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Highlander Dragon Hunter deck list guide - Descent of Dragons - Hearthstone (December 2019)

We've chucked some Dragons into Highlander Hunter. Give it a go if you've got the cards!

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About James Law

James can usually be found wearing dungarees.

Our Highlander Dragon Hunter deck list guide features the best deck list for Season 69 of Hearthstone (December 2019). You’ll also find general strategy advice and a breakdown of the deck’s key combos, but we will continue to add much more for Highlander Dragon Hunter over time.

Highlander Dragon Hunter is a deck built around reaping the benefits of cards that work best when your deck contains no duplicates. A midrange build focused around getting Dinotamer Brann summoning King Krush to hit your opponent’s face on turn 7, your gameplan is to contest the board early and overwhelm your opponent when the opportunity arrives.

This deck’s main benefit brought about by the Descent of Dragons expansion is - you guessed it - Dragons. Stormhammer is a particularly powerful Dragon synergy card, offering you infinite durability on a 3 attack weapon as long as you have a Dragon in play.

We’ve got a whole bunch of ways Highlander Hunter can take down foes too, so don’t worry if the Dragons aren’t working out. We’ve got Rush minions and Beasts, as well as Dinotamer Brann, Zephrys the Great and Dragonqueen Alexstrasza to take advantage of your deck’s Highlander nature. Happy Hunting!

Highlander Dragon Hunter deck list and strategy

Here’s the Highlander Dragon Hunter we’re playing for the start of Descent of Dragons - we’ll keep you updated as the meta develops.

HunterNeutral
1 x Clear the Way1 x Hench-Clan Hogsteed
1 x Dwarven Sharpshooter1 x Zephrys the Great
1 x Shimmerfly1 x Nightmare Amalgam
1 x Springpaw1 x SN1P-SN4P
1 x Corrosive Breath1 x Frizz Kindleroost
1 x Scavenging Hyena1 x Twilight Drake
1 x Animal Companion1 x Dragonmaw Scorcher
1 x Deadly Shot1 x Zilliax
1 x Diving Gryphon1 x Crowd Roaster
1 x Kill Command1 x Siamat
1 x Primordial Explorer1 x Dragonqueen Alexstrasza
1 x Stormhammer
1 x Unleash the Hounds
1 x Dragonbane
1 x Savannah Highmane
1 x Unleash the Beast
1 x Veranus
1 x Dinotamer Brann
1 x Zul'jin

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAR8e+K8D/K8Dnp0DoIUDiq0Dx50DgQr8owO1A8UIjq0DqALeggP+rwOftwOLrQPbCYewA4iwA40I7IkDoIAD7Qn5lgPYsgPolAOmpQOEpwORsQObhQMAAA==

More great Hunter guides:

General strategy

Your main goal is to utilise Beast and Dragon synergies in order to overwhelm your opponent, with a turn seven finishing blow from Dinotamer Brann’s summoning of the mighty King Krush (along with your army of minions from previous turns). Dragonqueen Alexstrasza and Zephrys the Great should help you on your way if you need a little bit extra too.

Obviously, this is the best case scenario, and the deck contains backup options for when you don’t happen to draw such a favourable curve. Powerful plays should be easy to come by, despite the fact that your deck has no duplicates. In fact, the unpredictability of a deck like this may just throw your opponent off-guard, as they have no way of knowing what cards to expect in your hand at a given point.

Early Game: You’re a Hunter, so play out early minions as much as possible. Given the natural lack of consistency this deck has, each game will begin very differently. With this in mind, play what you can and don’t get behind on the board. You have early-game minions like Dwarven Sharpshooter and Shimmerfly to contest the board, and your spells can be excellent tools to react to enemy moves.

Clear the Way is a solid option for early on too, especially since Springpaw gets you 2/3 of the way to the completion of the Sidequest for a 1 mana 4/4.

Mid Game: This is where you start to take hold. Spells like Deadly Shot keep control of the board, whilst the more expensive minions in your hand can be played now. Begin hitting your opponent’s face for damage if you get the chance, and ensure you weigh up the benefits of each trade before committing.

Get Stormhammer played once you’ve got a Dragon on board, and you’ve got a free 3 damage every turn. We’ve chucked a bunch of Dragons in this deck to enable this weapon’s ability, so keep an eye out and ensure you have one in play before swinging this weapon.

Late Game: By now you should be closing in on the kill. You’re on the hunt, and the enemy is limping. Now is a great time to slam Dinotamer Brann on the board, ruining your enemy’s hopes of coming back into the game. If the game is longer than you’d hope, you’ve always got big minions like Dragonqueen Alexstrasza and Dinotamer Brann to force that final hit of damage.

You’ll usually have enough fuel to reach the finish line. In an emergency, you have a great deal of opportunity to extend the game, and Zul'jin's absurdly powerful battlecry will likely refill your hand, destroy the enemy board, and even add a few minions to your side if things get desperate. Siamat is another excellent endgame minion, as you can give him keywords that’ll help you out of any predicament. Finally, if you’ve saved Zephrys the Great, he’ll give you the ‘perfect’ card from the Basic or Classic set, be it direct damage, board presence, or a full clear. It’ll often be enough to see you over the finish line, especially if you have a feel for what cards Zephrys will offer you in a given situation.

Highlander Hunter Mulligan Guide

Despite the staying power of this deck, you don’t want to get overrun early on.

1. Springpaw: Two cards for one, it’s worth keeping a Springpaw in hand to establish an early board presence.

2. Shimmerfly: Can make trades in the early game and replace the value that running a Highlander deck cost you.

3. Frizz Kindleroost: The earlier you draw this minion the better. Getting 2 mana discounts sets you up for some extremely strong plays later on in the game, and lets you keep playing Dragons to enable your Stormhammer.

4. Clear the Way: A 1 mana 4/4, even though it’s delayed, is super powerful. Kept alongside Springpaw, this one is pretty scary to deal with if you can complete the Sidequest quickly.

Highlander Hunter tips, combos and synergies

Highlander Hunter is a simple deck to play, but keep an eye out for the following synergies and situations:

- Siamat is an amazing card to play in most situations. You’ll likely be using Rush and Divine Shield most of the time, but it’s important to keep an eye out for when something like Rush and Windfury may be better.

- Zephrys the Great can be used early to ensure you curve out properly, but it’s probably best used for that extra oomph in the late game. He’ll find lethal for you too, so if you think one of the options is a bit of an odd one, think about how you could play it for a win.

- Your Dragon package is extremely powerful, particularly alongside Stormhammer. It doesn’t lose Durability when you have a Dragon in play so try to always fulfil this requirement.

- A big issue to watch out for when playing this deck is Bomb Warrior. When multiple copies of the ‘Cast When Drawn’ bombs get put into your deck, both Zephrys the Great and Dinotamer Brann's Battlecry do not trigger. Be careful and don’t suffer the duel pain of playing a 7 mana 2/4 and getting beaten down by the seemingly endless explosives.

- Nightmare Amalgam is in this deck to activate Dragon synergies, but also works as a Beast for minions like Scavenging Hyena.

- Veranus works like Equality, but with a 7/6 body attached. Alongside Unleash the Hounds it acts as a full board clear.

- Zul'jin is an extremely emphatic power play. Unleash the Beast's Twinspell mechanic means that Zul'jin will cast both copies, as well as re-adding a third copy to your hand due to the repeated trigger of the Twinspell. Your Secrets will be replayed too, leading to an irritating tempo loss for your opponent, and given the large number of removal spells in the deck, the enemy’s minions will probably bite the dust too.

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