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Highlander Paladin deck list guide - Descent of Dragons - Hearthstone (December 2019)

Our guide to playing Highlander/Finley Paladin in the Descent of Dragons meta.

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Our Highlander Paladin deck list guide features the best deck list for Season 69 of Hearthstone (December 2019). You can also find some general strategy advice and a breakdown of the deck’s key combos, but we will continue to add more for Highlander Paladin over time.

Highlander Paladin is a deck built around Sir Finley of the Sands. His Battlecry reads ‘If your deck has no duplicates, Discover an upgraded Hero Power’. Given that Genn Greymane and Baku the Mooneater were unceremoniously dumped from Standard format due to their extremely polarising nature, it’s surprising to see another upgraded Hero Power mechanic being added into the game once again.

This time, the deck restriction is different, and more difficult to accommodate than simply filling your deck with odd and even cards. There is a lot less consistency both with drawing the cards you need and with regards to Discovering the correct Hero Power. You can’t build your deck around getting Paladin’s upgraded Hero Power that summons two Silver Hand Recruits. Instead, Sir Finley of the Sands needs to be drawn and played early on, as it offers a valuable effect for the rest of the game much in the same manner as Prince Keleseth did in the days of the Frozen Throne.

Highlander Paladin has been upgraded in Descent of Dragons, however. Dragonqueen Alexstrasza joins the party, offering two random Dragon minions for 0 mana, something you'll want to shove into any deck possible.

Highlander Paladin deck list and strategy

Here is the version of Highlander Paladin we prefer at this point in Descent of Dragons. Expect further refinements with card reveals and meta shifts, and we’ll be sure to update this page as and when they happen.

1 x Blessing of Might1 x Argent Squire
1 x Blessing of Wisdom1 x Beaming Sidekick
1 x Brazen Zealot1 x Crystallizer
1 x Crystology1 x Mecharoo
1 x Glow-Tron1 x Zephrys the Great
1 x Micro Mummy1 x Magic Carpet
1 x Sanctuary1 x SN1P-SN4P
1 x Sandwasp Queen1 x Replicating Menace
1 x Sir Finley of the Sands1 x Sandbinder
1 x Salhet's Pride1 x Leeroy Jenkins
1 x Annoy-o-Module1 x Zilliax
1 x Blessing of Kings1 x Siamat
1 x Consecration1 x Octosari
1 x Nozdormu the Timeless1 x Dragonqueen Alexstrasza
1 x Truesilver Champion
1 x Tirion Fordring

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FHvUF/acDRt0KyKQD+v4C2f4C1v4C9v0CxaEDrrADlqYDg6ED/KMDtZ8Dn7cDlaYD4f4CrwfcA4etA5j7Ap7wAs8GrwSggAOEpwODpwP6BpGxAwAA

More great Paladin guides:

General strategy

Your plan is to beat out the opponent through the tempo offered by your secrets and the value brought by Sir Finley of the Sands’ Hero Power upgrade. That’s what the deck restriction is all about, after all. When discovering the upgraded Hero Powers, think through which of the 3 offered will give you the best chance of winning, and adjust your plans accordingly.

Early Game: Look for Sir Finley. Drawing him early will drastically increase your chances of victory, so don’t hesitate to hard mulligan for him or a card that can draw him. Aside from this, it’s important to make sure you can actually stay in the game in the event that you don’t draw Finley early. For the moment, focus on playing secrets and spells to maintain board control. Mysterious Blade is a great pick for this situation, and being able to play Commander Rhyssa on curve with a secret already in play is a very valuable move.

Pick your Hero Power upgrade wisely. Facing aggressive opponents, it’s probably ideal to stick to something defensive, unless you think you can outrace them. Against control, they probably have enough to outlast you, so go for a more aggressive Hero Power. This is very matchup-dependent, but this flexibility is great for the deck’s viability.

Mid Game: If by now you have your upgraded Hero Power, then keep pressing that button. If not, look for Finley with Call to Adventure or Witchwood Piper, and continue to build your board presence. Bellringer Sentry is a brilliant card at this point in the game, as it thins your deck of dead-draw Secrets and allows you to stall your opponent to a certain degree.

Depending on your Hero Power, you might be on course for an early win, but if not then keep playing proactively, forcing your opponent to answer. SN1P-SN4P is another card to consider here: it’s a really strong play whether you make use of its Echo and Magnetic or not.

Late Game: Getting into the late game? No problem. Sir Finley has a whole lot of ideas on lasting longer, including the Warrior and Druid upgraded Hero Powers. Dragonqueen Alexstrasza can give you an immediate threat on board as well, offering you three potentially large minions when your opponent threatens to stabilise.

Tirion Fordring is a great curve-topper both offensively and defensively, equipping you with a 5/3 weapon that translates into 15 potential face damage if you play your cards right. Octosari helps you regenerate your hand too, as you might be running low on cards at this point. Don't worry about burning some of them when you draw 8, filling your hand is important and you're looking for cards to finish your enemy off.

Highlander Paladin Mulligan Guide

Sir Finley is king, as we know. Plan your mulligan accordingly.

1. Sir Finley of the Sands is the heart of this deck, so please don’t bin this card by mistake.

2. Zephrys the Great is worth keeping here too. He gains the 'perfect card', and this can save you from defeat or secure a win if you play it well. Check out our Zephrys the Great guide for more help on what to expect from him.

3. Since its buff, Crystology has been discovered to be a great option. 1 mana to draw 2 cards is extremely strong, so keep hold of it if you can.

Highlander Paladin tips, combos and synergies

Highlander Paladin is quite a straightforward deck to play, but keep an eye out for the following synergies and situations:

- Magic Carpet can buff all your 1-drops excellently. Argent Squire, Mecharoo and Glow-Tron benefit from this, gaining +1 attack and Rush if Magic Carpet is on board, helping you clear enemies away.

- Sanctuary is worth playing on an empty board, as it puts pressure on your opponent to deal immediate face damage given the threat of a 2 mana 3/6 getting slammed down.

- Remember, Sandbinder can draw some of your best cards. The only two Elementals in this deck are Zephrys the Great and Siamat, so play this card to ensure your strongest cards end up in hand.

- Like all Highlander decks, you'll struggle against Bomb Warrior or Albatross Priest. When multiple copies of the same card are shuffled into your deck, the Battlecry of Sir Finley does not trigger. It’s less of a major issue in this deck than others though, as given how cheap Finley is as a minion, it’s easier to play him early in the game before a horde of Albatross flood your deck and scupper your plans.

- Zephrys the Great is as his name suggests. He can be tutored out with your Sandbinder, and will give you the perfect card based on your board, hand and mana situation. Check out our Zephrys the Great guide for more information.

- Keep an eye on your Magnetic synergies available. You can stick all sorts of minions on your Mechs, from Annoy-o-Module making them more sticky and hard to remove to Replicating Menace giving you extra minions through a Deathrattle.

- Be flexible! You’ll have 3 upgraded Hero Powers to choose from when you play Sir Finley of the Sands, so adjust your game plan accordingly. If the opponent is aggressive, it might be best to pick Tank Up and take the face damage until you draw your board clears. If the future is uncertain, then Druid’s upgraded hero power is a very versatile one.

- Nozdormu the Timeless is a 4 mana 8/8, but remember: it boosts both players' mana to 10. Your opponent will benefit from this first, but it's worth it if you have a big play in mind for the following turn like Dragonqueen Alexstrasza.

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