Our Midrange Hunter deck list guide features the best Rastakhan deck list for Hearthstone (December 2018). Our Midrange Hunter guide also contains Mulligan advice, card combos and strategy tips.
Midrange Hunter is a deck that's been popular in Hearthstone since time immemorial. It has the power to take a controlling position against more aggressive opponents, yet can quickly switch to a more aggressive stance of its own when you need to finish a game against slower opponents who threaten to starve you of cards. Suffice to say, a broad understanding of the state of the current metagame will go a long way when it comes to winning more games with this archetype.
In the next of our Rastakhan deck guides, we'll walk you through the basics of playing the very latest version of Midrange Hunter, provide you with some in-depth strategy advice, and also give you some pointers on how to Mulligan correctly in an uncertain meta, Finally, we run through all of the most important card combos that exist in this version, before highlighting the core cards along with substitute advice.
Midrange Hunter deck list and strategy
This is the strongest version of Midrange Hunter that's seeing play at the current stage of the Rastakhan meta. We'll be watching as things settle more over the coming weeks to see if anything drastic changes.
|2 x Springpaw||2 x Dire Mole|
|2 x Crackling Razormaw||2 x Helpless Hatchling|
|2 x Headhunter's Hatchet||2 x Dire Wolf Alpha|
|1 x Revenge of the Wild||2 x Bittertide Hydra|
|2 x Scavenging Hyena|
|2 x Animal Companion|
|2 x Bearshark|
|2 x Kill Command|
|2 x Master's Call|
|2 x Flanking Strike|
|1 x Deathstalker Rexxar|
|2 x Savannah Highmane|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAR8ChtMC148DDqgCtQPZB+0JgQqvwgKOwwLXzQLd0gKL5QKghQOkiAPJiQOwiwMA
Taking advantage of beast synergy, weapons and minion buffs the Midrange Hunter aims to steadily build pressure over the game with a well-curved deck full of value-oriented cards. You should be able to find a strong play on each turn to build a powerful board, whittle down your opponent over time, and finish them off with big late game minions or burst damage from Kill Command.
Early game: Play out your early game minions and take efficient trades where possible. Cards such as Crackling Razormaw can get extra value out of your early game Beasts with some fortunate Adapt buffs, while Eaglehorn Bow can be used to take out enemy minions. Helpless Hatchling can set you up well for later turns if it reduces the cost of an expensive Beast in your hand.
Mid game: Continue applying the pressure with strong on-curve plays. With a board established you can go directly to the face against an unthreatening board to see about a quick win. Weave in your hero power if you have any spare mana to do so.
If you’re falling behind and have to take some trades, you can always refill your hand with Master’s Call to draw three Beasts, or Revenge of the Wild can bring back your board after you’ve used it to kill enemy creatures. Flanking Strike also provides nice removal and board presence at the same time.
Late game: Deathstalker Rexxar allows you to dish out some welcome damage against the opponent's board, and then generate beasts of your own devising thanks to a new Hero Power. You can also drop two giant Beasts, Bittertide Hydra and Savannah Highmane, to seriously threaten your opponent.
Some advice on how to deal with aggro opponents:
- 1. Play control in the early game using weapons and Rush minions to keep their side of the board empty.
- 2. Once they’re on the backfoot you can become the aggressor, ignoring their minions and going directly for their life total.
- 3. Adapt effects you’ll want to look for off Crackling Razormaw include Crackling Shield, Living Spores, Massive and Rocky Carapace.
- 4. If you make it to the Deathstalker Rexxar play with your health intact, you'll be in a great position to hold them at bay and claim the match.
What to keep in mind when up against control decks:
- 1. Play more aggressively from the start and look for opportunities for extra damage with your hero power wherever you can.
- 2. If they’re missing the hard removal to deal with Bittertide Hydra then you can go directly for their life total to try and get an easy win.
- 3. You’ll want to look for a few different Adapt effects off Crackling Razormaw, such as Crackling Shield, Flaming Claws, Living Spores, Liquid Membrane and Volcanic Might.
- 4. Flanking Strike can be used as a huge tempo swing and put you in a dominating position.
Midrange Hunter Mulligan guide
With a range of cheap minions, weapons and spells, here’s what you should be hunting for in your opening hand:
- 1. Dire Mole: Excellent high health one drop that can trade and survive or be adapted later on.
- 2. Helpless Hatchling: The earlier this goes down on the board the sooner you can get another more important Beast minion in your hand buffed up.
- 3. Springpaw: As this has Rush, you can attack enemy minions with it the moment it’s played to stay in control of the early game.
- 4. Crackling Razormaw: The perfect follow up to your one-drop minions as it can help them trade up against stronger cards.
- 5. Headhunter’s Hatchet: There’s a good chance you’ll have a Beast on the board when this is played to gain the extra durability, and it’s perfect for attacking early game minions.
Midrange Hunter tips, combos and synergies
With an influx of new cards comes a whole new load of synergies to think about. Midrange Hunter may be a bit of an old dog at this point, but it's certainly picked up a few new tricks with the latest expansion.
Here's a quick look at some of the most crucial combos - old and new - that you need to keep in mind as you play through every game.
- All hail Dire Mole! This is a great target for enablers like Crackling Razormaw.
- Scavenging Hyena gains an extra +2 / +1 of stats whenever a friendly Beast minion dies. You can boost this character up quite quickly using Unleash the Hounds, for example.
- If you equip Headhunter’s Hatchet while you have a Beast on the board it’ll gain one extra Durability, making it an extremely valuable weapon in the early game.
- Kill Command only does three points of damage as standard, but if you've got a Beast out in play that damage value increases to five.
- If you spend a turn trading your minions into your opponent’s, you can bring them all back before passing by playing Revenge of the Wild.
- Master’s Call offers some serious card draw to Midrange Hunter. As all of the minions you run in the deck are Beasts, that means you’ll always add three cards to your hand for just three Mana.
-If you have a friendly Beast minion out in play, you can target it with Crackling Razormaw and put it through the Adapt process. This allows you to apply one of three buffs to it, randomly selected from a bigger pool of the following ten possibilities:
|Crackling Shield||Divine Shield|
|Flaming Claws||+3 Attack|
|Liquid Membrane||Can't be targeted by spells or Hero Powers|
|Living Spores||Deathrattle: Summon two 1/1 Plants|
|Rocky Carapace||+3 Health|
|Shrouding Mist||Stealth until your next turn|
|Volcanic Might||+1 / +1 stats|
Midrange Hunter card choices and substitutions
Midrange Hunter is actually a very cheap deck to run so you shouldn’t have any problems with missing cards in this list. Nevertheless, here are a few of the most important ones:
- Dire Mole: Three health means it should stick around for a couple of turns and you can Adapt it with Crackling Razormaw on turn two.
- Crackling Razormaw: With a well-timed Adapt you can gain a huge advantage over your opponent.
- Headhunter’s Hatchet: A excellent weapon in this deck that steals the spot usually reserved for Eaglehorn Bow due to all the Beast synergy.
- Revenge of the Wild: You can make a massive tempo play with this by bringing back all the Beast minions you’ve used to trade into your opponent’s creatures in a single turn.
- Animal Companion: Misha, Leokk and Huffer are all useful in different situations. It’s not a disaster if you don’t get the one you need, but when you do it’s glorious.
- Master’s Call: Gives the deck a powerful way to stay in the game if you’re running low on resources by drawing three more Beast creatures.
- Kill Command: A big burst finisher and with the way this deck is stacked with beast minions you should always have a way to activate it.
- Bittertide Hydra: The drawback can be dangerous if your opponent manages to exploit it fully, but it also represents a lot of potential damage if they have no way to deal with it properly when played.
- Deathstalker Rexxar: This hero card has a strong board clear effect when played and also allows you to generate an infinite army of stitched-together minions with the new Build-A-Beast hero power.
- Savannah Highmane: Your big late game card. It’s especially difficult to remove because of the Deathrattle effect.