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Highlander Paladin deck list guide - Saviors of Uldum - Hearthstone (October 2019)

Our guide to playing Highlander/Finley Paladin in the Saviors of Uldum meta.

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James can usually be found wearing dungarees, playing Hearthstone, drinking coffee, or all of the above. For his sins, he has been cursed to forever main heavies in Smash.

Our Highlander Paladin deck list guide features the best deck list for Season 67 of Hearthstone (October 2019). You can also find some general strategy advice and a breakdown of the deck’s key combos, but we will continue to add more for Highlander Paladin over time.

Highlander Paladin is a deck built around Sir Finley of the Sands. His Battlecry reads ‘If your deck has no duplicates, Discover an upgraded Hero Power’. Given that Genn Greymane and Baku the Mooneater were unceremoniously dumped from Standard format due to their extremely polarising nature, it’s surprising to see another upgraded Hero Power mechanic being added into the game once again.

This time, the deck restriction is different, and more difficult to accommodate than simply filling your deck with odd and even cards. There is a lot less consistency both with drawing the cards you need and with regards to Discovering the correct Hero Power. You can’t build your deck around getting Paladin’s upgraded Hero Power that summons two Silver Hand Recruits. Instead, Sir Finley of the Sands needs to be drawn and played early on, as it offers a valuable effect for the rest of the game much in the same manner as Prince Keleseth did in the days of the Frozen Throne.

Highlander Paladin is a deck new to the Standard Format, so there’s definitely room for it to be tweaked and refined. There has been some skepticism regarding the viability of a Singleton deck in the Paladin class given the overall power level of the cards, but in the event that you draw everyone’s favourite Murloc mate, those concerns will surely go out of the window. This deck is a flexible Secret-based midrange Paladin archetype, adjusted to ensure that Finley provides the swing advantage he’s designed for.

Highlander Paladin deck list and strategy

Here is the version of Highlander Paladin we prefer at this point in Saviours of Uldum. Expect further refinements with card reveals and meta shifts, and we’ll be sure to update this page as and when they happen.

1 x Blessing of Might1 x Argent Squire
1 x Blessing of Wisdom1 x Beaming Sidekick
1 x Brazen Zealot1 x Crystallizer
1 x Crystology1 x Glow-Tron
1 x Micro Mummy1 x Jar Dealer
1 x Sandwasp Queen1 x Mecharoo
1 x Sir Finley of the Sands1 x Murmy
1 x Salhet's Pride1 x Zephrys the Great
1 x Annoy-o-Module1 x History Buff
1 x Blessing of Kings1 x Magic Carpet
1 x Consecration1 x SN1P-SN4P
1 x Truesilver Champion1 x Replicating Menace
1 x Tirion Fordring1 x Sandbinder
1 x Leeroy Jenkins
1 x Zilliax
1 x Siamat
1 x Octosari

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FHkbcA68E9QXPBvoGrwfdCp7wApj7Avb9Atb+Atn+AuH+Avr+AqCAA7WfA4OhA8WhA/yjA8ikA/2lA5WmA5amA4OnA4SnA7ynA/2nA8qrA5+3AwAA

More great Paladin guides:

General strategy

Your plan is to beat out the opponent through the tempo offered by your secrets and the value brought by Sir Finley of the Sands’ Hero Power upgrade. That’s what the deck restriction is all about, after all. When discovering the upgraded Hero Powers, think through which of the 3 offered will give you the best chance of winning, and adjust your plans accordingly.

Early Game: Look for Sir Finley. Drawing him early will drastically increase your chances of victory, so don’t hesitate to hard mulligan for him or a card that can draw him. Aside from this, it’s important to make sure you can actually stay in the game in the event that you don’t draw Finley early. For the moment, focus on playing secrets and spells to maintain board control. Mysterious Blade is a great pick for this situation, and being able to play Commander Rhyssa on curve with a secret already in play is a very valuable move.

Pick your Hero Power upgrade wisely. Facing aggressive opponents, it’s probably ideal to stick to something defensive, unless you think you can outrace them. Against control, they probably have enough to outlast you, so go for a more aggressive Hero Power. This is very matchup-dependent, but this flexibility is great for the deck’s viability.

Mid Game: If by now you have your upgraded Hero Power, then keep pressing that button. If not, look for Finley with Call to Adventure or Witchwood Piper, and continue to build your board presence. Bellringer Sentry is a brilliant card at this point in the game, as it thins your deck of dead-draw Secrets and allows you to stall your opponent to a certain degree.

Depending on your Hero Power, you might be on course for an early win, but if not then keep playing proactively, forcing your opponent to answer. SN1P-SN4P is another card to consider here: it’s a really strong play whether you make use of its Echo and Magnetic or not.

Late Game: Getting into the late game? No problem. Sir Finley has a whole lot of ideas on lasting longer, including the Warrior and Druid upgraded Hero Powers. As well as this, Prince Liam is here to transform your leftover Secrets into potentially game-winning Legendaries. You’d much rather draw yourself a Ysera than a Desperate Measures at this point in the game, trust us.

Tirion Fordring is a great curve-topper both offensively and defensively, equipping you with a 5/3 weapon that translates into 15 potential face damage if you play your cards right. Shirvallah, the Tiger is the final piece of the puzzle, and can be enough to make an aggressive opponent concede on the spot if you play it for 0 mana and immediately heal for 7. You should have played enough spells so far to get a cheap Shirvallah on the board, so keep the pressure up and remember to press the button, and you’ll hopefully come through with the win.

Highlander Paladin Mulligan Guide

Sir Finley is king, as we know. Plan your mulligan accordingly.

1. Sir Finley of the Sands is the heart of this deck, so please don’t bin this card by mistake.

2. Call to Adventure is worth hanging onto in the event that you don’t have Finley available. It gives him a nice +2/+2 buff to add to his already playable statline, meaning your turn four Finley after Calling him to Adventure is a sound tempo play in itself.

3. Sir Finley of the Sands is so vital that Witchwood Piper is a recommended keep too. 4 mana for a 3/3 doesn’t seem great, but if it draws your most important card, who are you to complain?

4. Don’t forget that other cards exist aside from Finley. Bellringer Sentry is probably the best of them in this deck. Playing it on turn four is excellent for tempo, since you get the free secret, and allows you to improve the chances of drawing non-secret cards later on in the game, which is always a bonus. Turn four is a while off, so if you have a hand filled with expensive cards, it’s not an essential keep, but Paladin decks are statistically proven to win more when the Sentry is played, so if you can justify it, keep this guy about.

Highlander Paladin tips, combos and synergies

Highlander Paladin is quite a straightforward deck to play, but keep an eye out for the following synergies and situations:

- Prince Liam can be a great late-game addition as it has the potential to transform your useless Secrets into extremely strong Legendary minions. Move further into the game, and you’d much rather draw a random Legendary as opposed to an Autodefence Matrix, so let those brave heroes of Gilneas arise to help you out.

- Once you’ve upgraded your Hero Power, you might find it useful to play Blackwald Pixie later in the game. Depending on your situation, doubling up on your Hero Power, whether it be gaining an extra four armour or generating another two minions, this can have some real value along with a three mana 3/4, which is rather decent.

- This deck has no minions below 2 mana aside from Sir Finley. This is to maximise the likelihood of drawing him, through either drawing the card itself or by tutoring for the draw with Witchwood Piper and Call to Adventure. The earlier you can play Finley the better, so work on drawing him and start reaping the rewards.

- Like all Highlander decks, its biggest weakness is Bomb Warrior. When multiple copies of the ‘Cast When Drawn’ bombs get put into your deck, the Battlecry of Sir Finley does not trigger. It’s less of a major issue in this deck than others though, as given how cheap Finley is as a minion, it’s easier to play him early in the game before a plethora of bombs have ruined your life.

-Given this deck’s lack of early minions, Aldor Peacekeeper is a really useful option to have. It can immediately minimise a large enemy threat by reducing its attack to 1, and allow you to reach points in the game where you are more able to contest the foe on the board.

- Zephrys the Great is as his name suggests. He can be tutored out with your Call to Adventure or Witchwood Piper, and will give you the perfect card based on your board, hand and mana situation.

- Prismatic Lens is a card that can potentially cheat out higher cost minions or spells from your deck. The chance that you draw Tirion Fordring and a Secret, reducing Tirion’s cost to 1, is too tempting to turn down.

- Once you get some board presence, don’t worry about using Sound the Bells to keep hold of it. The card’s value might increase as the game goes on, but sometimes it’s more important to use it less efficiently to clear a couple of enemies. Remember: your upgraded Hero Power often holds more value than the opponent can muster.

- Be flexible! You’ll have 3 upgraded Hero Powers to choose from when you play Sir Finley of the Sands, so adjust your game plan accordingly. If the opponent is aggressive, it might be best to pick Tank Up and take the face damage until you draw your board clears. If the future is uncertain, then Druid’s upgraded hero power is a very versatile one.

- Twinspell cards are very sneaky in Highlander decks. It’s essentially allowing you to have one extra copy of a card. Desperate Measures is a useful pick because of this. Just make sure you play any other secret you’re planning on playing before Desperate Measures, as it might block your ability to play the other card in your hand.

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