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Murloc Paladin deck list guide - The Witchwood - Hearthstone (August 2018)

How to play the latest version of Murloc Paladin in The Witchwood.

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John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Murloc Paladin deck list guide features the best deck list for Season 53 of The Witchwood (August 2018). Our Murloc Paladin guide will also be updated with Mulligan advice, card combos and strategy tips.

Murloc Paladin is a Hearthstone deck that can feel a little like Aggro or a little like Midrange depending on the match-up, but has a very unique flavour thanks to the massive host of Murlocs involved. As you work through the early and mid-game sections of each match, you should find yourself in charge of a devastating collection of buffed-up Murlocs which your opponent should find very tricky to deal with.

It was one of the most fun decks we played with in 2017, and it continues to be an exceptionally potent way of climbing the ladder in 2018. In our guide to playing Murloc Paladin correctly, we've got a solid deck list for you to work with, followed by some rough Mulligan advice. Expect this section to become much more developed over time, and as we gain a deeper understanding of the ever-evolving meta.

We've also included a little bit of strategy advice which will likewise become more fleshed out in the coming weeks. Finally, we've stripped the deck down into its core combos. This should help you piece together all of the powerful synergies that you have at your disposal when playing this kind of deck.

UPDATE - JULY 2018 #1

Murloc Paladin is enjoying something of a resurgence of popularity as we enter the early days of the June meta, but it remains to be seen whether this one will prove broadly competitive in the long run. We'll revisit it again towards the middle of the month and update the deck list if something a little more powerful has emerged.

Murloc Paladin deck list and strategy

Here's the most popular version of Murloc Paladin that's being played right now. We'll keep checking in on this one and update the list throughout the month ahead of us.

PaladinNeutral
2 x Lost in the Jungle2 x Murloc Tidecaller
2 x Righteous Protector2 x Knife Juggler
2 x Hydrologist2 x Rockpool Hunter
2 x Divine Favor1 x Coldlight Seer
2 x Unidentified Maul2 x Murloc Warleader
1 x Blessing of Kings2 x Nightmare Amalgam
2 x Call to Arms2 x Gentle Megasaur
1 x Sunkeeper Tarim1 x Spellbreaker
1 x Vinecleaver1 x Fungalmancer

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FBsUD8gWvB7nBAoPHAtHhAgzbA6cFpwixCLPBAp3CArHCArjHAuPLAvjSAtblAt6CAwA=

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The fastest way to understand how to actually play this deck will lie in studying the combos section a little further down the page. In general though, you want to play things extremely aggressively, and only worry about trading when your opponent is likely to be able to make a big board clear.

You also need to consider the relative value of your minions on the board. It might be worth doing a trade or two to protect a key buffing minion, for example, but that'll also depend on what you have in your hand that will benefit from the buff in the near future. You are at heart an aggro deck, after all, and you need to be able to close the match down before the opponent can mount their own assault.

All things considered it's a bit of a delicate dance you have to manage here, one that also depends on how close you are to finishing the match altogether. If you have a Plan B in your hand - or doing damage now will bring lethal closer - then it's probably correct to play a little more greedily and slam that damage home.

Here are a few tips to think about in specific ladder match-ups:

Aggro opponents

  • When choosing a Secret from Hydrologist, Noble Sacrifice is likely to be the best pick, as it'll very likely take out one of your opponent's low-Health minions in one fell swoop.
  • Play the board-control game early on and make favourable trades. Do not let them overwhelm the board, and try to make it to the mid-game firmly in charge of proceedings. From here on out, you are highly favoured to win.
  • You should aim to maximise your Mana on each of the first three to four turns, and avoid using your hero power wherever possible - it's just too weak. Just look for bodies on the board, even if they don't provide an immediate advantage. What matters the most is the ability to make favourable trades, or at worst remove a really problematic threat.

Control opponents

  • Unsurprisingly, you want to take a much faster approach when it comes to dealing with slower control opponents. You won't beat them in the late-game, so it's important to wrap things up as quickly as possible using powerful tempo-heavy plays.
  • You have no choice but to play much more fearlessly in these scenarios. Yes, it's true that if your opponent wipes the board and you've emptied your hand you'll struggle to get back into the game, but if you play too conservatively you'll struggle to do enough damage, quickly enough.
  • With that said, always think about your opponent's class AOE removal options. Can you draw them out with just enough pressure on the board to make them uncomfortable, while still delivering decent damage? Do it, and make sure you're tracking the expenditure of those removal effects at the same time so you don't have to factor them in later on.
  • Don't forget that Sunkeeper Tarim is just as good at nullifying the opponent's threat as it is invigorating your own. Don't be afraid to use it against the opponent's biggest single target either. It's not ideal to do so, but if your traditional fighting forces won't stand a chance of pushing through to lethal anyway then what do you have to lose by neutralising it with an expensive tool?

More great Paladin guides:

Murloc Paladin Mulligan guide

As a predominantly aggressive deck, it's crucial that you get a strong early start and are capable of playing a card - or cards - out, using all of your Mana efficiently in the first few turns. In all match-ups you will find the following cards extremely useful:

  • Murloc Tidecaller
  • Rockpool Hunter
  • Righteous Protector
  • Hydrologist
  • Call to Arms (a lower priority since the increased cost though)

You have lots of options for playing out your starting hand, but you need to carefully consider the synergies you can potentially exploit when planning your first few turns. Murloc Tidecaller benefits from all subsequently played Murlocs, for example, but also has additional synergy with Rockpool Hunter if you managed to get one.

Murloc Paladin tips, combos and synergies

Here's a breakdown of every combo you can exploit in this deck, and how the many different cards in the list synergise with one another.

- Murloc Tidecaller gains an extra point of Attack damage whenever another Murloc class card is played onto the board alongside it.

- With Knife Juggler out in play, every minion you summon will cause a point of damage to be thrown at a randomly selected enemy target. That might be the opponent's face, or one of their minions.

- Rockpool Hunter has a Battlecry effect which adds +1 / +1 of stats to a chosen Murloc target.

- Remember that the bonus Murloc stats provided by Murloc Warleader will vanish if this creature is killed!

- The extra Health granted by Coldlight Seer is permanently applied to the targets it touches, however. Any Murlocs summoned after the Seer won't receive the buff though.

- Empty your hand as much as possible before casting Divine Favor, so you gain the maximum number of bonus cards.

- Once played, Call to Arms will pluck three minions that cost two Mana or less from your deck and put them straight onto the board. If Knife Juggler is pulled first or second, the remaining pull(s) will cause that dagger damage to go off.

- When Sunkeeper Tarim is put into play, all other minions - friendly or otherwise - will have their stats adjusted to 3 / 3. If you've a wider board than your opponent then this provides you with a nice advantage, although do be mindful of any board clears that might be just around the corner!

- Unidentified Maul will grant your minions one of the following four effects when you place it in your hand. The effect isn't determined until you draw into the weapon though:

  • Purifier's Maul - Give your minions Divine Shield.
  • Sacred Maul - Give your minions Taunt.
  • Champion's Maul - Summon two 1 / 1 Silver Hand Recruits.
  • Blessed Maul - Give your minions +1 Attack.

- Pop Fungalmancer onto the board between two minions and they'll each gain an extra +2 / +2 of stats. Always try to get the double benefit of this character, as its stats are pretty weak for the Mana cost.

- Gentle Megasaur lets you put all of your active Murlocs through the Adapt process. You'll be able to choose one of three boosts that are randomly chosen from the overall pool of 10:

Adapt NameEffect
Crackling ShieldDivine Shield
Flaming Claws+3 Attack
Liquid MembraneCan't be targeted by spells or Hero Powers
Lightning SpeedWindfury
Living SporesDeathrattle: Summon two 1/1 Plants
MassiveTaunt
Poison SpitPoisonous
Rocky Carapace+3 Health
Shrouding MistStealth until your next turn
Volcanic Might+1 / +1 stats

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