the early days of the new expansion.

Finally, and so you can start building your own versions of the deck, you can find a list of Rogue class cards that are prohibited by Baku right at the bottom of the page.

UPDATE - JUNE 2018 #1

No changes for Odd Rogue in this week's update. The list has proved itself to be a real powerhouse in the Witchwood meta, and short of a nerf we don't expect this one to drop out of the top tier for a good long while yet. We'll check in on this one again at the start of the new season, but otherwise just carry on playing it as you have been this month!

Odd Rogue deck list and strategy

Here's what we believe to be the most powerful version of odd Rogue being played in the early Witchwood meta. Expect another update on this in the very near future.

RogueNeutral
2 x Cold Blood2 x Argent Squire
2 x Deadly Poison2 x Dire Mole
2 x Blink Fox2 x Fire Fly
2 x SI:7 Agent2 x Southsea Deckhand
2 x Vilespine Slayer2 x Hench-Clan Thug
1 x Ironbeak Owl
2 x Tar Creeper
2 x Vicious Fledgling
1 x Cobalt Scalebane
2 x Fungalmancer
1 x Leeroy Jenkins
1 x Baku the Mooneater

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaIHBKICrwTKywKe+AINjALLA9QF9QXdCIHCAp/CAuvCAsrDAtHhAovlAqbvAsf4AgA=

Odd Rogue is an aggro deck that uses Baku the Mooneater to improve its class hero power to a 2/2 weapon, while using cheap and fast Charge minions to whittle down your opponent quickly.

It also makes excellent use of the new Hench-Clan Thug card, that grows by +1/+1 each time your hero attacks. With the upgraded hero power you’ll be looking to do this as much as possible and overwhelm your opponent with big damage turns using Deadly Poison, Leeroy Jenkins and Cold Blood.

Early game: Hopefully your Mulligan has given you at least one of your one drops so you can start building a presence on the board. Your turn two play should almost always be your hero power to equip your Poisoned Daggers, thanks to Baku the Mooneater. Combined with your one drops this should be enough to take out the majority of early minions from your opponent.

If you can follow this up with Hench-Clan Thug on turn three you can start buffing him up immediately and force your opponent to find an answer fast. If they can’t, there’s a good chance you’ll be a huge favourite to take the game from there.

Mid game: If the early game has gone well you should find yourself in a position to finish off your opponent soon. Look to buff impactful Charge minions such as Leeroy Jenkins with Cold Blood to deal a devastating burst of damage.

If you find yourself stuck behind one of your opponent’s taunt minions, use Ironbeak Owl to get it out of the way. You can also use a cheap card such as Deadly Poison to activate the combo on Vinespine Slayer, and destroy it while pushing through more face damage

Late game: Here’s where the deck falls off significantly, so if your opponent’s health in still in double figures and they’ve found a way to stabillise it could be all over for you. At this point you’re looking for a desperation play so throw all the damage you have at them and hope it’ll be enough to sneak out a win.

Aggro Opponents

Some tips for dealing with aggro decks:

  • Though Odd Rogue is an aggro deck, don’t neglect minion trading if you can do so efficiently.
  • Where possible though, try to keep most of their minions in check using your hero power. That extra one damage is surprisingly impactful.
  • Dire Mole is a fantastic early-game minion against fast opponents as you may well be able to mop up a couple of their minions using this creature.
  • Tar Creeper becomes a very significant pick in aggressive match-ups, as it'll eat a fair bit of what your opponent has to throw at you!
  • Hench-Clan Thug is excellent against aggro decks with few removal options. They may have to waste a handful of resources to stop it growing out of their reach.

Control opponents

A few words of advice when up against control decks:

  • 1. Use buff cards such as Cold Blood and Deadly Poison more aggressively – the earlier you can ramp up your damage the less chance they’ll have to stabilise.
  • Board clears are your major weakness, so avoid going too wide if there could be one coming next turn.
  • Unless a minion is very threatening, hold onto your Ironbeak Owl and Vinespine Slayer for negating any big taunt minions put in your way.
  • Keep your hero power active and don’t be afraid to swing in for two damage each turn or use your health as a resource for killing their minions.

More great Rogue guides:

Odd Rogue Mulligan guide

You’ll want to find some of these early game minions in your opening Mulligan:

  • 1. Dire Mole: The high health usually means this minion can survive against an opponent’s one drop.
  • 2. Fire Fly: A solid, cheap minion to play at the start of a game.
  • 3. Argent Squire: The Divine Shield can cause problems for opponents and it often trades with two minions.
  • 4. Hench-Clan Thug: Can grow out of control fast if you regularly attack using your hero power.
  • 5. Vicious Fledgling: This beast can very quickly get out of control if your opponent doesn't have an immediate answer for it. Look for Windfury at first so you can get a second shot at a buff on your second attack!

Odd Rogue tips and card combos

To help you get started with this deck right away, here's a look at all of the combos that exist in this exact version of Odd Rogue.

- You can increase the buff strength of Cold Blood from two to four points simply by playing at least one other card first on the same turn.

- Southsea Deckhand can only attack immediately if you have a weapon in your hand, so think carefully before spending its last point of Durability.

- Whenever you hit the enemy player, your active Hench-Clan Thug will gain an extra +1 / +1 of stats. It's very common to dagger up on Turn 2, play the Thug on Turn 3, then hit the opponent with your weapon to trigger a fast upgrade for this minion.

- Play another card first on the same turn and you'll be able to direct two points of damage at an enemy target of your choice using SI:7 Agent.

-Vilespine Slayer is another card that requires you to play another card first if you want that devastating Battlecry effect to go off.

- When Fungalmancer is placed on the board, the minions either side of it will gain +2 / + 2 of stats.

- At the end of each of your turns, Cobalt Scalebane will select a friendly minion at random and grant it an extra three points of Attack power. Note, however, that the Scalebane cannot target itself.

-When you attack the enemy hero with Vicious Fledgling, it'll be put through the Adapt process. You'll get to choose one of three buffs randomly selected from the following options:

Adapt NameEffect
Crackling ShieldDivine Shield
Flaming Claws+3 Attack
Liquid MembraneCan't be targeted by spells or Hero Powers
Lightning SpeedWindfury
Living SporesDeathrattle: Summon two 1/1 Plants
MassiveTaunt
Poison SpitPoisonous
Rocky Carapace+3 Health
Shrouding MistStealth until your next turn
Volcanic Might+1 / +1 stats

Odd Rogue card choices and substitutions

These are the most important cards you’ll need for Odd Rogue as well as some replacement ideas should you be missing any in your collection:

  • Cold Blood: Generally, you’ll want to save this and swing for massive damage on a charge minion to outright kill your opponent, or at least bring them close to death.
  • Deadly Poison: With the improved hero power this makes your daggers deal four with each hit and can start to rack up some serious damage as a result.
  • Hench-Clan Thug: With all the attacking your hero will be doing through the game this card can spiral out of control quickly and single-handedly win you the game if left unanswered.
  • Leeroy Jenkins: A vital part of your damage to finish off your opponent. A second Wolfrider instead is OK, but you do lose a lot of burst potential.
  • Vilespine Slayer: Save this to remove any large and annoying taunt minions your opponent plants in your way. You can also run Assassinate instead as a slightly less efficient option.
  • Baku the Mooneater: Without this the deck wouldn’t be Odd Rogue at all and you’d lose the improved hero power. At nine Mana you rarely want to play this card, though, let alone find it in your hand.

Baku and Rogue cards in the Classic / Basic sets

If you want to build a Rogue deck around Baku the Mooneater, you won't be able to use any of the following cards from the Classic and Basic sets:

Classic

  • Preparation (0 Mana)
  • Betrayal (2 Mana)
  • Defias Ringleader (2 Mana)
  • Eviscerate (2 Mana)
  • Patient Assassin (2 Mana)
  • Blade Flurry (4 Mana)
  • Master of Disguise (4 Mana)
  • Kidnapper (6 Mana)

Basic

  • Backstab (0 Mana)
  • Sap (2 Mana)
  • Shiv (2 Mana)
  • Vanish (6 Mana)

Baku and Rogue cards in the Standard format

The following Witchwood, Un'Goro, Kobolds and Frozen Throne cards will also be incompatible with Rogue decks that are built around Baku the Mooneater:

The Witchwood

  • Cheap Shot (2 Mana)
  • Pick Pocket (2 Mana)
  • Mistwraith (4 Mana)
  • Spectral Cutlass (4 Mana)
  • WANTED! (4 Mana)
  • Cursed Castaway (6 Mana)
  • Tess Greymane (8 Mana)

Un'Goro

  • Biteweed (2 Mana)
  • Razorpetal Lasher (2 Mana)
  • Razorpetal Volley (2 Mana)
  • Obsidian Shard (4 Mana)
  • Sherazin, Corpse Flower (4 Mana)

Frozen Throne

  • Leeching Poison (2 Mana)
  • Roll the Bones (2 Mana)
  • Lilian Voss (4 Mana)
  • Runeforge Haunter (4 Mana)

Kobolds and Catacombs

  • Cavern Shinyfinder (2 Mana)
  • Cheat Death (2 Mana)
  • Evasion (2 Mana)
  • Sudden Betrayal (2 Mana)
  • Elven Minstrel (4 Mana)
  • Fal'dorei Strider (4 Mana)
  • Kobold Illusionist (4 Mana)

Other Baku / Genn deck guides:

Baku the MooneaterGenn Greymane
Odd DruidEven Druid
Odd HunterEven Hunter
Odd MageEven Mage
Odd PaladinEven Paladin
Odd PriestEven Priest
Odd RogueEven Rogue
Odd ShamanEven Shaman
Odd WarlockEven Warlock
Odd WarriorEven Warrior

Baku and Rogue cards in the Wild format

We can't predict what will happen to Rogue in the Wild Witchwood format, but it's interesting to look at some of the most popular decks (and their cards) that won't be compatible with Baku:

Wild Tempo Rogue

  • Backstab (0 Mana)
  • Preparation (0 Mana)
  • Bloodsail Raider (2 Mana)
  • Eviscerate (2 Mana)
  • Sap (2 Mana)
  • Ship's Cannon (2 Mana)
  • Dread Corsair (4 Mana)
  • Tinker's Sharpsword Oil (4 Mana)

Wild Mill Rogue

  • Counterfeit Coin (0 Mana)
  • Preparation (0 Mana)
  • Shadowstep (0 Mana)
  • Betrayal (2 Mana)
  • Cavern Shinyfinder (2 Mana)
  • Gang Up (2 Mana)
  • Leeching Poison (2 Mana)
  • Sap (2 Mana)
  • Shiv (2 Mana)
  • Blade Flurry (4 Mana)
  • Elven Minstrel (4 Mana)
  • Tinker's Sharpsword Oil (4 Mana)
  • Skulking Geist (6 Mana)
  • Vanish (6 Mana)

Wild Miracle Rogue

  • Backstab (0 Mana)
  • Counterfeit Coin (0 Mana)
  • Preparation (0 Mana)
  • Eviscerate (2 Mana)
  • Sap (2 Mana)
  • Elven Minstrel (4 Mana)
  • Tomb Pillager (4 Mana)
  • Gadgetzan Auctioneer (6 Mana)

That ends the first edition of our Baku Rogue deck guide. To find out what else is going on with the new expansion, make sure you take a look through our guide to the best Witchwood decks. We've got something for every single hero there, and it'll be updated throughout the launch period and beyond!

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