Our Kingsbane Rogue deck list guide features the best Rastakhan deck list for Season 57 of Hearthstone (December 2018). Our Kingsbane Rogue guide also contains Mulligan advice, card combos and strategy tips.
Kingsbane Rogue is a Hearthstone archetype that unsurprisingly looks towards the stickiness afforded by that blade for its endless staying power. No matter how often the legendary dagger gets destroyed or worn out, back into the deck it goes - and it keeps hold of every enchantment added to it earlier on in the game as well.
The latest edition of this guide looks at the best version of the deck for Rastakhan’s Rumble, as it has received a couple of new tools from the new set. The goal of the deck remains very much the same, however, so if you have some experience with playing it in the past then you’ll feel right at home here.
Beyond that, we also have a whole host of other tips and tricks to keep in mind when playing the deck, including Mulligan advice, strategy tips and card combos to help you get up to speed with all the latest developments.
UPDATE - RASTAKHAN'S RUMBLE #2
Now the meta has settled down at least a little bit, we have a much stronger Kingsbane Rogue deck list for you. We've highlighted that for you just below, and also updated the rest of the guide so any changes are reflected in the content.
Kingsbane Rogue deck list and strategy
This is the version of Kingsbane Rogue that's seeing most play at the early stage of the Rastakhan's Rumble meta.
|2 x Preparation||2 x Toxicologist|
|2 x Deadly Poison||1 x Captain Greenskin|
|2 x Doomerang|
|1 x Kingsbane|
|2 x Cavern Shinyfinder|
|2 x Leeching Poison|
|2 x Sap|
|2 x Cutthroat Buccaneer|
|2 x Fan of Knives|
|2 x Raiding Party|
|1 x Blade Flurry|
|2 x Walk the Plank|
|2 x Vanish|
|2 x Sprint|
|1 x Valeera the Hollow|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHBLvvAqgIyAOA0wINhgnLA7HOAuXRAqnNAs0DovcCyfsCmwXVjAPOjAPEAfYEAA==
- 1. Best Rastakhan Decks - Best Rastakhan Decks
- 2. Budget Rastakhan Decks - Budget Rastakhan Decks
- 3. Kingsbane Rogue - Malygos Rogue deck list guide (Rastakhan)
- 4. Tempo Rogue - Tempo Rogue deck list guide (Rastakhan)
- 5. Even Rogue - Even Rogue deck list guide (Rastakhan)
- 6. Pirate Rogue - Pirate Rogue deck list guide (Rastakhan)
- 7. Odd Rogue - Odd Rogue deck list guide (Rastakhan)
- 8. Deathrattle Rogue - Deathrattle Rogue deck list guide (Rastakhan)
- 9. Rastakhan's Rumble - Hearthstone: Rastakhan's Rumble guide
- 10. Tier List - Hearthstone: Tier List - Rastakhan
As you might’ve guessed, Kingsbane Rogue is built entirely around the Legendary Rogue weapon Kingsbane. It begins as a fairly ineffectual 1/3 dagger in the early game, but as you buff it using cards such as Deadly Poison, Leeching Poison and Captain Greenskin it becomes the deck’s most significant source of damage and removal. The deck also comes loaded with enough card draw that you can more consistently pull it from your pile whenever it is shuffled back in.
Early game: Your whole early game is focused on steadily buffing Kingsbane or tracking it down if you don’t have it in your starting hand. Pretty much everything is put on hold until you find it. Good job you have Cavern Shinyfinder who can guarantee you’ll get the weapon, while also doing a reasonable job of contesting the board against opponents who don’t have a one damage hero power.
Mid game: Continue coating Kingsbane in buff effects and use it to keep your opponent’s board under control. The weapon should have a fair few buffs on it at this stage and you can keep yourself healed up once you apply the Lifesteal effect from Leeching Poison too. Elsewhere, cards like Doomerang make use of the weapon in more interesting ways to offer some extra removal.
If you’re still trying to draw Kingsbane at this point then the game has likely slipped away from you, but that’s one major weakness of the deck you can run into - even with all the card cycle. It's not impossible to win by any means, but there are going to be tough times ahead. The new Rastakhan’s Rumble card, Raiding Party, should give the deck a little more consistency with another weapon draw option, though.
Late game: Now - assuming you have a decently buffed Kingsbane - you’ll want to be swinging for face damage as much as possible. You can use Walk the Plank to wipe out any of your opponent's big Taunt minions that they might have set up to try and block you, or you can Sap them off the field. Valeera the Hollow can also be useful to give you a turn of safety before dealing the final blow.
Here’s a selection of tips for dealing with aggro decks:
- 1. Kingsbane Rogue can be quickly overwhelmed by aggro, so try to keep their board under as much control as possible in the early game.
- 2. If your opponent develops a wide board you have Fan of Knives and Blade Flurry to help you catch up.
- 3. The sooner you get Leeching Poison applied the better, as the healing will allow you to outlast the damage from aggro decks.
- 4. Vanish can be a desperate Turn 6 play to temporarily slow down aggro, or earlier if you use Preparation.
- 5 Don’t be afraid to burn a Walk the Plank on a relatively weaker minion. Aggro doesn’t run too many big threats and just killing off a niggling little creature could do you a huge favour.
Use these tips to gain an advantage over control opponents on ladder:
- 1. Kingsbane Rogue is much safer against slower decks, so take your time drawing cards and buffing your weapon.
- 2. You have a few solid removal options for their biggest minions, including Sap, Doomerang and Walk the Plank.
- 3. You can play a little greedier against Control decks too. See if you can Vanish back some of your weapon buff minions back into your hand so you can play them again, thus powering up Kingsbane further.
- 4. If you sense your opponent has set up a winning play next turn then you have Valeera the Hollow to give you a chance to delay and find a way to counter it.
- 5. If you start to run low on resources, Sprint can be a lifesaver to keep you in the game longer against Control decks.
Kingsbane Rogue Mulligan guide
You’ll want to search for these cards in your opening hand when playing Kingsbane Rogue:
- 1. Kingsbane: The deck is built around this weapon so starting with it in hand will get you off to the best start.
- 2. Cavern Shinyfinder: An excellent way to draw Kingsbane at the start of the game, or to pull it from your deck after it’s shuffled back in.
- 3. Raiding Party: Similar to Cavern Shinyfinder, this is a way to get Kingsbane into your hand if you don’t find it in the Mulligan.
Kingsbane Rogue tips, combos and synergies
It really pays to understand all of the synergies available to you with Kingsbane Rogue, so you can extract as much value as possible from each play.
To help with that, we've split out all of the combos from this particular deck list so you understand how everything works together. As the deck list is refined, so too will the advice in this section of our Kingsbane Rogue guide.
- Let's start with the basics. Any buffs you put on Kingsbane such as Deadly Poison or Leeching Poison are retained when the weapon is destroyed and shuffled back into your deck.
- Once Preparation has been cast, your subsequently played spell will cost three Mana less than it otherwise would have. Sprint and Vanish are common cards to combo in this regard or you can combine it with Raiding Party to draw Kingsbane for free.
- Cavern Shinyfinder is guaranteed to put Kingsbane back into your hand when played, as it's the only weapon that exists in this particular deck list.
- Raiding Party offers another way for you to get Kingsbane back into your hand, which gives the deck a lot more consistency overall. Plus, you can draw Pirates that will buff the weapon even further.
- Doomerang can be used to deal your current Kingsbane attacking strength directly at a minion. The blade then returns to your hand where it can be equipped once more.
- You can use Blade Flurry to detonate a suitably charged-up Kingsbane and potentially wipe the board.
- Captain Greenskin grants your weapon an extra point of Attack and Durability when played onto the board. New card Toxicologist gives it one point of Attack when fielded into play.
- Vanish is an excellent way to remove your opponent’s minions from the board, but you should also consider using it to bring back your own creatures that can buff Kingsbane further, including Toxicologist, Cutthroat Buccaneer and Captain Greenskin.
- Valeera the Hollow grants you stealth for the opponent's next turn, and also adds a token spell to your hand which mimics the last card you played.
Card choices and substitutions
Kingsbane Rogue is already a well-established and well-refined deck so many of the key cards are already set in place. Here’s more detail about each one, plus some ideas for replacements if needed:
- Preparation: Can be used to discount some of the more expensive spells in the deck so you can play them earlier or make impactful tempo plays to get ahead of your opponent.
- Deadly Poison: An important buff for Kingsbane to steadily build up its damage potential.
- Doomerang: Can deal some serious damage to a minion if you’ve been buffing up Kingsbane.
- Kingsbane: The card the deck is built around. The Deathrattle means you’ll never truly discard it, and all those buffs will stick around for the next time you draw it.
- Cavern Shinyfinder: A 100% guarantee to pull Kingsbane from your deck. Handy if you can’t find it in your opening Mulligan, or need to fish it back out again in the late game.
- Leeching Poison: Another buff for Kingsbane. This gives you the sustain you need to survive into the late game with all the minion trading you’ll do with the weapon.
- Raiding Party: Another way to guarantee you’ll draw Kingsbane from your deck, while also pulling a couple of useful Pirates who can buff the weapon some more too.
- Captain Greenskin: An excellent weapon buff. If you’re feeling especially greedy you can Vanish it back to your hand to reapply the buff again.
- Valeera the Hollow: Gives you an extra bit of survivability in the late game and sometimes that one extra turn is all you need to secure the win.