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Mecha'thun Warrior deck list guide - Rise of Shadows - Hearthstone (June 2019)

How to get started with Mecha'thun Warrior in the Rise of Shadows meta.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Mecha'thun Warrior deck list guide features the best Rise of Shadows deck list for Season 63 of Hearthstone (June 2019). Our Mecha'thun Warrior guide also contains Mulligan advice, card combos and strategy tips.

Mecha'thun Warrior is a Hearthstone deck archetype that's built around the titular mighty Mech minion that was released with The Boomsday Project. If you've no cards left in your deck or your hand, and no other minions on the board at the time, then Mecha'thun will obliterate the opponent at the moment of his destruction. Game Over.

In our guide to playing this new kind of Hearthstone deck we've highlighted the most popular deck list being played right now. We'll see if this one has competitive legs, and will update the deck list over time if so. We've also got a closer look at the combos contained in this deck, so you can build towards your devastating final play.

UPDATE - JUNE 2019 #1

Although it lies some way down the tier list right now, Mecha'thun Warrior is nevertheless seeing a little play in the current meta. Our guide was well overdue a makeover, and so we've dropped in a new deck list based on the latest competitive data and tweaked the guide to match those changes.

Mecha'thun Warrior deck list and strategy

Here's the Mecha'thun Warrior deck list that's seeing the most play right now.

WarriorNeutral
2 x Inner Rage2 x Acolyte of Pain
2 x Eternium Rover1 x Harrison Jones
1 x Whirlwind1 x Zilliax
2 x Shield Slam1 x Malygos
1 x Town Crier1 x Mecha'thun
2 x Warpath
2 x Weapons Project
2 x Slam
2 x Shield Block
2 x Militia Commander
2 x Dyn-o-matic
2 x Brawl
1 x Dr. Boom, Mad Genius
1 x The Boomship

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQcItAP8BJAHnfACuPYCkvgC8fsCoIADCxZLogT/B7II+wyb8wLR9QL09QKe+wKz/AIA

More great Warrior guides:

How do you actually go about destroying the opponent with Mecha'thun Warrior?

Well, a key interaction comes between the titular card and The Boomship. As the latter card summons Mecha'thun onto the board, you have the option to destroy it by slamming it into another minion thanks to Rush.

Alternatively you can make use of Malygos alongside cards like Inner Rage and Whirlwind to wrap the game up neatly.

Here are the cards you'll need in your hand, with nothing else remaining in your deck pile:

  • 1 x The Boomship
  • 1 x Malygos
  • 1 x Mecha'thun
  • 2 x Inner Rage
  • 1 x Whirlwind

First you play The Boomship, which brings the two minions from your hand into play. Next, play Inner Rage on Malygos and Mech'athun.

Finally, cast Whirlwind to obliterate your side of the board and win the game!

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Mecha'thun Warrior Mulligan guide

Here are some thoughts on what cards to look for in the Mulligan stage of the game:

  • 1. Town Crier - Puts a body onto the board and also drags Militia Commander or Zilliax into your hand as well. Note that if this card is played after Dr. Boom, Mad Genius, all Mechs in this deck gain the Rush ability.
  • 2. Eternium Rover - Good for contesting the early-game - particularly against aggro opponents - and building up the Armor reserves you need if you're to survive into the late-game.
  • 3. Acolyte of Pain - More card draw is always welcome in a deck like this, where you're looking to thin down your deck and find the most important pieces of your win-condition.
  • 4. Dr. Boom, Mad Genius - A pricey card but worth keeping as it provides you with so much value in terms of survivability as you build towards your big finish.

Mech'athun Warrior tips, combos and synergies

Getting to your end-game play will require you to have a good understanding of how all the other cards in this deck synergise with each other. Here's a closer look at the most significant combos you need to know about.

- Eternium Rover can generate a fair bit of early Armor for you. Every time it takes any damage at all it'll grant two points of Armor to your hero. You can also Magnetise it to create even more value and get some fast Armor after Dr. Boom, Mad Genius has been played.

- Town Crier will pull one of the following minions from your deck pile when played: Militia Commander and Zilliax.

- If a targeted minion survives the impact of Slam, you'll draw an extra card from your deck pile.

- Any time Acolyte of Pain takes even the slightest amount of damage, you'll draw an extra card.

- Militia Commander only gains her bonus attack for the turn she's placed onto the board.

- When you equip Harrison Jones, you'll not only destroy your opponent's weapon but also gain an extra card for each point of Durability that was remaining on it.

- A reminder that to trigger Mecha'thun's game-winning effect you must have zero cards remaining in your hand or in your deck. Mecha'thun also needs to be the last friendly minion to die.

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