Our Miracle Rogue deck list guide features the best Rastakhan deck list for Season 59 of Hearthstone (February 2019). Our Miracle Rogue guide also contains Mulligan advice, card combos and strategy tips.
Miracle Rogue is a Hearthstone deck archetype that will be very familiar to those of you have have played the game since its very earliest days. The way this deck works is pretty simple on paper: control the early game by using minions and spells to efficiently clear the board, and use cards like Fal'dorei Strider to keep generating a presence
From here, it's a case of obliterating the opponent's health pool into nothing using an empowered Leeroy Jenkins, although in practice it's rarely so simple. We've compiled this Miracle Rogue guide to help you get started, although we should be clear in saying there's no substitute for hard experience when it comes to truly mastering this archetype. If you're looking for shortcuts for climbing the ladder faster, this is not the deck you need!
In our guide for the format we've got a very solid-looking Rastakhan deck list for you, along with an overview of the strategy involved in playing it. After that we've got some important Mulligan tips, before we wrap things up with a look at all the combos you can play around with.
UPDATE - FEBRUARY #1
Miracle Rogue has taken on a distinctly Pirate flavour since its resurgence following the latest balance patch. We've highlighted the strongest deck list we could find for this article, and also updated the rest of the guide to take that list into account.
Miracle Rogue deck list and strategy
This is the version of Miracle Rogue that's currently finding most success on the Standard ladder since our last update. We'll keep updating this recommended list as the Rastakhan meta develops over time.
|2 x Backstab||2 x Fire Fly|
|2 x Preparation||2 x Southsea Deckhand|
|2 x Deadly Poison||2 x Hench-Clan Thug|
|2 x Eviscerate||2 x Dread Corsair|
|2 x Sap||1 x Captain Greenskin|
|1 x Edwin VanCleef||1 x Leeroy Jenkins|
|2 x Fan of Knives|
|2 x Raiding Party|
|2 x Shadowblade|
|2 x Fal'dorei Strider|
|1 x Myra's Unstable Element|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHBLICyAOvBOf6Ag20AcsDzQObBdQF7gaIB4YJ68IC3NECmuICpu8C1YwDAA==
Miracle Rogue is all about pulling off seemingly impossible feats of card draw and card combos by cycling through your deck in large chunks to wildly outvalue your opponent. Cards like Fal'dorei Strider go a long way towards helping you generate that incredible value.
By playing so many cards and taking so many actions you can often set up a ludicrously large Edwin VanCleef, or simply do so much damage per turn that your opponent cannot do enough to keep up. They’re forced to watch as you play card after card and finish them off with Leeroy Jenkins or a board of Spiders.
Early game: Your early turns won’t be all that exciting. Play like a control deck where you can to thin out your opponent’s minions using Backstab, Eviscerate, Fan of Knives and weapon attacks. You’re mostly just biding your time and drawing cards at this stage, but if an opportunity does come up to build a significantly sized Edwin VanCleef you should go for it.
Mid game: While it’s not massively important to establish your own board presence, you should continue removing your opponent’s minions so you don’t lose control of the game. Play Fal’dorei Strider to fill your deck with Ambush cards – these will be very useful later once your card draw chain has begun.
Late game: Here’s where the fun begins. As you slowly start to field a wider board of Spider minions, you also have some devastating finishing power in the form of Leeroy Jenkins. This should provide you with the extra oomph to get over the finishing line, and leave your opponent reeling.
Some tips to keep in mind when up against aggro decks:
- Backstab and Fan of Knives are all vital in the early game to stop them getting too far ahead.
- Look for Fire Fly to give you an early foothold on the board and give your opponent something to attack that isn’t your life total.
- You can also go for an earlier, if slightly weaker, Edwin VanCleef should you need a creature on the board.
- Every life point you have is precious so be careful how often you use your hero power to clear minions and try to avoid unnecessary damage.
Some words of advice for facing control opponents:
- You’ll want to set up an especially big finish against control decks to prevent them from recovering from a large attack.
- Use Sap to send their big minions straight back to their hand, freeing up the board for you to continue piling on pressure.
- Some very quiet turns using your hero power or attacking with your weapon are fine in the early game.
- You can use cards like Fan of Knives for their draw effects instead of worrying about dealing damage.
Miracle Rogue Mulligan guide
Miracle Rogue only has a couple of clear mulligan choices because of the deck’s unique playstyle, but these are the cards to look for:
- Firefly: Decent turn one drop to get yourself on the board.
- Hench-Clan Thug: A potentially mighty threat if you can get a couple of swings with your weapon in.
- Raiding Party: An excellent source of fuel and if you can get the combo off you'll pull your Shadowblade.
- Fal’dorei Strider: A lesser consideration, but it's no bad thing to get those Spiders tucked away as you draw through your deck.
Miracle Rogue tips, card combos and synergies
Here are the most important combos to be found in this Rastakhan version of Miracle Rogue:
- Edwin VanCleef grows in strength for each card you played ahead of him on the same turn. Be wary of over-committing strength to this one minion in an uncertain metagame.
- Once you've played Preparation (for free), the next spell you cast on the same turn will cost three Mana less than usual. Myra's Unstable Element is a core combo card here, and in the late-game you'll likely have Mana left over to make use of the draws.
- The following cards require an initial play on the same turn if you want to realise their combo effects: Eviscerate, Raiding Party and SI:7 Agent.
- When played as a combo, Raiding Party is guaranteed to add Shadowblade to your hand as it's the only weapon included in the deck list.
- The cost of Dread Corsair is reduced by one for each point of Attack on your weapon. If that's Shadowblade then the Corsair can be played for free. With your Hero Power dagger the cost is two Mana.
- When Fal'dorei Strider is put onto the board, this minion will shuffle three 4 / 4 spiders into your deck. When you draw into one of them, it'll automatically be fielded out onto the board.
- With Hench-Clan Thug out on the board, each attack you make with your weapon will cause the minion to gain an extra +1 / +1 of stats.
- Watch your Myra's Unstable Element play. It'll fill your hand with cards from your deck, and once your hand is full any remaining cards will evaporate! The smaller your hand size the better when you make this play, in other words.
Miracle Rogue card choices and substitutions
There are a handful of absolutely essential cards to Miracle Rogue that we’ve covered below, as well as some suggestions for replacements where possible:
- Backstab: It has so many uses: free removal, combo activator and free card draw with Gadgetzan Auctioneer.
- Preparation: Can be vital for keeping your miracle draws going by discounting a spell in your hand or luckily pulling one off the top of your deck. A must-have.
- Cold Blood: Big finisher card when buffing a minion such as Leeroy Jenkins and also cheap enough to keep your draws going with Gadgetzan Auctioneer.
- Bloodmage Thalnos: Can be a nice bonus if you use Fan of Knives or Eviscerate alongside it, but works just as well as card draw.
- Eviscerate: A good way to keep minions under control or go for face damage in the late game.
- Edwin VanCleef: With the sheer number of cards you can draw and play on a single turn there’s so much opportunity to build up a massive Edwin VanCleef that it remains an essential part of the deck. Questing Adventurer is an acceptable replacement.
- Fal’dorei Strider: Can help give you a bigger board presence with the Ambush cards it shuffles into your deck.
- Leeroy Jenkins: Offers another big finisher and Shadowstep means you can play it multiple times a turn in the late game. Consider running Reckless Rocketeer or Southsea Deckhand as alternatives.
- Vilespine Slayer: Minion removal and an extra creature on the board is a big tempo swing. Assassinate can take its place but offers far less value.
- Gadgetzan Auctioneer: This is the key card that makes the deck work. Do not play it too freely and always look for ways to protect it.