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Highlander Mage deck list guide - Saviors of Uldum - Hearthstone (August 2019)

How to play Highlander Mage in the Saviors of Uldum meta.

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James can usually be found wearing dungarees, playing Hearthstone, drinking coffee, or all of the above. For his sins, he has been cursed to forever main heavies in Smash.

Our Highlander/Reno Mage deck list guide features the best deck list for Season 65 of Hearthstone (August 2019). You can also find some general strategy advice and a breakdown of the deck’s key combos, but we will continue to add more over time.

Highlander Mage is a deck inspired by Reno the Relicologist. Clearly not the same as the Reno Jackson so many know and love in the Wild format, this one has the same deckbuilding restriction, but with a slightly less immediately impressive battlecry. When you play Reno the Relicologist with no duplicates in your deck, he deals 10 damage evenly split amongst all enemy minions. Note that it does not hit the opponent’s face, meaning it’s quite likely that your Reno the Relicologist will clear whatever board the enemy has amassed.

Whilst this may not be as impactful as the original Reno’s ‘heal to full’ effect, the anti-aggro effect is very similar. A lot of Beast Hunter decks would cower in fear at such a strong board clear that leaves a 4/6 body on the board. Mage has a lot of strong cards too, so there are numerous ways to keep your enemies guessing when it comes to playing a Relicologist deck. As well as this, Zephrys the Great makes its entrance in Saviors of Uldum as a hugely impactful card, allowing you to discover the ‘perfect’ card as long as you fulfil Reno the Relicologist’s deck condition.

This version of Highlander Mage is the one seeing the most play in the meta at the moment, and has surprised many with its power. It turns out this deck can deliver a wide variety of powerful plays, which allows the Mage class to successfully run a Highlander deck with few problems.

This deck will need some refinement, as the deck is still very new to the format - check back here for updates.

Highlander Mage deck list and strategy

Here is the version of Reno Mage we’re going for at the opening of Saviors of Uldum. Expect further refinements with card reveals and meta shifts, and we’ll be sure to update this page as and when they happen.

1 x Ray of Frost1 x Doomsayer
1 x Frostbolt1 x Zephrys the Great
1 x Arcane Intellect1 x Acolyte of Pain
1 x Conjurer's Calling1 x Mind Control Tech
1 x Frost Nova1 x Voodoo Doll
1 x Messenger Raven1 x Bone Wraith
1 x Stargazer Luna1 x Sandbinder
1 x Fireball1 x Rotten Applebaum
1 x Polymorph1 x Sunreaver Warmage
1 x Luna's Pocket Galaxy1 x Zilliax
1 x Blizzard1 x Khartut Defender
1 x Reno the Relicologist1 x Siamat
1 x Flamestrike1 x King Phaoris
1 x Tortollan Pilgrim1 x Mountain Giant
1 x Kalecgos
1 x Puzzle Box of Yogg-Saron

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0EHk2KAbsCyQOrBMsElgXeBeEH7Af7DJ7wArfxAsXzAu72Asb4AqCAA+eVA4OWA9OYA5+bA4qeA9igA6GhA8KhA/yjA4ukA5KkA/KlA4SnAwAA

More great Mage guides:

General strategy

The Mage class has a lot of strong spells. So much so, in fact, that restricting deckbuilding to ban duplicates is not the most shocking thing to ask. This deck includes a decent number of ‘big’ spells to reliably enable Sunreaver Warmage’s Battlecry as well as King Phaoris’ huge board summon.

Early Game: You’ll want to go for a standard ‘tempo’ style of play at the beginning of the game. We found a decent bit of success playing Zephrys the Great on turn 2, as he offered us cards like Animal Companion and Brightwing to help us continue curving out towards the later game.

In general, your goal is to find the minions and spells you can play early on, and try your hardest not to fall to aggro. Removal like Frostbolt helps nicely, and Ray of Frost and Frost Nova can provide you with situational aid depending on the opponent’s action. If you can secure some card draw with Stargazer Luna then it’s extremely valuable, and Bone Wraith is a great way to stall the opponent out for a couple of turns.

Mid Game: You have spells as you clear the enemy’s board with Flamestrike or Blizzard, and transforming their big guys with Polymorph. Luna's Pocket Galaxy is a fantastic spell to play early on, as you’re likely reducing the cost of a whole host of massive minions to just 1. 1 mana Kalecgos? Yes please. 1 mana King Phaoris, summoning a huge board of big guys? Sign us up.

Keep on playing out this plan, and you’re bound to find the answer to your opponent’s moves. Reno the Relicologist is a great turn 6 play to flip the tides of battle too, likely clearing any board the enemy has gained up to this point. Sunreaver Warmage is here to help with that too, and its 4 damage Battlecry attached to a 4/4 body is great for board control. Just make sure you have a big spell in hand before playing it!

Late Game: It’s your time to shine now. Value-wise it’s hard to beat you, especially with Reno the Relicologist available to blast away your opponent’s board at a moment’s notice. Tortollan Pilgrim can discover a board clear for you too, meaning you can double up on Flamestrikes if you so desire, provided you haven’t drawn them already. You might be able to play out some of your discounted minions from Luna's Pocket Galaxy, and keep an eye out for the perfect Siamat play to clear enemy minions and leave an imposing presence on the board.

Still struggling late-game? Well, for just 10 mana, you can cast Puzzle Box of Yogg-Saron, the new Mage spell that casts 10 completely random spells on completely random targets. It’s a last resort, but just like Yogg-Saron, it can pull victories from nowhere.

Highlander Mage Mulligan Guide

In the beginning, you want to stay alive so you can embrace the unlimited value offered to you. Here’s how to get to that phase.

1. Doomsayer is a fantastic keep against aggro. You can play it on an empty board to stall them out for a turn, which can give you time to play cards like Bone Wraith.

2. Zephrys the Great is worth keeping, as playing it proactively can shape the game in such a way that the opponent never really gets a look-in. A great tempo play on turn 3 can eliminate any need for a big board clear later in the game.

3. Luna's Pocket Galaxy, despite being 5 mana, offers a huge amount to your late game. If you‘re able to play it ASAP, your moves in the following turns will be ridiculously powerful.

Highlander Mage tips, combos and synergies

Highlander Mage has a long-term gameplan. Here are some notable synergies and tips to keep in mind:

- Puzzle Box of Yogg-Saron can be an incredibly powerful finisher, but also has the potential to ruin your gameplan too.

- Tortollan Pilgrim acts as a way to mitigate the disadvantage of building a Highlander deck, allowing you to pick from a spell you’re yet to draw from your deck. Be careful though, targets are chosen randomly and you don’t want to be casting Fireball on your own face.

- Please don't Coin out Kalecgos on turn 9. Please.

- Bomb Warrior is of course a problem, given that they can turn off your Highlander mechanics with multiple Bombs, but generally you want to be taking the front foot against this kind of deck anyway. If you are coming up against a lot of Bomb Warriors though, make sure you play Zephrys the Great early so you get the value from him.

- Khartut Defender works great when you want to stay alive for a bit longer. Don’t be fooled by its 4 health - it comes back alive, takes another hit and heals you for 6 in the process.

- Siamat is a great card that can turn the board situation back into your favour. Be careful with choosing the right keywords to give him though - sometimes Taunt and Divine Shield is a good choice when fending off aggression.

- Zephrys the Great can find you lethal with a card from the Basic or Classic set. Keep an eye out for interesting combos that’ll get you over the finish line.

- Sandbinder will always draw you a valuable card: Mountain Giant, Siamat or Zephrys the Great.

- Zilliax is in the deck because it fits almost anywhere. Zilliax gives you staying power and life gain, as well as a Taunt to throw in your opponent’s way if need be.

- Reno the Relicologist is a great way to catch up if you’ve surrendered the board to the enemy, so don’t forget to play him for a solid board clear that exclusively targets minions.

- If you discount King Phaoris with Luna's Pocket Galaxy and draw him early, he can represent a massively strong play that can stop the opponent in their tracks and force them to deal with a huge board of minions.

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