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Miracle Rogue deck list guide - Hearthstone (November 2018)

How to play the new version of Miracle Rogue in the Boomsday meta.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Miracle Rogue deck list guide features the best deck list for Season 56 of Boomsday (November 2018). Our Miracle Rogue guide also contains Mulligan advice, card combos and strategy tips.

Miracle Rogue is a Hearthstone deck archetype that will be very familiar to those of you have have played the game since its very earliest days. The way this deck works is pretty simple on paper: control the early game by using minions and spells to efficiently clear the board, and use cards like Augmented Elekk and Fal'dorei Strider to keep generating a presence

From here, it's a case of obliterating the opponent's health pool into nothing using an empowered Leeroy Jenkins, although in practice it's rarely so simple. We've compiled this Miracle Rogue guide to help you get started, although we should be clear in saying there's no substitute for hard experience when it comes to truly mastering this archetype. If you're looking for shortcuts for climbing the ladder faster, this is not the deck you need!

In our guide for the format we've got a very solid-looking Boomsday deck list for you, along with an overview of the strategy involved in playing it. After that we've got some important Mulligan tips, before we wrap things up with a look at all the combos you can play around with.

UPDATE - OCTOBER #1

Miracle Rogue's been through quite a few changes over the last few weeks, so make sure you import the latest deck list ID and also brush up on the basics. We've updated the whole guide, so you should find it a useful primer for the latest take on the archetype.

Miracle Rogue deck list and strategy

This is the version of Miracle Rogue that's currently finding most success on the Standard ladder since our last update. We'll keep updating this recommended list as the Boomsday meta develops.

RogueNeutral
2 x Backstab2 x Fire Fly
2 x Preparation2 x Augmented Elekk
2 x Cold Blood2 x Hench-Clan Thug
2 x Eviscerate1 x Giggling Inventor
2 x Sap1 x Leeroy Jenkins
1 x Edwin VanCleef2 x Mossy Horror
2 x Fan of Knives
2 x Elven Minstrel
2 x Fal'dorei Strider
1 x Vilespine Slayer
2 x Sprint

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaIHBLIC4vgCrwSBwgINtAGGCYwC68ICiAfNA/WAA5sFpu8C2+MC3NECy+wC9gQA

General strategy

Miracle Rogue is all about pulling off seemingly impossible feats of card draw and card combos by cycling through your deck in large chunks to wildly outvalue your opponent. Cards like Fal'dorei Strider and Augmented Elekk go a long way towards helping you generate that incredible value.

By playing so many cards and taking so many actions you can often set up a ludicrously large Edwin VanCleef, or simply do so much damage per turn that your opponent cannot do enough to keep up. They’re forced to watch as you play card after card and finish them off with Leeroy Jenkins or a board of Spiders.

Early game: Your early turns won’t be all that exciting. Play like a control deck where you can to thin out your opponent’s minions using Backstab, Eviscerate, Fan of Knives and weapon attacks. You’re mostly just biding your time and drawing cards at this stage, but if an opportunity does come up to build a significantly sized Edwin VanCleef you should go for it.

Mid game: While it’s not massively important to establish your own board presence, you should continue removing your opponent’s minions so you don’t lose control of the game. Play Fal’dorei Strider to fill your deck with Ambush cards – these will be very useful later once your card draw chain has begun. Elven Minstrel can help you draw more cards too if you’re still looking for a Gadgetzan Auctioneer.

Late game: Here’s where the fun begins. As you slowly start to field a wider board of Spider minions, you also have some devastating finishing power in the form of Leeroy Jenkins, combined with something like Cold Blood. This should provide you with the extra oomph to get over the finishing line, and leave your opponent reeling.

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Aggro Opponents

Some tips to keep in mind when up against aggro decks:

  • Backstab, Shiv and Fan of Knives are all vital in the early game to stop them getting too far ahead.
  • Look for Fire Fly to give you an early foothold on the board and give your opponent something to attack that isn’t your life total.
  • You can also go for an earlier, if slightly weaker, Edwin VanCleef should you need a creature on the board.
  • Every life point you have is precious so be careful how often you use your hero power to clear minions and try to avoid unnecessary damage.

Control opponents

Some words of advice for facing control opponents:

  • You’ll want to set up an especially big finish against control decks to prevent them from recovering from a large attack.
  • Use Sap to send their big minions straight back to their hand, or destroy them completely with Vilespine Slayer.
  • Some very quiet turns using your hero power or attacking with your weapon are fine in the early game.
  • You can use cards like Fan of Knives for their draw effects instead of worrying about dealing damage.

More great Rogue guides:

Miracle Rogue Mulligan guide

Miracle Rogue only has a couple of clear mulligan choices because of the deck’s unique playstyle, but these are the cards to look for:

  • Firefly: Decent turn one drop to get yourself on the board.
  • Backstab: Very strong early game removal tool.
  • Fal’dorei Strider: The early you get the Ambushes shuffled into your deck the quicker you can draw them!
  • SI:7 Agent: Excellent tempo play, especially if activated with a Backstab.
  • Edwin VanCleef: You can sometimes straight up win games with a large Edwin VanCleef played early.

Miracle Rogue tips, card combos and synergies

Here are the most important combos to be found in this Witchwood version of Miracle Rogue:

- Edwin VanCleef grows in strength for each card you played ahead of him on the same turn. Be wary of over-committing strength to this one minion in an uncertain metagame.

- Once you've played Preparation (for free), the next spell you cast on the same turn will cost three Mana less than usual. Sprint is a combo card to combo with this.

- Vilespine Splayer is capable of obliterating any enemy minion, but you must play another card first and on the same turn in order for this effect to go off.

- Other cards that require an earlier play on the same turn to provide their bonus effects are Cold Blood, Elven Minstrel and Eviscerate. Check the card details to get an understanding of the bonus effect in each case.

- With Hench-Clan Thug out on the board, each attack you make with your weapon will cause the minion to gain an extra +1 / +1 of stats.

- Augmented Elekk is a great tool for shuffling even more of those Spiders in your deck with Fal'dorei Strider.

- When Mossy Horror is played, all other minions on the board with two or less Attack will be destroyed. Just keep in mind that this will also affect your own qualifying minions!

Miracle Rogue card choices and substitutions

There are a handful of absolutely essential cards to Miracle Rogue that we’ve covered below, as well as some suggestions for replacements where possible:

  • Backstab: It has so many uses: free removal, combo activator and free card draw with Gadgetzan Auctioneer.
  • Preparation: Can be vital for keeping your miracle draws going by discounting a spell in your hand or luckily pulling one off the top of your deck. A must-have.
  • Cold Blood: Big finisher card when buffing a minion such as Leeroy Jenkins and also cheap enough to keep your draws going with Gadgetzan Auctioneer.
  • Bloodmage Thalnos: Can be a nice bonus if you use Fan of Knives or Eviscerate alongside it, but works just as well as card draw.
  • Eviscerate: A good way to keep minions under control or go for face damage in the late game.
  • Edwin VanCleef: With the sheer number of cards you can draw and play on a single turn there’s so much opportunity to build up a massive Edwin VanCleef that it remains an essential part of the deck. Questing Adventurer is an acceptable replacement.
  • Fal’dorei Strider: Can help give you a bigger board presence with the Ambush cards it shuffles into your deck.
  • Leeroy Jenkins: Offers another big finisher and Shadowstep means you can play it multiple times a turn in the late game. Consider running Reckless Rocketeer or Southsea Deckhand as alternatives.
  • Vilespine Slayer: Minion removal and an extra creature on the board is a big tempo swing. Assassinate can take its place but offers far less value.
  • Gadgetzan Auctioneer: This is the key card that makes the deck work. Do not play it too freely and always look for ways to protect it.

Comment on this article

  • Bedders #1 A year ago
    I'm about to make a couple of subtle changes to this deck list. I know some of you like to be able to reference the previous list though, so here it is!

    Rogue

    2 x Backstab
    2 x Counterfeit Coin
    2 x Preparation
    2 x Hallucination
    2 x Swashburglar
    2 x Eviscerate
    1 x Razorpetal Lasher
    1 x Edwin VanCleef
    2 x Fan of Knives
    1 x Mimic Pod
    1 x Shadowblade
    1 x Sherazin, Corpse Flower
    2 x Vilespine Slayer
    1 x Valeera the Hollow

    Neutral

    1 x Patches the Pirate
    1 x Bloodmage Thalnos
    2 x Questing Adventurer
    2 x Gadgetzan Auctioneer
    2 x Arcane Giant
    Sign in to reply
  • BetaMomb #2 A year ago
    @Bedders Yep, it's good now.
    Sign in to reply
  • Bedders #3 A year ago
    @BetaMomb Should work now?
    Sign in to reply
  • BetaMomb #4 A year ago
    It's not a big deal or anything, but Vilespine Slayer is spelled as Vilespin Slayer under the tips section, so you can't hold your cursor over it to see info about it.
    Sign in to reply
  • Bedders #5 A year ago
    Hello! We've reviewed this deck list and guide for Season 38 and left things pretty much as they were. Do let us know of any tweaks that you've found particularly useful though!
    Sign in to reply
  • Ericstation #6 A year ago
    Whats miracle malev?Besides,I have been running into mages for 3 out of 4 games should i swapsomething for tec
    Sign in to reply
  • georgeilsoyo21 #7 A year ago
    @Ericstation Eater of secrets? This is Miracle Maiev bro.
    Sign in to reply
  • Ericstation #8 A year ago
    What should i swap out for eater of secrets,I have been meeting too many mages with double ice block and would always lose to because i couldn't pop the iceblock and kill him in time.
    Sign in to reply
  • universepokemon #9 A year ago
    I've taken out Shaku, shiv and one sap in replace for another questing adventurer, another deckhand, as well as another S;I7 agent
    Its working really well at rank 14!
    Sign in to reply
  • lzaisgoed #10 A year ago
  • lzaisgoed #11 A year ago
    i rly dont see why u should go face with your dagger in the very first turns
    Sign in to reply
  • Bedders #12 A year ago
    @Echoes1990 That's a really interesting take on the deck thanks. I'll try and make time to give it a go this week.
    Sign in to reply
  • Echoes1990 #13 A year ago
    My version of the deck takes inspiration from Firebat and his "Red Mana Wyrm Miracle Deck".

    It is the same deck as posted here with these changes:

    -2x Questing Adventurer
    -1x Small-time Buccaneer
    -1x Counterfeit Coin

    +2x Red Mana Wyrm
    +1x Thalnos
    +1x Leeroy

    I am thinking of cutting -1x Red Mana Wyrm for +1 Small-time Buccaneer for more early game.
    Only rank 12 so far but I've lost very few games (from rank 20) and most of them is my own fault by misplay or not thinking a few cards ahead.
    Sign in to reply
  • Bedders #14 A year ago
    Thanks for sharing all your deck tweaks with us!
    Sign in to reply
  • vincentelimão61 #15 A year ago
    @vincentelimão61 Update: Cut a Counterfeit Coin for Leeroy Jenkins, and the classic Leeroy CB combo has stolen many games
    Sign in to reply
  • vincentelimão61 #16 A year ago
    Swapped the Swashbucklers for two Buccaneers, and I'm happy to say it's made a huge difference! That extra 1 damage on the minion and on my weapon has been consistently better than occasionally getting a relevant card off of swashburglar
    Sign in to reply
  • robcunningham14 #17 A year ago
    I do not have Patches yet (he is on the top of my to-craft list), and I've been having a lot of early game trouble with my hand.

    I switched out Patches for Barnes (not the best choice, but a lot of the minions in this deck have passive effects that can benefit me), and Small-time Buccaneer for Novice Engineer.

    However, as soon as I have Patches, the Buccaneers are coming back.

    I also swapped out one Sap for a Shiv.

    So far so good!
    Sign in to reply
  • Klck #18 2 years ago
    @Lokojet actualy al akir is seeing play last time in midrange shaman. I get jaraxxus, last time see no play but whole handlock dont.
    Sign in to reply
  • Lokojet #19 2 years ago
    @Klck hi there, good luck with the bundle and VanCleef?
    I got Al'Akir the Windlord who I think it's not too playable at all.
    Sign in to reply
  • Bedders #20 2 years ago
    @Omnihumpty You're right I thought I'd counted 30 in my final check but there were 29. I've just added it in - thanks.
    Sign in to reply
  • Omnihumpty #21 2 years ago
    You are missing a pretty key card in the decklist. Conceal.
    Sign in to reply
  • Bedders #22 2 years ago
    @Klck It's not top of the tier list really so you're not missing out on much. Having said that the deck's really not my cup of tea so can't judge it that well. I'm not one for combo decks and so Rogue's probably my biggest weak point.
    Sign in to reply
  • Klck #23 2 years ago
    I wish i could play it. I dont have edwin and i wont craft any classic legend until welcome bundle is released.
    Sign in to reply
  • thahoppa #24 2 years ago
    @thahoppa also Shiv sucks so I run two teachers and/or an extra farseer depending on the meta
    Sign in to reply
  • thahoppa #25 2 years ago
    Love this deck but I feel pretty strongly about Violet Teacher being better than Xaril. I feel like Xaril makes the deck too reliant on Auctioneer and it doesn't really draw removal away from any of our threats that matter. Violet teacher requires an answer and baits out the boardwipes that get through conceal. Teacher is also better against Bubble Paladin, which I have found to be an almost unwinnable matchup
    Sign in to reply
  • Techmarcus- #26 2 years ago
    Love the Miracle Roguemail.
    Try Dropping a sap and a shiv and replacing them with 2 questing adventurers...
    It gives the deck some extra and unexpected pop. Not a variant you see often.
    Sign in to reply
  • tonyacosta13 #27 2 years ago
    An amazing deck IMO, but due to I don´t have all the cards, I use "Perdition´s blade" (http://hearthstone.wikia.com/wiki/Perdition%27s_Blade), "midnight drake "(http://hearthstone.wikia.com/wiki/Midnight_Drake), "Emperor Thaurissan" http://hearthstone.wikia.com/wiki/Emperor_Thaurissan.
    Sign in to reply
  • libinlim23 #28 2 years ago
    any replacements for tomb ? No access to the adventures and its costly plus the adventures are expiring in 6 months
    Sign in to reply
  • Snackpack- #29 2 years ago
    What's a good replacement for Leeroy?
    Sign in to reply

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