Wild N'Zoth Control Warrior is - unsurprisingly - a Hearthstone deck which is focused on taking charge of every game, and stalling the opponent's development of the board until the mid to late-game rolls around. At this point the Warrior has a feast of meaty options to play with, and the opponent should at this point find it extremely difficult to catch up, let alone overtake you in the race to the finishing line.
In the Wild version of N'Zoth Control Warrior, we've got a few old and infamous faces to mess around with. Sludge Belcher and Deathlord provide some very sticky board presence, for example, while Death's Bite provides an exceptional method of removal. It's not all about the old cards, however, as there's an Old God providing some extra late-game sustenance in the form of N'Zoth, the Corruptor. Elise Starseeker provides an alternative path to glory as well.
If you've much experience at all of playing N'Zoth Control Warrior, then you should feel very much at home with this Wild version. To get you straight up to speed, we've got an outline of the latest deck list we think you should be playing, as well as an overview of the basic strategy involved - handy if you need to blow a few cobwebs away. Finally, we've got some important tips for extracting maximum value from this deck in our combos and synergies section.
Found success with a different version of Wild N'Zoth Control Warrior? If so, let us know the details in the comments section so we can have a play around with it and see how it compares for ourselves!
(For the Standard version of this deck, make sure you take a look at our Control Warrior (Standard) deck list and guide)
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Wild N'Zoth Control Warrior deck list and strategy - Gadgetzan
You should find this just about the top Wild Control Warrior deck list to take to the Wild ladder in the Gadgetzan expansion.
|2 x Shield Slam||2 x Doomsayer|
|2 x Execute||2 x Acolyte of Pain|
|2 x Fiery War Axe||2 x Deathlord||NAXX|
|1 x Revenge||BRM||1 x Elise Starseeker||LOE|
|1 x Slam||2 x Sludge Belcher||NAXX|
|2 x Ravaging Ghoul||TOG||1 x Justicar Trueheart||TGT|
|2 x Shield Block||1 x Sylvanas Windrunner|
|2 x Death's Bite||NAX||1 x N'Zoth, the Corruptor||TOG|
|2 x Brawl|
|1 x Shieldmaiden||GVG|
|1 x Grommash Hellscream|
In the early game you would hope to use your weapons to keep the board clear, but if you're intending to use Armor Up on a turn then you should do so after attacking your target. This will ensure you maximise the strength of Shield Slam when you need it. Slam provides more early removal too, while Shield Block can top up your armour and get you a card to boot.
Further card draw can be gained from Acolyte of Pain, but try to get a couple of draws off it if you can - the Battlecry of Ravaging Ghoul and the Deathrattle of Death's Bite are obvious contenders for getting extra value out of this wonderful card. If you're facing the likes of Zoo or Face Hunter, you can of course play the Acolyte on Turn 3 and pick away at the opponent's minions directly.
Our old friends Sylvanas Windrunner and Sludge Belcher provide a delicious mid-game threat, while Justicar Trueheart will boost your survival chances further in the very longest of matches. Then of course there's Grommash Hellscream - who can be pinged for a bigger attacking value - and N'Zoth, the Corruptor who'll very kindly resummon all of your expired Deathrattle minions. Try to bait out any likely mass removal before playing this card!
More great Hearthstone guides:
Wild Control Warrior Mulligan guide - Gadgetzan
Some things never change and that includes hugging Fiery War Axe close to your chest if you're fortunate enough to get it in the Mulligan guide. Death's Bite is also incredibly valuable, particularly if you have The Coin to play it faster.
In aggro match-ups you probably want to add greater value to cards like Acolyte of Pain, Deathlord or Ravaging Ghoul, as these both present particularly annoying early counters for these sorts of encounters. Dig deeper in control matches and look for slightly more expensive cards like Sludge Belcher.
The Fiery War Axe remains, however, a crucial keep regardless of the opponent you face.
Wild Control Warrior tips, combos and synergies - Gadgetzan
Whether you're an old hand with Control Warrior or are just picking things up for the first time, here are the most critical combos to be thinking about as every match plays out.
- Any Deathrattle minion that was killed during a match will be summoned back onto the board when N'Zoth, the Corruptor is played. Note the minion must have been killed - not transformed or silenced.
- Shield Slam is empowered by a couple of cards in this deck, and along with your hero power: Shield Block and Shieldmaiden.
- Ravaging Ghoul, Revenge, Shield Slam, Slam, and the Deathrattle effect of Death's Bite can all be used to bring an enemy minion into range of Execute.
- When you Brawl, any of the Deathrattle minions that don't make the final cut will have their Deathrattle effects triggered.
- You can actually use Sylvanas Windrunner to guarantee winning the Brawl - if they win, you pinch the surviving card. If she can kill a rubbish enemy minion without dying in the process herself, you'll improve the odds of a superior outcome for yourself.
- The following cards can be used to beef up Grommash Hellscream for an immediate big impact: Slam and Revenge. If you have The Coin, you can achieve the same effect with Ravaging Ghoul.