Our Murloc Paladin deck list guide features the best deck list for Season 73 of Hearthstone (April 2020), the beginning of Ashes of Outland. You can also find some general strategy advice and a breakdown of the deck’s key combos, but we will continue to add more over time.
Now that Prismatic Lens is no longer in Standard format, Murloc Paladin plays a lot more like a standard Murloc deck. Play out your fishy bois, buff them up with other Murlocs, and try to pull off the win. Of course, Ashes of Outland has brought in some exciting new toys for this deck to play with, including the super-powerful 1-drop Imprisoned Sungill, as well as the Legendary minion Murgur Murgurgle, who's just waiting to flood the board as Murgurgle Prime.
It's pretty simple to play this deck list - stay on curve and be aggressive. We'll be keeping an eye on this one to see if it makes a splash.
Murloc Paladin deck list and strategy
Here is the version of Murloc Paladin post-rotation. We'll keep you updated as things evolve.
|2 x Imprisoned Sungill||2 x Murloc Tidecaller|
|2 x Righteous Cause||2 x Murmy|
|1 x Murgur Murgurgle||1 x Fishflinger|
|2 x Hand of A'dal||2 x Murloc Tidehunter|
|2 x Underlight Angling Rod||2 x Coldlight Seer|
|2 x Salhet's Pride||2 x Murloc Warleader|
|2 x Truesilver Champion||2 x Felfin Navigator|
|2 x Scalelord||2 x Hoard Pillager|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZ8FAq+nA/y4Aw7FA9sDzwbQB6cIlaYDyqsDjK0D6LADyLgDybgD9rgD+7gDysEDAA==
- 1. Best Budget Decks - Hearthstone: Best Budget Decks for Ashes of Outland
- 2. Tier List - Hearthstone deck tier list (Ashes of Outland)
- 3. Pure Paladin - Pure Paladin deck list guide (Ashes of Outland)
- 4. Mech Paladin - Mech Paladin deck list guide (Ashes of Outland)
- 5. Murloc Paladin - Murloc Paladin deck list guide (Ashes of Outland)
- 6. Highlander Paladin - Highlander Paladin deck list guide (Ashes of Outland)
- 7. Quest Paladin - Quest Paladin deck list guide (Ashes of Outland)
This deck has hardly any Paladin class cards. Honestly, with Prismatic Lens and Tip the Scales, you’re fine with regards to the class - Sir Finley of the Sands and Truesilver Champion are nice extras, though.
Below, you’ll find our guide to help you navigate the wild world that is Murloc Paladin.
Early Game: You want to start with Prismatic Lens in hand. It can single handedly carry you to an obscenely early win that most enemies will struggle to recover from. Aside from this though, starting the game off with some early, cheap Murlocs is a solid choice. They’ll buff each other and start flooding the board if your opponent is complacent, so focus on this and try to catch them off guard. Remember, Murlocs on board and ready to attack can be buffed up with Murloc Warleader and Grimscale Oracle if you need that extra push for damage.
Your initial goal is to cast Prismatic Lens and draw out a copy of Tip the Scales, hopefully swapping its cost with a cheap Murloc and allowing you to cast the spell for a tiny fraction of its usual cost.
Mid Game: If you’ve cast an early Tip the Scales, you might be close to victory at this point. A lot of foes won’t be able to handle this kind of sheer aggression. Keep on playing out your Murlocs, though - you should keep your hand refilled by the likes of Murloc Tastyfin. It’s not the end of the world if you draw Tip the Scales without a discount. It remains a strong play, even at the fully-costed 8 mana. You’re thinning out your deck for later on, when you might even be able to get a bit of benefit from Sir Finley of the Sands (if you drew him before Tipping the Scales for him) or Zephrys the Great after getting all your duplicate Murlocs out of your deck.
Just stick to the plan - all these Murlocs will force some chunky board clears out of your opponent and they’ll likely end up burning through them faster than they’d like. Warriors will end up Brawling your bunch of Murlocs, whilst Shaman enemies will end up having to throw their Hagatha’s Schemes out the window early. All this is absolutely fine, as you have a seemingly endless supply of fishy friends to lob in your opponent’s direction.
Late Game: At this point, you could well be on the cusp of victory. As we mentioned earlier, a well-placed couple of Tip the Scales, especially early on, can force your opponent into a nasty position. However, if you need that extra little push, Zephrys the Great can find you lethal if he has to. Alternatively, keep drawing your deck out, with a little help from your your final Murloc Tastyfin. You can even cast Prismatic Lens if you have no spells in your deck for some quick cycle, drawing out a minion.
Once your deck is empty, you have the final gambit of Chef Nomi, who shows up just in time to be a huge smug smirk on your side of the board as your opponent realises that they wasted all their resources on a bunch of fish people and now have to face a battlefield of burning Greasefire. A board filled with 6/6 minions should normally be enough to end things for your enemy, but if this doesn’t work then they’ve played an absolutely amazing game. And hey, you’ve always got Leeroy Jenkins for a bit of extra damage if needed.
Generally though, most decks won’t be able to keep up with your constant stream of aggression, especially if you start with a Prismatic Lens in hand. Even without Tip the Scales, Murloc synergies can be scary for slower decks, so you might be able to take a big chunk off their health total without even breaking a sweat.
The only real struggles this deck faces occur when you come up against the likes of Bomb Warrior and aggressive Shaman decks. Bomb Warrior and its pesky bombs it adds to your deck ruins your Prismatic Lens, often drawing you a ‘deal 5 damage to your Hero when drawn’ and not discounting your Tip the Scales at all. The goal of drawing out your deck is perfectly countered by Bombs too, so be careful and try to finish the match early. Murloc and Aggro Overload Shaman decks are generally able to take control of the board before you can, especially with the likes of Underbelly Angler and Likkim at their disposal. Aside from this though, Murloc Paladin has been hugely powerful throughout Saviors of Uldum and is likely going to continue being strong in Descent of Dragons. With its complete lack of new cards, you might catch your opponent off guard.
Murloc Paladin Mulligan Guide
Unlike most aggressive gameplans, you want to mulligan for a very specific start.
1. Always keep Prismatic Lens. Cast it on turn 4 and you could have an enormously underpriced Tip the Scales in hand and win the game outright. If it’s reduced to 1 mana, you could even coin it out.
2. Early on, you’ll want to keep hold of strong Murlocs too. Murloc Tidecaller is a solid choice here.
3. Oddly enough, Sir Finley of the Sands is not a great card to keep here, so mulligan him away in the hopes of drawing him later or as a solid Murloc body for Tip the Scales.
Murloc Paladin tips, combos and synergies
Keep in mind the card synergies and combos to best play Murloc Paladin. It’s a deck you’ll need to get the hang of, but should be able to learn quickly:
- Prismatic Lens is the most important card here, but occasionally it’ll just draw your other Prismatic Lens. If this happens though, it’s not usually a problem, as you can cast the drawn copy of it for a reduced cost and draw a copy of Tip the Scales anyway.
- Tip the Scales fills your board with Murlocs, but remember that it doesn’t trigger Battlecries for them, meaning you won’t receive the extra card from Fishflinger or the upgraded Hero Power from Sir Finley of the Sands.
- Truesilver Champion is a good way to consolidate and keep board control when you have Murlocs already there, as well as being solid for staying alive while you wait for your Tip the Scales turn.
- Chef Nomi requires your deck to be completely empty for it to fill your board with 6/6 Greasefire Elementals - don’t just play him when you feel like it!
- Murloc Tastyfin draws 2 cards as a Deathrattle, meaning you receive the benefit from this even when the minion is put in play through Tip the Scales.
- Leeroy Jenkins can offer the extra reach needed to close out a game - sometimes that extra 6 damage is all you need.
- Zephrys the Great will find lethal if it’s at all possible with a card from the Basic or Classic set. Keep an eye out for interesting combos that’ll get you over the line once you’ve got rid of all your deck’s duplicates. Bloodlust is one pick that’s won us more than a few games.
- Coldlight Seer’s Battlecry adds 2 health to all of your Murlocs, which can enable some great value trades if you can get them to survive.
- Murloc Warleader buffs your fellow Murlocs’ attack by +2 whenever it’s on board. It isn’t a Battlecry or Deathrattle, so however it goes into play, the buff will apply until it dies.
- Bluegill Warrior’s Charge ability works when it’s pulled out of your deck by Tip the Scales - don’t just hit the ‘End Turn’ button before checking for a bit of free damage!
- Sir Finley of the Sands only upgrades your Hero Power once you’ve rid your deck of all duplicates. This means the upgraded Hero Power you’re after will be a tough choice to make - perhaps you’ll usually be going for Hunter’s 3 damage to face as it’s often a good way to get that extra chip damage towards the end of a game.
- Murmy buffs Murloc Tidecaller’s attack both when it’s played and when it’s resummoned through its Reborn effect.