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Pure Libram Paladin deck list guide - Scholomance Academy - Hearthstone (August 2020)

Open your Librams to turn 1.

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Our Pure Libram Paladin deck list guide features the best Scholomance Academy deck list for Season 77 of Hearthstone (August 2020). Our Pure Paladin guide also contains Mulligan advice, card combos and strategy tips.

Pure Paladin is a Hearthstone deck that's pretty reliant on Lightforged Zealot and Lightforged Crusader. These minions' powerful effects and an aggressive gameplan to overwhelm your opponent and take them down before reloading with your No Neutral synergy cards.

It’s a weird one to pilot but is well worth a shot. The ability of Lightforged Crusader to refill your hand whilst also offering a 7 mana 7/7 statline is key to your success, as it often gives you that final bit of damage to get you over the line.

Thanks to Ashes of Outland's Librams and the new stuff coming in for Scholomance Academy, Pure Libram Paladin should continue smashing it.

In the latest version of our Pure Paladin guide, we’ve got the deck we’re going for at the start of Scholomance Academy. It uses the Libram package liberally, and you’ll be hoping for a fast start that doesn’t run out of fuel thanks to Lightforged Crusader and Lady Liadrin.

PaladinNeutral
2 x First Day of School
2 x Aldor Attendant
2 x Argent Braggart
2 x Libram of Wisdom
2 x Hand of A'dal
2 x Goody Two-Shields
1 x Gift of Luminance
2 x Lightforged Zealot
1 x High Abbess Alura
2 x Blessing of Kings
2 x Blessing of Authority
2 x Aldor Truthseeker
2 x Libram of Justice
2 x Devout Pupil
1 x Lightforged Crusader
1 x Lady Liadrin
2 x Libram of Hope

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FBJuuA4TBA6fLA8PRAw2vB5yuA8q4A/24A+q5A+u5A+y5A8rBA57NA7/RA8DRA8rRA+DRAwA=

General strategy

Pure Paladin utilises powerful spell synergies with Libram cards to gain both excellent value and tempo. You’re trying to kill your opponent early with aggression, but you’ve got a backup plan in case this doesn’t work.

The two staple cards for this deck - Lightforged Zealot and Lightforged Crusader - are hugely powerful if you manage to get them played. There’s a chance you won’t need them, but they’re perfect for those games where your aggression needs a tiny bit extra to finish your opponent off.

Early game: A lot of changes came into this deck with the Year of the Phoenix and all the Librams from Ashes of Outland. You'll be using a lot of new stuff, with value generation and board buffs combining with the Pure Paladin staples and getting your Librams discounted with Aldor Attendant. Aldor Truthseeker can be played later on too. You should be able to keep the board contested thanks to buffs from the likes of Hand of A'dal, as well as the stickiness of Shotbot. Basically, keep things ticking over early on and make trades that'll help keep you and most of your minions alive.

Mid game: Keep flooding the board. Underlight Angling Rod gives you more fuel for this, and Libram of Wisdom is often a constant free buff for a minion on your board. Goody Two-Shields can be played and given Divine Shield after losing it thanks to its Spellburst too, making it rather irritating for your opponent to get rid of. At 4 mana, Lightforged Zealot should be played as soon as possible, as it’s the same mana cost as Truesilver Champion but comes with a free 4/2 minion that can deal big damage with its aggressive stats. The total amount of face damage you can dish out is pretty high, so keep getting those hits in and try to whittle your opponent down before they can respond.

Blessing of Authority offers a huge amount of board control if you can get it off too - although remember you have to wait a turn to hit face. You can go face before casting the spell though, letting you deal direct damage and buff your minion ready for next turn.

You've also likely discounted Libram of Hope a bit, which can be an absolute lifesaver if you're close to death. Restoring 8 to your Hero and putting a hard-to-remove Taunt in front of you can be the swing you need to stabilise against face decks.

Late game: At this point, you might be running low on fuel. You've played a bunch of Librams for cheap, whacked a couple Murlocs onto the board, and generally done pretty well to survive this long. No worries though. Luckily, Lightforged Crusader is here to save the day, giving you 5 cards and a 7/7 body for 7 mana. If you’re lucky, you’ll get impactful direct damage too, like Consecration or Hammer of Wrath, but most of the Paladin cards available should be useful in some way. You can also use Lady Liadrin to fill your hand with Librams, which will ideally be super cheap by this point in the game and help you finish strongly.

This should help you get that last bit of damage out there, and take down your enemy before they can stabilise and run you out of resources.

More great Paladin guides:

Pure Paladin Mulligan guide

These are the cards you’ll want to make the best possible start with Pure Paladin:

  • 1. Aldor Attendant and Aldor Truthseeker may not be 1-drops, but they give you a huge amount of value for the rest of the match.
  • 2. Goody Two-Shields is a great early option, as she can regain Divine Shield with Spellburst. Remember though, you can only do this once and the effect will trigger and be wasted even if the minion hasn't lost the shield yet.
  • 3. Hand of A'dal on a small minion both cycles your deck and gives you some scary early board presence.

Pure Libram Paladin tips, combos and synergies

Here’s an overview of the synergies to look out for in this No Neutral deck. We’ll keep this updated over time as different archetypes come to the fore, so keep an eye out!

- Aldor Attendant and Aldor Truthseeker are super important in this deck, reducing the costs of your Librams for the entire rest of the game.

- Bronze Explorer has Lifesteal, so if your Health total is getting low you can throw a Blessing of Might at it and give yourself a handy heal.

- Devout Pupil is discounted every time you cast a spell on a friendly character, meaning it costs 1 less when you cast anything from Libram of Wisdom and Hand of A'dal to Libram of Hope when targeting your face. Remember though, it doesn't work on non-targeted spells like Libram of Justice.

- Lady Liadrin puts all spells previously cast on friendly characters back on the board - this includes ones you've cast on your own face, such as Libram of Hope.

- Blessing of Kings can be chucked at any minion you choose and they’ll gain +4/+4. It’s worth playing this on a minion who can attack on the same turn, maximising the card’s potential value.

- Goody Two-Shields has a Spellburst ability, which gives her Divine Shield when you play a spell. Make sure she's lost the initial Divine Shield first though, as they don't stack.

- Lightforged Zealot is essentially a free 4/2 minion on top of a Truesilver Champion. Try to get all that damage in the opponent’s face and they’ll be running scared very swiftly.

- Lightforged Crusader can add random Paladin cards to your hand, but only if you’ve got absolutely no neutrals in there. Unfortunately, this means decks like Albatross Priest and Bomb Warrior cancel out this enormously powerful Battlecry.

- Play out Murgur Murgurgle as quickly as possible - you'll get Murgurgle Prime in your deck sooner. It's a huge play - 8 mana for 5 Murlocs on board with Divine Shield can be the final push you need.

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