Our Pure Paladin deck list guide features the best Ashes of Outland deck list for Season 73 of Hearthstone (April 2020). Our Pure Paladin guide also contains Mulligan advice, card combos and strategy tips.
Pure Paladin is a Hearthstone deck that's pretty reliant on Lightforged Zealot and Lightforged Crusader. These minions' powerful effects and an aggressive gameplan to overwhelm your opponent and take them down before reloading with your No Neutral synergy cards.
It’s a weird one to pilot but is well worth a shot. The ability of Lightforged Crusader to refill your hand whilst also offering a 7 mana 7/7 statline is key to your success, as it often gives you that final bit of damage to get you over the line.
The new Ashes of Outland expansion has given this deck even more tools - enter the Libram package! Lady Liadrin and all the discountable Libram cards slot nicely into this deck, giving it a new lease on life.
In the latest version of our Pure Paladin guide, we’ve got the deck we’re going for at the start of Ashes of Outland. It uses the Libram package liberally, and you’ll be hoping for a fast start that doesn’t run out of fuel thanks to Lightforged Crusader and Lady Liadrin.
|2 x Brazen Zealot|
|2 x Imprisoned Sungill|
|2 x Shotbot|
|1 x Murgur Murgurgle|
|2 x Hand of A'dal|
|2 x Libram of Wisdom|
|2 x Aldor Attendant|
|1 x Argent Protector|
|2 x Underlight Angling Rod|
|2 x Aldor Peacekeeper|
|2 x Consecration|
|2 x Lightforged Zealot|
|2 x Aldor Truthseeker|
|1 x Libram of Justice|
|2 x Lightforged Crusader|
|1 x Lady Liadrin|
|2 x Libram of Hope|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZ8FBP4HyrgD/LgDhMEDDdwDjwnIpAObrgOcrgONtgPIuAP7uAP9uAPquQPruQPsuQPKwQMA
Pure Paladin - once called No Neutral Paladin Paladin - retains the silliness, despite the name change. You’re trying to kill your opponent early with aggression, but you’ve got a backup plan in case this doesn’t work.
The two staple cards for this deck - Lightforged Zealot and Lightforged Crusader - are hugely powerful if you manage to get them played. There’s a chance you won’t need them, but they’re perfect for those games where your aggression needs a tiny bit extra to finish your opponent off.
Early game: Now a lot of Mechs have rotated out of Standard for the Year of the Phoenix, the direction of this deck has changed. Now, you're trying to discount and play cards like Libram of Wisdom as quickly as possible. Contest the board with Brazen Zealot and set up pressure with Imprisoned Sungill, but then you're looking to get your Librams discounted with Aldor Attendant. Aldor Truthseeker can be played later on too. You should be able to keep the board contested thanks to buffs from the likes of Argent Protector and Hand of A'dal, as well as the stickiness of Shotbot. Basically, keep things ticking over early on and make trades that'll help keep you and most of your minions alive.
Mid game: Keep flooding the board. Underlight Angling Rod gives you more fuel for this, and Libram of Wisdom is often a constant free buff for a minion on your board. Brazen Zealot can also be played alongside all your other cheap minions and even your Hero Power to buff its attack. At 4 mana, Lightforged Zealot should be played as soon as possible, as it’s the same mana cost as Truesilver Champion but comes with a free 4/2 minion that can deal big damage with its aggressive stats. The total amount of face damage you can dish out is pretty high, so keep getting those hits in and try to whittle your opponent down before they can respond.
You've also likely discounted Libram of Hope a bit, which can be an absolute lifesaver if you're close to death. Restoring 8 to your Hero and putting a hard-to-remove Taunt in front of you can be the swing you need to stabilise against face decks.
Late game: At this point, you might be running low on fuel. You've played a bunch of Librams for cheap, whacked a couple Murlocs onto the board, and generally done pretty well to survive this long. No worries though. Luckily, Lightforged Crusader is here to save the day, giving you 5 cards and a 7/7 body for 7 mana. If you’re lucky, you’ll get impactful direct damage too, like Consecration or Hammer of Wrath, but most of the Paladin cards available should be useful in some way. You can also use Lady Liadrin to fill your hand with Librams, which will ideally be super cheap by this point in the game and help you finish strongly.
This should help you get that last bit of damage out there, and take down your enemy before they can stabilise and run you out of resources.
Pure Paladin Mulligan guide
These are the cards you’ll want to make the best possible start with Pure Paladin:
- 1. Aldor Attendant and Aldor Truthseeker may not be 1-drops, but they give you a huge amount of value for the rest of the match.
- 2. Imprisoned Sungill is an amazing turn 1 play. Even with the delay, 1 mana for 4/3 in stats is outrageously strong.
- 3. Brazen Zealot gets stronger with each friendly minion you summon, making it particularly powerful against slow decks who can't deal with it.
Pure Paladin tips, combos and synergies
Here’s an overview of the synergies to look out for in this No Neutral deck. We’ll keep this updated over time as different archetypes come to the fore, so keep an eye out!
- Aldor Attendant and Aldor Truthseeker are super important in this deck, reducing the costs of your Librams for the entire rest of the game.
- Bronze Explorer has Lifesteal, so if your Health total is getting low you can throw a Blessing of Might at it and give yourself a handy heal.
- Micro Mummy is a sticky minion with Reborn that beefs up your other minions slightly turn-by-turn. It can sneak you a big early game lead if your opponent doesn’t deal with it.
- Lady Liadrin puts all spells previously cast on friendly characters back on the board - this includes ones you've cast on your own face, such as Libram of Hope.
- Blessing of Kings can be chucked at any minion you choose and they’ll gain +4/+4. It’s worth playing this on a minion who can attack on the same turn, maximising the card’s potential value.
- Underlight Angling Rod is a fun little weapon that's a great value generator. For just 3 mana, you get a Fiery War Axe that also gives you 2 Murlocs in hand, perfect for that little bit of Murloc synergy this deck holds.
- Lightforged Zealot is essentially a free 4/2 minion on top of a Truesilver Champion. Try to get all that damage in the opponent’s face and they’ll be running scared very swiftly.
- Lightforged Crusader can add random Paladin cards to your hand, but only if you’ve got absolutely no neutrals in there. Unfortunately, this means decks like Albatross Priest and Bomb Warrior cancel out this enormously powerful Battlecry.
- Play out Murgur Murgurgle as quickly as possible - you'll get Murgurgle Prime in your deck sooner. It's a huge play - 8 mana for 5 Murlocs on board with Divine Shield can be the final push you need.